Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
and what does resentment for the Swamp have to do with it? The Swamp is objectively the weakest faction! I also find the Guild of Mages at level 4 annoying!
I've got a secret that i think you ought to know, The happy people are the ones who have a soul.
Yes, I remember the Humans. I don't understand how such a weak Castle, which doesn't have any significant advantages, could also have its Magic Guild limited! It's nonsense!
I've got a secret that i think you ought to know, The happy people are the ones who have a soul.
Whether it's a reason to feel bad or not, it's true! The Castle isn't a strong faction; it's moderately expensive and doesn't have any clear advantages (its focus on defense is very weak). I think many would agree that it's one of the weakest factions in Heroes of Might and Magic III.
[COLOR= I think many would agree that it is one of the weakest castles in 3.[/COLOR]
You know, I disagree. In skilled hands and with the right tactics, you can achieve a lot even with the swamp, but you have to be an Expert..... .... I said that I love playing as the swamp... let me explain.... it became very easy for me to play when you choose a strong city (Castle, Tower, Conflux, Dungeon, Rampart), then playing is easy; but when you get into a city where the units themselves are very interesting. On one hand they are weak, on the other they are strong, so you apply tactics and logic. The only things the units in this city lack: 1) Either +30% health 2) Or speed of at least 17 for one unit -----> then it would be even more interesting.... .... although we've drifted from the topic ... the units here are weaker, or rather, they don't have enough of a distinction for the city to be strong!