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Posts from Inferno tactics.

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In reply to Captain
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Captain
Darty, do you even have stats for your Inferno games? ;)
Of course, I do. As well as for every castle. Devils are placed when the situation is favorable. And I believe that efreets look much better in the castle than devils in the fortress. I'm for a buyout on day 121, not for building and buying out sometime later. I read your game report from Best of HW. You didn't even put devils on the Jebus. Let alone on the Stronghold...
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Dirty_Player
Of course there is. Just like for every town.
Devils are built when the situation is favorable ("chocolate"). And I think efreet in Castle look much better than devils in Fortress. I'm for buying on day 121, not for building and buying who knows when.

I read your game report from Best of HeroesWorld. You didn't even build devils on JEBUS CROSS, let alone Small...
I had a case where I took a Dragon Utopia with one devil — without support or single units :)

The debate could be long — efreet or devils — it all depends on the situation. And the fact that there's no money on day 121 is not certain; there are Naga Banks, Windmills, and many other things ;) — There were times when even 20k was earned in one day of the first week.

As for Jebus Cross — all sorts of situations happen too. If there's an external dwelling for efreet at the respawn and Master Gremlins aren't built from the start — what to build? It's obvious that efreet could be the main striking stack here. It's the same case as with the description of taking a Dragon Utopia with demons — if there are 2 external dwellings and two towns where demons are easily built, then it's a no-brainer that you could also invest in demonology? ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Captain
The debate can be lengthy – whether to build Ifrits or Devils depends on the situation. And just because there's no money for level 121 doesn't mean it's impossible; there can be Nagabanks, Windmills, and many other things ;) - There were times when you could earn 20,000 in a single day during the first week.
Of course, you can argue for a long time. If you have the money for Devils and for buying resources, I don't see any reason not to build them.
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Dirty_Player
If you have the money for Imps and for buying resources, then I don't see any reason not to build them :)
I wish I could live like that. Seriously though, I'll be studying the reports specifically now, but I doubt that Devils are built first more than 10% of the time.
Всем удачи ! И Морали !
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Inferno is the strongest castle; you can gather demons in huge quantities there (and this isn't prohibited, right?). However, when using templates (for example, the most popular one, 2SM4d(3)), its advantage is lost because the game doesn't last long, and you simply don't have time to create many of them. I think that precisely because of its ability to gather demons, this castle was made less powerful than some others. You can even compare Inferno to Necropolis (you need to eliminate both of them early on, before they gather a huge army). It turns out that the castle's strength is diminished by the template. It's just tedious to create these demons...
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Question: Which hero should I choose as a starting hero for Inferno? What determines this choice? Mara? Pyra? Nimue? Maybe Ignatius? Perhaps different heroes are better suited for different starting map layouts?
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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SpiriTT
Question: Which hero should I choose as a starting hero for Inferno?
What determines this? Mara? Pir? Nimues? Maybe Ignathus? Perhaps different heroes are better for different map templates?
Yesterday, I played with a foreigner on GameRanger – we agreed on using the same castle type – he chose Inferno – Pir :)
I had no choice but to take Kal'Hak ;)

Of course, he's usually not suitable as a permanent hero, but you can choose him as a starting hero – getting a powerful stack of around 25 units right from the start is :smile02:
Usually, you buy 6-7 heroes in the first week, so who to appoint as the main hero later is a solvable issue.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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SpiriTT
Question: Who should I choose as a starting hero for Inferno? What determines this? Mara? Pyra? Nimue? Maybe Ignath? Perhaps different heroes are better suited for different playstyles?
I also forgot about Kal'kah and Octavia. But in general, it's a matter of taste. There's a large selection here, and a creative approach is welcome. This isn't Castle/Rampart. :cool:
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:) I understand that there are choices. I didn't take Cal'ha because his second skill isn't very useful. Octavia, for the same reason. I wanted to hear about personal preferences. For example, on the CM map, I'll take Maru, and on an 8-player map, I think a Pirate is preferable – what do you think?
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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If possible, I always pick the Feast spell on every map. With one cannon and a couple of demons, or a few lesser demons, you can do amazing things.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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1. What tactics can be used when playing Inferno against Necropolis on XL maps in a long game? (when there are hordes of skeletons). I remember winning against them myself several times (in hot-seat mode), but now I'm facing a more experienced opponent...
2. Experienced players, please advise - how to effectively build up a demon army? What are the tricks? (and is it really possible to accumulate a group of demons that is comparable to the skeletons accumulated by the Necromancer?)
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When playing as Inferno against Necropolis, it's best to start with a Dungeon and Shakti :D
Also, Flax can be effective if you learn to place Phoenixes on the first turn.
But in any case, it's better not to prolong the war. You need to attack the undead early, around the second week.

As for Inferno, this has already been discussed in this thread; just scroll through it. Two heroes are effective: Peer with a machine gun and Marius in body armor. Regarding demonology, asm posted a file in this thread, but it won't help if you don't experiment. You definitely need to experiment and practice your demonology if you want to make it effective. Load a template and start experimenting: how many demons can you get from a certain ratio of imps and pitfiends? How many can you get from gremlins, etc.? Do this several times until you start summoning demons in your sleep :D
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I reread the entire thread. But I couldn't find the file you're talking about...
When playing as Inferno against Necropolis, it's best to start with Dungeon and Shakti.
Flax can also be effective if you learn to place Phoenixes on the first turn.
As I said, we're planning a duel between Inferno and Necropolis... So I'm thinking about what tricks might help against them. If you find a black sphere, that's a good start, but it's quite rare. All hope seems to lie in demons and speed...
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Post #323 in this thread, by asm, file "Demonology".
On which template or map are you planning the duel?
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Thank you.
No templates, pure random generation, XL size with a Dungeon, no water, 160% size, normal monsters.

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