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#98
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Griffins, phoenixes, and mantises are a versatile combination, but losses in battle are inevitable, even against an equally strong enemy army.
There are no losses there :) Except in battles against level 4 neutral monsters, when there are many of them... well, more than 10. And even then, only at the beginning. For neutrals to kill even one phoenix with attack and defense parameters of ~40, they need to try very hard, and considering healing and various buffs like snake strike, luck, bless, armor, and regeneration, you need to be very inattentive to lose even one phoenix. So, even two such birds (without griffins and mantises) can break through any armies of levels 1-3 on the master difficulty. As for water elementals + archmage, this is very expensive (you need another 6500 gold for the portal), and there should be at least three archmages, or a well-developed archer.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#99
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Actually, I wasn't referring to neutral creatures, but to the army of the AI opponent, with well-developed heroes, magic, and a full set of units. And with good mages, dealing with neutral creatures is, of course, possible without losses. :D
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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#100
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For Haven, I always build pikemen, crusaders, and champions (call them knights or paladins, whatever you like). I always run out of resources for archangels. For Stronghold, I build harpies, cyclops, and birdmen (cyclops are definitely stronger than ogres, and there should be at least one ranged unit, but monsters are slow). For Necropolis, I always build one line of units. For Necromancer, I only build undead. For Inferno, I only build demons; honestly, I don't see much difference between them, maybe cerberuses are slightly stronger than ghosts, but overall, I think they're about the same. For Sylvan, it's always difficult for me to choose. If I have tigers and elves, I always choose elves. After that, I start thinking about which units to build. For Chaos, I almost always build medusas, nightmares, and hydras, but sometimes I hesitate between horses and ifrits. And finally, for Haven, I always build mages, djinn, and titans.
In reply to Ethereal
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#101
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I choose as follows: life: ballistas monks cavalry because it's cheaper death: cerberuses - retaliate + fewer resources than ghosts here's a tricky alternative, but I usually lean towards the poison units summon 100, no, 200% demons at the start of the battle, and it will be difficult barbarians: harpies cyclops, definitely:smile03: thunderbirds because of lightning and speed nature: if there's enough wood on the second turn (depending on the map), even if it's tight, I'll take elves, otherwise tigers unicorns I somehow prefer WDs chaos: in my opinion, the strongest level 2 unit is the medusa:smile10: one of the tricky alternatives, but usually horses here, it really doesn't matter, I just click wherever I want with the mouse haven: here, the choice is: if I'm playing against death, I take iron golems, otherwise, mages djinn titans are stronger IMHO: I haven't been playing Heroes for that long, so I hope for comments from the smartest players:smile16:
цитадель рулит:smile19:
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#102
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Bards significantly reduce speed. Ghosts are excellent, but they come from necromancy... although the more, the better. Thunderbirds are good, but building them is very expensive. Useless castle and stronghold... Expensive, but nice. :) WD or Phoenixes? It's very difficult here. Portal is always good... Although Phoenixes are preferable in battle against Dungeon. :) WD easily defeats the rest. However, with a specific tactic, the value of WD is lost. Djinn... but it's better to use cockroaches for illusions. Nagas are a beast in the hands of a skilled mage, but they need to be developed, and Djinn will allow this to be done without problems. There is no definitive choice, there are only different tactics. :)
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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#103
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Nagas are a fearsome force in the hands of a skilled mage.
That's right, I remember Zybr doing quite a bit with them against my army.
There is no definitive choice, only different tactics.

I completely agree.
:smile17:
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#105
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VaDya, Ethereal, first, build the Equilibris, and you'll immediately feel the difference. Most of the issues with the Warlord, I think, will disappear right away because building a Life Altar is much easier than building a Portal. I've already written about the advantages of Phoenixes. Nagas will become even more powerful, and with their help, you can break through many things. VaDya, there's no difference between Ghosts and Dogs. Ghosts are slightly more effective (in a ratio of 1-3), but Dogs are cheaper to build. Knights are better than Crusaders. And Dragon Golems cannot be healed. By the way, you also need a University for them.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to CTPAHHuK
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#106
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CTPAHHuK
Dragon Golems are actually stronger. In terms of stats, they are closer to Black Dragons than Mantises and Berserk Bulls.
Thank you for the advice, but I somehow prefer playing with Titans because if you have 10 dragons against 10 titans, then:
1.) Only 6-7 dragons will reach the titans.
2.) Even though dragons will deal more damage, titans will also be quite strong in melee combat, which means that with a larger number, titans have a good chance, without taking into account luck and morale.
Although, if you look at it as an army versus an army, then I think there could be any outcome.

Added 6 minutes later
Zybr
Vadya, first, install Equilibrium and you will immediately feel the difference.

I think most of the questions about the Tower of Destiny will disappear right away, because it is much easier to build a Spire of Life than a portal. I already wrote about the advantages of Phoenixes.

Nagas will become even more powerful, and with their help, you can break through many things.

Vadya, there is no difference between Ghosts and Dogs. Ghosts are a little more effective (in a ratio of 1-3), but it is cheaper to build Dogs.
Crusaders are better than cavalry.

And Dragon Golems cannot be healed:( By the way, you also need a University for them:(
I haven't installed Equilibrium, but thank you for the advice. Between the Tower of Destiny and Phoenixes,
I prefer Djinns because they cast a lot of spells.
Since there is no difference, I take Dogs because they are cheaper.
And I don't take cavalry for attack, but to hold back the attacks of melee and flying units on archers.
Besides, I don't like them
цитадель рулит:smile19:
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#108
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The 10 vs. 10 comparison isn't very good. First, dragon golems always get the first strike, meaning they attack before any other unit. Also, I would add their size as a negative. While crowding isn't as critical for them as it is for champions, maneuverability is still important for fast units. Knights are more useful for cavalry to quickly build the first ones. By the way, how can you hold back with cavalry? O_o It can't withstand any monster rush; it just falls apart without proper support. For example, against neutrals (if they can theoretically take down at least 1 champion), it's effective to split them into two groups and take them down one after another with champions charging in. If there are dwellings of level 3 on the map, it's better to take giants from there when needed. Although +4 nagas are also not bad:rolleyes:


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#109
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Zybr
A 10 vs. 10 comparison isn't very good. First, Dragon Golems always get the first strike, meaning they attack before any other unit.
Also, I would add their size as a negative. While crowding isn't as critical for them as it is for Champions, maneuverability is still important for fast units.

Crusaders are more useful for cavalry in terms of quickly building the first ones. By the way, how can cavalry hold the line? O_o It can't withstand any monster rush; it simply falls apart without proper support. For example, against neutral creatures (if they can theoretically take down at least 1 Champion), it's effective to split them into two groups and take them down one after another with Champions charging in.
If there are Tier 3 dwellings on the map, it's better to get Djinns from there when needed. Although +4 Nagas are also not bad:rolleyes:
I don't know how, but when I play against the computer, it works for me.
Basically, I use cavalry as a living shield, but if there were Angels, it would be a different story. But after building everything needed, there are simply not enough resources for them.
And when comparing Djinns and Nagas, I always have a clear answer: Djinns.
I don't even consider Nagas as an alternative to Djinns.
And you say, buy Nagas in the castle and Djinns near the castle.
But I'll say it differently:
Get Djinns in the castle.
Get them near the castle.
Divide them equally among the available slots.
Create illusions and throw spells.
It turns out great:smile13:
цитадель рулит:smile19:
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#110
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A company can even kill a pack of leprechauns!))

A human can dispel all illusions with a dispel charm, and as for the arrows... how much damage will 30 arrows do in the final battle? 450 damage from an arrow... heroes usually have resistance (at least those within range), and if you encounter resistance in units, you might as well raise the white flag :)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#111
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Zybr
A Kompa can even kill a group of leprechauns!

A human can dispel all illusions with a dispel charm or a dispel spell, and as for the arrows... how much damage will 30 damage do in the final stages? 450 damage from an arrow... heroes usually have resistance (at least those within range), and if you encounter resistance in units, you might as well raise the white flag.
I don't know, what I wrote just now works for me on the Master difficulty.
I haven't played against a human on difficulty 4 and don't even know how, so I can't judge how to play against a human.
цитадель рулит:smile19:
In reply to Zybr
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#112
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Zybr
Will there really be much benefit from having 30 Golems in the final battle?
There are at least two useful things. (in Equilibris)
Mass slow and mass fervor.
And you can finish off some pesky creature with an arrow if needed.
Song of Peace is also still useful. It can be helpful, especially against some devils. There are about 15 of them. :-D
Модератор форума Лиги Героев (http://forum.heroesleague.ru)