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Posts from Heroes 6 - Discussion Auto-translated

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In reply to WhiteLizard
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#428
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WhiteLizard
And the computer takes much longer to make its move in Heroes 5 – it gets boring waiting.

Yes, what bothers me most about Heroes 5 is how long the computer takes to make its move. In the first week, everyone moves quickly, but then it becomes so slow that sometimes I think people would move faster. And if you're playing a map with 6 or 7 opponents, it's just awful!

Let's have computers that think quickly in Heroes 6!!!!!
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#432
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I agree with you; there are many new features in the 5th installment, but what brings it closer to the 3rd is the 7th-level monsters and their strong similarity (I mean their types and level correspondence) to those in the 3rd game. I didn't like this very much; they could have made 6 or 8 levels of monsters and slightly changed some of them. Otherwise, 90% of the creatures for Humans, Mages, and the Undead haven't changed.
But overall, the 5th installment is not bad, but I want the 6th installment to be 60% different from the 5th in a positive way, with more room for secondary skills.
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#433
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And one more thing: I think that in Heroes, saving should be allowed only once a week; it would be more interesting! Otherwise, you fight the computer, lose half your army, and think, "I'll try again," and then you barely lose anyone, while the computer fights without saving and gradually loses units, and also divides its army. With this change, the chances would be a bit more balanced.
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#434
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Of course, all of this is just rumors, as there hasn't been any official information. However, I read that the Necropolis faction won't be the same as usual (with all the dark castles and vampires), but rather like the Academy in Heroes of Might and Magic V, with an eastern style and various mummies, etc. Personally, I think this is nonsense, and the Necropolis should remain as it was before; why change it?
In reply to reptile
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#435
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But that doesn't mean that the Necropolis faction will be located on the seashore in a beautiful garden under the sun; nothing will prevent them from being dark and terrifying.
By the way, mummies were a feature of the Necropolis faction in earlier versions.
Tomorrow holds no promises
Except the ones we've made
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#436
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If the Necropolis faction has an Eastern style, it will be another imitation of Warhammer, but they have had mummies since the very beginning of this faction in the series, and in the third part, they were separated from the faction (probably because it didn't fit the style well, according to the developers).
In reply to 5p74
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#437
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5p74
And one more thing: I think it would be more interesting if you could only save the game once a week in Heroes! Otherwise, you fight the computer, lose half your army, and think, "I'll try again," and then you fight again and barely lose anyone, while the computer fights without saving and slowly loses units, and also divides its army. But with this limitation, the chances would be a bit more balanced.
I really think so. :)

If you don't change the Necropolis, Academy, or any other faction (which they did in the 5th installment), then why wait for the 6th game? If I want to play with Ifrits in Inferno, I don't expect the developers to add that in the 6th game; I just load up the 3rd game.
What's the point of carrying over old factions from one game to another?
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#438
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The key thing is that gameplay is important in Heroes. This is a multiplayer game. If you need unseen creatures, look for a decent RPG, but Heroes is not an RPG.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#439
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I would like new buildings to be added to the castles, because the old buildings like prefecture, municipality, and capitol have become a bit repetitive.
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#440
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Hmm, I was thinking – maybe it would be interesting to further develop the naval theme, like in Ra3? For example, a naval castle, like in HotA, new water bonuses, pirates, and, most importantly, making it easier to use ships.
Also, you could improve the trading system, with things like trading with external markets, credit, etc. And maybe even caravan raiding.

За всем следят машины благодати и любви.
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#441
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This can be relatively easily implemented on a map with plenty of water and islands; it just requires some scripting. If there were more maps like that... yes, I've always liked starting on a small piece of land and then going after the enemies ^_____^
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#442
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Yeah, I also like island maps :) but few people want to bother with scripts... so, let's have lots of water, ships, and bearded, one-eyed pirates!)

За всем следят машины благодати и любви.
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#443
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It would be cool if they added stables that only work on water in Heroes 6. And generally, more bonuses for increasing movement speed on land.
And the ability to trade or make peace with an opponent (like in Disciples).
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#444
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Yes, 9 days without internet due to some technical issues, and so much interesting stuff happened. So...
Ty3o-ny3o
That's how it was done with the 5th installment. They took the old factions from the 3rd game (with some exceptions) and, overnight, to avoid looking completely ridiculous, they came up with a new world. A familiar story, when you want to pass off someone else's work as your own.
Many fell for this trick.
Therefore, statements, the general meaning of which is "Ashan is the best," only make me smile.
WisTrit
And such statements only make me smile.

WisTrit, I agree. Ty3o-ny3o, here's the story of Ashan. And this is just a shortened version. I know there's a complete version with a description of events up to Dark Messiah. For example, I saw a piece from it that describes the War of the First Eclipse.
Ty3o-ny3o
No, that's not what I meant. They simply couldn't have avoided releasing the 5th installment – Ubisoft was probably not allowed to forget the success of the 3rd game. Well, there was a crisis of ideas or something else... But everyone wants to make money. As a result, things like the movie "The Three Musketeers" or the game "Heroes 5" appear, and the general idea behind them is the same – to make money off a brand created by other people. From the outside, it looks exactly like that and doesn't inspire respect.

There was no other way. Do you think Cunningham had different motives? No. He didn't want to participate in the development of the 5th Heroes (and he was offered to), as he decided to focus on developing online games, from which you can make more money than from Heroes. That's the truth.

Ergon
The best thing our developers did was the translation of the 1st game by Buki; they would have been better off not touching anything else.
No one is saying that the graphics in the 5th game are unplayable; it's just that the game itself could have been made better, which was beyond the capabilities of a rather mediocre company. At least, most experienced Heroes players didn't like the way the material was presented.

A poll has been placed on the main page of the website: "Which part of Heroes is the best?". Look at the results, and then talk. The 5th game occupies a quite respectable position there. And indeed, the ones who messed up were the studio that did the translation of the 5th game. Nival made the 5th game in English, and the localization was done by an unknown studio. Ask: "Which studio did the localization?" Few will answer, as there is no official information (it was not published anywhere), and the name is lost somewhere on the Nival forum. The game was published by 1C (but not translated).
WhiteLizard
What I don't really like about the 5th game is, oh, I don't know – some sluggishness (although maybe 1GB of RAM is not enough...) that is imposed by the 3D graphics, the camera rotation, although it may not be very noticeable, but it seems to me that the 3rd game is much more dynamic in this regard – it just flies, although it's clear if you compare the graphics). And the computer runs much longer in the 5th game – you get tired of waiting. And the design, it seems to me, could have been better.
But nevertheless, the 5th game is not a cheap fake, but a quite decent game; I enjoyed playing the 4+ expansion.
But what's next? I personally am waiting for the 6th game to be a game with a neat design; you can add all sorts of mystical fogs during magic, embellish nature, come up with a good viewing system, and then the gameplay will be even more enjoyable... although I don't complain about the 3rd game.

I agree with that.
Ty3o-ny3o
But at least they were released by the same team, and with a relatively short break. But a game released under the Heroes brand after 7 years with minor additions, if not counting the graphics, which changed from part to part anyway... makes you think.

Are you so sure? The game was made by the same studio, but not by the same people. It's no secret that Cunningham did not participate in the development of the 4th game; it was completely given over to 3DO. He only observed. And some believe that he overlooked it (not me, I liked the 4th game). The only thing that didn't change was the presence of Rob King and Paul Romero as composers of the project, and before, John Baca also worked with them as a composer.
reptile
This is just a rumor; there was no official information, but I read that the Necropolis faction will not be like usual (all sorts of dark castles with vampires), but like the mages in the 5th game, in an oriental style with all sorts of mummies, etc. Well, personally, I think this is nonsense, and the Necropolis faction should be as it was before; why change it?

It is known that they were going to do this in the 5th game, but Nival defended the classic look. Ubisoft asked about implementing this in the 6th game, and the official answer can be interpreted as "We'll think about it."
WisTrit
Do you think the 5th game should have been released with the graphics of 1997?

And here's an interesting situation. I saw a document on the internet that described the 5th game if 3DO had not gone bankrupt. The 5th game would have been released on the 4th game's engine and with its gameplay. Only the engine and gameplay would have been slightly improved. And this is with the 3D graphics of HoMM: The Quest for the Dragon Bone Staff, which 3DO developed for PS2.
Ратник
Will the 6th "Heroes" come from China?
There are signs that the next installment in the Heroes of Might & Magic series is being prepared by Ubisoft Shanghai.

In the studio's announcement about a job opening on the Gamasutra website, it was said that the new employee would work on a Heroes of MM project, described as a fantasy role-playing game. The project is intended for computers (PC and Mac) and consoles (Xbox 360, PlayStation 3).

The description of the project and the requirements for the applicant suggest that this is the next installment in one of the most famous game series. This is how it was understood on the Kotaku website. Meanwhile, the project name (Heroes of MM) has disappeared from the announcement. There are no official comments from the studio or the publisher yet.

Recently, we have become more familiar with the world of "Heroes" through its strategic component. The action RPG Dark Messiah of Might & Magic is more of a side project. The last role-playing game about the world of "Heroes" – Might & Magic IX: Writ of Fate – was released more than 7 years ago.

Added 10 minutes ago
What will the Chinese do, and will the Heroes stop being a strategy game? That would be a disaster. We'll wait and see.

I'm glad that there are at least some, even unofficial, news. However, it should be checked whether this is related to TQ, which is developing HoMM: Kingdoms. If there will be multi-platform Heroes, I'm all for it. In...mmm... civilized countries... good players on PC don't play... so there are very few good games on our console. If they organize the possibility of cooperative play through combined Windows Live and Xbox Live servers, I will be very happy. However, I hope that for PC users, they will create a bonus that I have long dreamed of as a modder – the ability to create mods with their own game mechanics, like in King's Bounty from Katauri, and their own models, and the ability to connect/disconnect them, like plugins for Elder Scrolls.
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#445
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It’s interesting to wonder what would have happened if 3DO hadn’t gone bankrupt.