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I, for example, am strongly against mods that include any changes to the existing Factions. And the same goes for castles (it's unlikely that anyone other than the mod author would consider new buildings appropriate).
Liches being weaker than vampires when using the latter's abilities is nonsense.
Regarding Inferno... There were already some ideas about it. Overall, I think it's a harmless idea, but copying almost the entire Faction roster from the third game is not a good thing. And if you think about it, why turn the second game into the third game by introducing this castle?
Angels for the Knights, if we don't consider the lore of the world, are, in my opinion, essentially nonsense that started in the third game and was somehow accepted by most people, unlike the union of dwarves and elves. As a player who was raised on the concept of a purely human castle roster in the second game, I don't understand this.
In general, many ideas seem familiar and resemble those that appeared in the third game. Those who want to see them in action can play the third game. But we shouldn't spoil the unique charm of the second game with all this.
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And in general: there have long been many approved ideas for a mod, including, for example, a generator for creating decent maps. And you're talking about angels and demons...
Liches being weaker than vampires when using the latter's abilities is nonsense.
Regarding Inferno... There were already some ideas about it. Overall, I think it's a harmless idea, but copying almost the entire Faction roster from the third game is not a good thing. And if you think about it, why turn the second game into the third game by introducing this castle?
Angels for the Knights, if we don't consider the lore of the world, are, in my opinion, essentially nonsense that started in the third game and was somehow accepted by most people, unlike the union of dwarves and elves. As a player who was raised on the concept of a purely human castle roster in the second game, I don't understand this.
In general, many ideas seem familiar and resemble those that appeared in the third game. Those who want to see them in action can play the third game. But we shouldn't spoil the unique charm of the second game with all this.
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And in general: there have long been many approved ideas for a mod, including, for example, a generator for creating decent maps. And you're talking about angels and demons...
