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#16
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Zybr(Life) def snaiper133(Nature), Heart of Winter, 212

I build a stable, buy troops, and head to take the second Castle. On day 112, I take the Castle, go to attack the bug, but some reinforcements were delayed, and in the end, I only managed to reach day 114. On day 114, I couldn't place any champions (I bought crusaders and something else). So, they were only placed on day 115. I played with champions because they are very quick to place, and my strategy revolved around them. I take a strategic point with the help of two champions. It seems I broke the gold mine towards the end of the week, although I only took it on day 8. I took it with 3 champions, 6 crusaders, and 4 pikemen. I gather 8 champions from the Castle and the strategic point, and run to take the third Castle (in the meantime, I also got snowshoes). On day 126, I arrived at the Castle, but I was afraid to take it immediately with 8 champions. I leveled up my heroes (the main thing is tactics, reaching 3240), brought 3 more champions and 39 archers (to take out the necromancer, but they weren't really needed). With a little help, on day 132, I took the third Castle without any losses. I go to level up. Among the artifacts, I had the Book of Order and the Doom Armor, but the book was found after 2 kings. I go to level up and gather money. I brought magic up to the 4th level (1 Order and 1 Life), also hired a Lord and a Lifemage, and placed more champions in the second Castle. With 15 champions, I take the book, and with the help of teleport, I start quickly jumping between Castles and teaching the Lifemage spells.
Taking 23 champions and a dragon (I ran without them before because I was short on money :D), I go to attack the portal at the end of the 4th week (it could have been done much earlier; all you need is a berserker and slow).
I clear my side with the loss of 1 champion. I teleport to the middle Castle, restore mana and a champion (I didn't bring in 5 more). I take the middle, especially the compendium for all 4 levels of magic (it's the most important for the main Lifemage). The second guard of the portal is taken without losses. On the next turn, I take the opponent's secondary Castle, and there are 2 more phoenixes. I buy them and move on. Then, Snaiper appears, brings in all available troops, and attacks my powerful army. In general, he had no chance in a frontal battle; in the end, I only lost 1 phoenix. But he still held out well, especially since it was his first time playing on this map. :smile20: Thanks for the game!
P.S. Somewhere after capturing the 3rd Castle, I completely slowed down due to relaxation and not wanting to rush :( I'm lazy :(

Here, Snaiper, are the saves. The pace is average (even slow towards the end), but it's good for learning the map :) http://slil.ru/27775082
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Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#17
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Zybr(Life) def snaiper133(Nature), Heart of Winter, 212

Yes, that's right. I played the map for the first time, but it's not difficult and well-balanced. I captured the second castle late, at the end of the first week - beginning of the second. I leveled up an archer, a druid, a priest, and a thief-chaos knight, but I didn't level them up very much. Zybr leveled up two priests, a tactics master, and a master-mage of Haven. And also 24 champions. And I had 7 manticores and 4 phoenixes. I bought everything I could. I couldn't break through his defense. In general, I still need to learn! Thanks to Zybr for the game! I hope for a rematch!)
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#18
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Blue-zezuk (Necro) def Red-zezuk (Necro), Ruins of Zezland, 145

The most interesting thing is that we started playing on different versions :) One on 3.51, the other on 3.6. The game was fun because in different versions, some spells are on different tiers. So it turned out that in my guild, Vampires were on the 4th tier, and they were also in the 5th-level shrines! The other differences went unnoticed.

A few words about the game. It was very difficult, and every day I had to look for bottles to sell them for 10 coins. There was no gold. It was a war for resources. The high prices during the global crisis in Diplomacy severely affected the game. Now, 10,000 is charged for Diplomacy advance! It immediately brings back the good old days on the spot, where, as everyone knows, for 4,000 of the same gold, you could get an expert... But, nevertheless, the battles went well, and there were no difficult fights. It is worth noting only one battle against the unexpectedly appearing 20 Behemoths and 50 Mermaids. The fact is that the game was also part of the Zezland testing, so this event worked in my favor. There should have been only a couple of them, but suddenly there was so much experience at once. I killed them easily: two Tacticians with Ninjas, a Gloom Lord, and 8 Vampires. Already in the 4th round of the battle, the Behemoths had about 15 attack and defense, -10 morale and -10 luck, 2 movement, and 1 speed )))

Then, during the second clearing of my territory, after returning from the ruins, I stood near the teacher and went to have some tea. I return, and on the screen, there is already the final battle! Look at the picture. My Ogres are at the top, the Great Lord is at the bottom. He destroyed me quickly! I didn't last long with the Sun Kraken and Hands of Death... In fact, there was no hope! From the very first days, the old woman whispered to me about the Lord's unprecedented power! In addition, at the beginning of the second week, he left me without a gold mine! I struggled for a long time and missed a lot of gold due to my carelessness... The Lord played superbly! He conducted the final battle at the highest level! My congratulations! I liked the map again, but I will have to shed a tear.

I'm waiting for changes in the ranking! :)
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In reply to Ларс
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#20
Lord Zezuk(necro) def. CTPAHHuK(necro) Ruins of Zezland (expert 6 min) 146:smile11:
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#21
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Lord Zezuk (necro) def. CTPAHHuK (necro) Ruins of Zezland (expert 6 min) 146

Let me tell you right away – I got lucky! I had two dwellings with Venomites. I almost lost the first one, barely managed to save my heroes and a couple of skeletons. But then things started to go my way. I gathered a bunch of Ghosts, and a level 3 one was running towards me. I also got lucky with the gloves – Ogres and Nomads, that's why I took them at the beginning of the second week. I sent a partisan to the island to take the Wanderer's mine, and he was quite upset. Anyway, while I was running around and leveling up to 4, he apparently decided to try a trick and headed for the ruins. I was a couple of days late and decided not to go to the ruins, so as not to die prematurely, it's dangerous to meet him unprepared.
As a result, while he was exploring the ruins, I placed more Devils in the castle, learned Mass Cancel and Spell Steal, and went to attack the center. I see that everything is untouched there, so I gathered everything that was on my side and his, and I thinned out his monsters))) I found the Book of the Dead for myself. And he has the Shield of Order. I didn't continue to level up Diplomacy beyond Expert, but instead maxed out Warfare for the Grand Master. The Regeneration Armor, of course, didn't go to the Wanderer. I attacked him when he decided to go to the center on his territory. Here are my troops:

Warlord, level 20. Tactics 5551, Grand Master of Warfare, Expert in Diplomacy. Defense 93.
Soothsayer, level 21. Grand Master of Order, Grand Master of Haste, Advanced Warfare. General Slow, Town Portal, Mass Spell Steal.
Assassin, level 16. Grand Master of Death, Master of Warfare. Book of the Dead.
3 Dark Champions
5 Devils
7 Bone Dragons
20 Venomites.

CTPAHHuK's army:

Warlord, level 19. Tactics 5553, Expert in Warfare, Master in Diplomacy.
Ninja, level 18. Grand Master of Death, Grand Master of Haste, Guardian Robe.
Enchanter, level 16. Grand Master of Order, Basic Warfare.
5 Devils
16 Vampires
16 Venomites
7 Ghosts

We started the final battle 3 times, and the save file kept getting corrupted. I had to install version 3.51, because I had 3.6 installed. It helped. (At the beginning of the game, I suggested installing 3.51, but he refused).

I just can't understand why the Robe was not on the Tactician. That's why I killed him right away. True, before that, I immediately lost my Devils and one Champion. Then the opponent's Lich started using his abilities. I sacrificed Venomites to place the Tactician... I admit, I haven't seen anything like that before, and I wouldn't have come up with it myself, thanks for the lesson.
While I was killing him for the second time, he kept trying to kill my heroes. But he didn't succeed, he has very strong defense, and also regeneration. I killed his Tactician and started a massive slaughter.
Thank you for the interesting game.
In reply to LordZezuk
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#22
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CTPAHHuK (order) win LordZezuk (nature) Autumn war (expert 8 min) 211
Started well, placed Phoenixes on day 4... Hoped for the Sanctuary, but the portal that should open after getting the gloves didn't open, so I lost a few days running back and forth. In the end, I didn't make it. Also, both dwellings were Gargoyles. :)
Thanks for the game, it was fun!
In reply to CTPAHHuK
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#24
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CTPAHHuK (Order) def. LordZezuk (Necropolis) Ironman 141

The game was great. The final was tough. I had one tactician left with very little health, and Zezuk had 4 or 5 bone dragons with a group of venom hydras. I got lucky that my tactician had a lot of buffs. I almost lost. Thanks for a great game.

You can download the saves here. There are no passwords.
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#26
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Pacobac (Chaos) & Gagatek (Nature) def Lord Zezuk (Haven) & CTPAHHuK (Fortress), Powerspot allied, 131

Zezuk came up with a grand plan. He supplied my army with everything he could. And I just took advantage of it.
Hmm... it's strange that ZB didn't drink a tactic potion, but instead chose a healing potion. And why mass cancel instead of mass slow...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#27
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CTPAHHuK (Order) def. LordZezuk (Death) Ironman 141

He almost had a chance, but lacked experience in the final... Huge respect to Strannik, he taught me a lot. The final was cool.
Thanks for the lesson :)
In reply to LordZezuk
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#28
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CTPAHHuK (order) won against LordZezuk (death) in an IronMan (expert, 8 minutes) game, score 141

Ruslan, as always, rushed to take the mine with gloves, while I decided that it would be difficult to get there with the Death faction and headed for the Castle. On the third day, the Wanderer had my mine and gloves, and I had the Castle and a Lord. On the dwelling, I have bone dragons, and he has golems... I start building dragons because I know the game will be fast, and I need to take it with melee units. On the seventh day, I deploy the dragons and take the mine with gloves. Then, shocking news arrives: the Wanderer has only bears on the bridge. My mood starts to drop, and I begin to plan a defensive game. I prepare two Necromancers with the Hand of Death and 4 heroes with cancel and acid vials, because my opponent is going to make two Priests. In short, as soon as I finished building my army, he already rushed towards me. I managed to prepare, but I lacked the experience of final games. I started well, but then the Wanderer came to his senses and started thinking. In the heat of the moment, I started making childish mistakes, and I paid for it. The final battle was tense; so many feelings changed in 15 minutes that I can't even remember them all.
Thank you, I had a lot of fun :)
In reply to Zybr
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#29
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Zybr
Hmm... it's strange that ZB didn't use a tactical spell but preferred a healing potion. And why mass cancel instead of mass slow...
When there are only a few hit points left, healing is always more useful than ZB :) ZB will be removed in one go, and the tactic will be finished off with any action. But the mass cancel was a mistake. It also removed my Sorceresses, which were blocking the Gargantua.
Of course, there's an excuse: we were playing with Zezyuk early in the morning. First, we finished your map, then we started and finished Iron. Then, at 11:30 PM, we loaded a 2v2 game. Zezyuk had been sending me money and reminding me for days to buy defense with a ring of regeneration and a medal of morale for the Tactic. And I messed up. That's why I got punished.
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#30
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When there are only a few hit points left, healing is always more useful than damage reduction. Damage reduction can be removed quickly, and they can finish off the tactic with any action. But mass cancel – that was my mistake. It also removed my Sorceresses, who were blocking the Gargantuan.
There was no one to remove hit points from your 10 hit points:) The Phoenix reliably removed all the hit points from the tactic, and the elementals only attacked after that, so there was probably no chance of taking down your tactic so quickly:) But in this case, in my opinion.
And in general, I'll remember the difference between healing and damage reduction:)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#31
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CTPAHHuK (death) def. LordZezuk (order) SPLEEN (expert 8 min) 212

The game lasted for a month and a half, so I don't remember the details. I only remember taking the boots at the end of the first week. Ruslan got them only towards the end of the game. I saw that sorcerers would be present, so I made 4 heroes: a general with 20 speed, a fast hero with 20 speed, a combat mage with 20 speed, and a paladin with 19 speed. But the castles turned out to be a problem; I was hoping for the Sanctuary, but it didn't work out. I spent the whole game thinking about what to do against him, but I couldn't come up with anything. As expected, the sorcerers on the first turn took out the devils and blocked my titans. The only place where I hesitated was whether to remove the spells from all of us or teleport the nag into the rear. For some reason, I decided that teleporting was better. But nothing useful came of it. The wand of raising and the demonologist produced enough assassins so that the final battle didn't last long. Thanks for the interesting game:)
:smile17: