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Posts from Favorites into Battle - 2 Auto-translated

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#76
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Thank you very much to the organizers! 1. By agreement 2. Rampart 3. 383282418 4. 2cm4d3
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
#78
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1. Weekdays - after 7 PM. But it's better to agree in advance. 2. Dungeon. 3. 451587880 4. Better - see.
In reply to Dirty_Player
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#79
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Dirty_Player
Panic and Balance templates are actually quite suitable for Inferno.
Not really. You can only effectively counter Demons with Pixies.
In reply to Wicc
#80
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Here, one of my friends teased me, saying that I don't know how to play Dungeon, so I decided to register here too! :D
So, please register me with the Warlock! 227227076
In reply to AlexTheGreat
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#81
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AliaSmehova
One guy here teased me, saying I don't know how to play Dungeon, so I decided to register here too! :D
So, please register me with the Шахтер! 227227076

I said "God bless Шахтер, Alex" if that means "I don't know how to play," then :D
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Pit for LM
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#82
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Pit for LM
To Dirty_Player.
I've added the restriction that Galtran cannot be chosen as a starting hero in the first post.
To KobRa_RR. Please pay attention to this. You can change the castle if you don't like it.

So, they banned Tanta after all :)
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#83
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KobRa_RR
So, Tant was banned, right? :)
Tant can only use his spell if Guildhall 3 is built (or if it's found in a Sanctuary/Pandora).

BUT:
Against neutral monsters, as well as against the computer (if it is present on the map), magic specialists of level 4 and Tant can use their specific spell without the above restrictions.
In reply to Dirty_Player
#84
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Dirty_Player
You can only use the Tantrum spell if you have built the Guildhall 3.

It's Guildhall 5.
In reply to Тяжелый случай
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#85
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A difficult case
It's like, in Heroes of Might and Magic V...
since when was raising undead moved to a different location in Heroes of Might and Magic V?:confused:

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Тяжелый случай
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#86
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A difficult case
It's like in Heroes of Might and Magic V.
The "Raise Dead" spell is a third-level spell, so you need Guild #3 to use it.

Added 1 minute ago
LeBron
Since when was raising undead moved to level 3 in Heroes of Might and Magic V?:confused:
While you were playing poker, everything already changed :p
#87
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I was always sure that this spell was available at level 5. I kept trying and failing!
In reply to Dirty_Player
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#88
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Dirty_Player
You can only use the Tantrum spell if you have built the Guildhall 3 (or find it in a Sanctuary/Pandora).

BUT:

Here's a question: if a weak hero finds Animate in the 3rd Shrine, is it mandatory for Tantrum to go there?
In reply to KobRa_RR
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#89
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KobRa_RR
Immediate question: what if a scout hero finds Animate Dead in the 3rd shrine, is Tanta required to go there?
And what if a scout picks up a Pandora's Box with Earth Magic, but due to lack of Wisdom, Animate Dead will not be learned?
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#91
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KobRa_RR
Immediate question: if a scout hero finds Animate Dead in the 3rd shrine, does Tantu necessarily have to go there?
So, in order to use the spell Raise Dead against a human player, any hero needs to simply enter and learn this spell at the Sanctuary of Magi Thoughts.
Wicc
What if the scout hero takes a Pandora's Box with Earth, but due to a lack of Wisdom, Animate Dead is not learned?
A hero does not necessarily need to possess sufficient Wisdom when opening a Pandora's Box.

I have already added a corresponding clarification to the rules.

Regarding the pyramid — rule 5.8 references it, which is about scrolls, so it cannot be removed.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...