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Hello, dear friends!
After browsing through the local topics, I decided to systematize all existing ideas for new castles, partially rework them, and add a bunch of my own ideas.
Nothing is described in detail – these are just the most general ideas. Most of the castles feature familiar factions, but there are also some completely new ones.
In total, I came up with 24 castles. They are all divided into three groups: Good, Evil, and Neutral, with eight in each group. Again, I didn't describe anything in detail, just the name, a few words about the theme, the leading race, and a list of creatures.
Let's get started...
Forces of Good (in the already known castles, some units have been replaced with those that seem more appropriate in meaning, although this is just my opinion)
1) Castle. The good old Castle. Race - Humans. Troops - peasants, archers, swordsmen, griffins, monks, champions, angels. Terrain - grass
2) Rampart. This is also an old acquaintance. Race - Elves. Troops - fairies, dancers, archers, druids, unicorns, ents, green dragons. Terrain - forest
3) Bastion. This is a dwarven castle built in a Scandinavian style. Similar to the dwarven castle from the fifth installment. Troops - mountain defenders, spear throwers, bear riders, herbalists, rune priests, fire dragons. Terrain - mountains.
4) Tower. The good old Tower of Mages. Race - Mages. Troops - wisps, gargoyles, golems, mages, djinns, rakshasas, magical elementals
5) Garden. This is something new. A beastman castle, even more fond of nature than elves. All buildings are in the ancient Greek style. The troops are also exclusively from Greek mythology. The buildings are surrounded by vegetation. The main race is Satyrs. Troops - centaurs, satyrs, harpies, medusas, pegasuses, minotaurs, cyclops. Terrain - forest
6) Nexus. A castle of a race of blue-skinned alien beings who adore the cold. In terms of design and ideas for troops, I was inspired by the Protoss from Starcraft. Perhaps the main race can also be called that - Protoss. The castle is essentially a spaceship that crashed on the planet, supported by the energy of crystals. Troops - probe, zealot, dragoon, templar, fanatic, destroyer, archon. Terrain - snow, tundra.
7) Port. Here everything is simple - this is a city of sea creatures that have huge bonuses on the water. Race - merfolk. Troops - pirate, mermaid, merfolk, turtle, triton, kraken, leviathan. Terrain - water.
8) Pantheon. A city in Roman style. This is a different human empire, not related to the Castle, with its own history and culture. You can even make the inhabitants of the Pantheon a separate race. Let's call them, say, Romulans, and make the distinguishing feature from ordinary people the absence of hair on their body and head. Troops - legionary, gladiator, centurion, phalanx, chariot, onager, titan. Terrain - plains
Forces of Evil
1) Inferno. Demons. Troops - imps, demons, cerberuses, succubi, night terrors, ifrits, cave lords, devils. Terrain - lava
2) Necropolis. Undead. Troops - skeleton, zombie, ghost, vampire, lich, dark knight, dracolich. Terrain - wasteland.
3) Horde. This is Orcs and similar creatures. Troops - goblins, warg riders, orcs, boar riders, ogres, trolls, behemoths. Terrain - steppes
4) Dungeon. The same dungeon, but with Drow in the main positions. Troops - scouts, beasts, lizard riders, manticores, witches, chimeras, twilight dragons. Terrain - dungeon
5) Cave. Another underground city. But here, instead of the Drow, there is a repulsive tandem of Illithids and Beholders. Many underground peoples are enslaved by these mind flayers. Troops - otyughs, kobolds, scavens, myconids, illithids, umber hulks, beholders
6) Palace. The domain of Nomads - a vile eastern people, whose style resembles something Arab-Persian. Troops - rogue, nomad, birdman, vizier, efreet, Rukh, Shai-Hulud. Terrain - desert
7) Ziggurat. Another desert city, this time in Egyptian style. The inhabitants of this city are not averse to necromancy. All the inhabitants of the Ziggurat are black. I suggest calling this people Hemri, a term from Warhammer. Troops - barbarians, vemic, shamans, mummies, scorpions, sphinxes, tarasques. Terrain - sand
8) Palisade. Initially, it was conceived as a Giant castle, but it turned out to be too much, so the Giants are combined with the Nord, an aggressive people resembling Vikings or Celts. Troops - huscarls, berserkers, yetis, werbings, jotuns, fomors, firbolgs. Terrain - snow, tundra
Neutral (there will be especially many new things here)
1) Fortress. A Lizardmen castle - the oldest of the races living in the world. Made in the Mesoamerican style of the Aztecs and Mayans. Terrain - jungle. Troops - troglodytes, lizards, basilisks, kuo-toa, wyverns, nagas, hydras.
2) Forge - a castle of adepts of Technology. The population is one-third human, one-third dwarf, one-third gremlin, plus other minor races. Terrain - mines. Troops - gremlin, shooter, machine gunner, cyber golem, cannon, airship, mechanical dragon.
3) Hive. A huge anthill inhabited by insectoids with a collective mind. The self-name is unpronounceable. Other peoples prefer to call the inhabitants of the Hive simply Bugs. Troops - larva, worker, gnat, warrior, spider, mantis, queen. Terrain - swamps
4) Kremlin. A castle in Slavic style, inhabited by the people of Rus. Terrain - forest. Troops - archer, Cossack, leshy, hussar, witch on a broom, bogatyr, three-headed dragon
5) Temple. A castle in Indian style. Inhabited by the people of India. Terrain - jungle. Troops - monkeys, Sikhs, yogis, elephants, Kali, jagernauts, shivas
6) Cathedral. A Gothic castle of inquisitors. This is a separate people from the Castle, a militant sect. I would prefer to call them Bretons. Terrain - mud. Troops - gravediggers, executioners, adepts, inquisitors, templars, paladins, fallen angels
7) Pagoda. A castle in Chinese-Japanese style. Inhabited by the Han people. Terrain - fields. Troops - ninja, samurai, Shaolin monks, fox spirits, demon-oni, phoenixes, Chinese dragons.
8) Tipi. A castle made in the style of Native Americans. Inhabited by the Sioux people. Terrain - prairies. Troops - scouts, coyotes, eagles, bison riders, shamans, chiefs, mammoths.
The question remains open as to whether the Romulans, Bretons, Rus, Nord, Ind, Sioux, Han, and Hemri are separate races from humans. I am more inclined to believe that the Romulans (hairless), Nomads (swarthy, thin), Sioux (Indians), Ind (Indians), Han (yellow), and Hemri (black) are indeed different races (even in the real world, we are divided into races, but then the inhabitants of the Castle should not be called simply "humans", but something more specific and politically correct). The Bretons, Nord, and Rus are just different peoples of humans, not different races. Something like that.
All this is nothing more than my stream of consciousness, but maybe someone will draw a couple of working ideas from it. If so, I will be very happy.
After browsing through the local topics, I decided to systematize all existing ideas for new castles, partially rework them, and add a bunch of my own ideas.
Nothing is described in detail – these are just the most general ideas. Most of the castles feature familiar factions, but there are also some completely new ones.
In total, I came up with 24 castles. They are all divided into three groups: Good, Evil, and Neutral, with eight in each group. Again, I didn't describe anything in detail, just the name, a few words about the theme, the leading race, and a list of creatures.
Let's get started...
Forces of Good (in the already known castles, some units have been replaced with those that seem more appropriate in meaning, although this is just my opinion)
1) Castle. The good old Castle. Race - Humans. Troops - peasants, archers, swordsmen, griffins, monks, champions, angels. Terrain - grass
2) Rampart. This is also an old acquaintance. Race - Elves. Troops - fairies, dancers, archers, druids, unicorns, ents, green dragons. Terrain - forest
3) Bastion. This is a dwarven castle built in a Scandinavian style. Similar to the dwarven castle from the fifth installment. Troops - mountain defenders, spear throwers, bear riders, herbalists, rune priests, fire dragons. Terrain - mountains.
4) Tower. The good old Tower of Mages. Race - Mages. Troops - wisps, gargoyles, golems, mages, djinns, rakshasas, magical elementals
5) Garden. This is something new. A beastman castle, even more fond of nature than elves. All buildings are in the ancient Greek style. The troops are also exclusively from Greek mythology. The buildings are surrounded by vegetation. The main race is Satyrs. Troops - centaurs, satyrs, harpies, medusas, pegasuses, minotaurs, cyclops. Terrain - forest
6) Nexus. A castle of a race of blue-skinned alien beings who adore the cold. In terms of design and ideas for troops, I was inspired by the Protoss from Starcraft. Perhaps the main race can also be called that - Protoss. The castle is essentially a spaceship that crashed on the planet, supported by the energy of crystals. Troops - probe, zealot, dragoon, templar, fanatic, destroyer, archon. Terrain - snow, tundra.
7) Port. Here everything is simple - this is a city of sea creatures that have huge bonuses on the water. Race - merfolk. Troops - pirate, mermaid, merfolk, turtle, triton, kraken, leviathan. Terrain - water.
8) Pantheon. A city in Roman style. This is a different human empire, not related to the Castle, with its own history and culture. You can even make the inhabitants of the Pantheon a separate race. Let's call them, say, Romulans, and make the distinguishing feature from ordinary people the absence of hair on their body and head. Troops - legionary, gladiator, centurion, phalanx, chariot, onager, titan. Terrain - plains
Forces of Evil
1) Inferno. Demons. Troops - imps, demons, cerberuses, succubi, night terrors, ifrits, cave lords, devils. Terrain - lava
2) Necropolis. Undead. Troops - skeleton, zombie, ghost, vampire, lich, dark knight, dracolich. Terrain - wasteland.
3) Horde. This is Orcs and similar creatures. Troops - goblins, warg riders, orcs, boar riders, ogres, trolls, behemoths. Terrain - steppes
4) Dungeon. The same dungeon, but with Drow in the main positions. Troops - scouts, beasts, lizard riders, manticores, witches, chimeras, twilight dragons. Terrain - dungeon
5) Cave. Another underground city. But here, instead of the Drow, there is a repulsive tandem of Illithids and Beholders. Many underground peoples are enslaved by these mind flayers. Troops - otyughs, kobolds, scavens, myconids, illithids, umber hulks, beholders
6) Palace. The domain of Nomads - a vile eastern people, whose style resembles something Arab-Persian. Troops - rogue, nomad, birdman, vizier, efreet, Rukh, Shai-Hulud. Terrain - desert
7) Ziggurat. Another desert city, this time in Egyptian style. The inhabitants of this city are not averse to necromancy. All the inhabitants of the Ziggurat are black. I suggest calling this people Hemri, a term from Warhammer. Troops - barbarians, vemic, shamans, mummies, scorpions, sphinxes, tarasques. Terrain - sand
8) Palisade. Initially, it was conceived as a Giant castle, but it turned out to be too much, so the Giants are combined with the Nord, an aggressive people resembling Vikings or Celts. Troops - huscarls, berserkers, yetis, werbings, jotuns, fomors, firbolgs. Terrain - snow, tundra
Neutral (there will be especially many new things here)
1) Fortress. A Lizardmen castle - the oldest of the races living in the world. Made in the Mesoamerican style of the Aztecs and Mayans. Terrain - jungle. Troops - troglodytes, lizards, basilisks, kuo-toa, wyverns, nagas, hydras.
2) Forge - a castle of adepts of Technology. The population is one-third human, one-third dwarf, one-third gremlin, plus other minor races. Terrain - mines. Troops - gremlin, shooter, machine gunner, cyber golem, cannon, airship, mechanical dragon.
3) Hive. A huge anthill inhabited by insectoids with a collective mind. The self-name is unpronounceable. Other peoples prefer to call the inhabitants of the Hive simply Bugs. Troops - larva, worker, gnat, warrior, spider, mantis, queen. Terrain - swamps
4) Kremlin. A castle in Slavic style, inhabited by the people of Rus. Terrain - forest. Troops - archer, Cossack, leshy, hussar, witch on a broom, bogatyr, three-headed dragon
5) Temple. A castle in Indian style. Inhabited by the people of India. Terrain - jungle. Troops - monkeys, Sikhs, yogis, elephants, Kali, jagernauts, shivas
6) Cathedral. A Gothic castle of inquisitors. This is a separate people from the Castle, a militant sect. I would prefer to call them Bretons. Terrain - mud. Troops - gravediggers, executioners, adepts, inquisitors, templars, paladins, fallen angels
7) Pagoda. A castle in Chinese-Japanese style. Inhabited by the Han people. Terrain - fields. Troops - ninja, samurai, Shaolin monks, fox spirits, demon-oni, phoenixes, Chinese dragons.
8) Tipi. A castle made in the style of Native Americans. Inhabited by the Sioux people. Terrain - prairies. Troops - scouts, coyotes, eagles, bison riders, shamans, chiefs, mammoths.
The question remains open as to whether the Romulans, Bretons, Rus, Nord, Ind, Sioux, Han, and Hemri are separate races from humans. I am more inclined to believe that the Romulans (hairless), Nomads (swarthy, thin), Sioux (Indians), Ind (Indians), Han (yellow), and Hemri (black) are indeed different races (even in the real world, we are divided into races, but then the inhabitants of the Castle should not be called simply "humans", but something more specific and politically correct). The Bretons, Nord, and Rus are just different peoples of humans, not different races. Something like that.
All this is nothing more than my stream of consciousness, but maybe someone will draw a couple of working ideas from it. If so, I will be very happy.