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I will share the development history of this expansion pack.
In 2004, the final version of the free fan-made add-on for Heroes 3, WoG 3.58f, was released. It was created by an international team led by ZVS (Slava Salnikov). Shortly before, another "fan" joined the group, concealing his true identity. He made demands (history does not specify "what"), received a refusal, argued with the leader, and left. After that, he took the nickname Remedy and began searching for a team for his project. According to those who communicated with him at that time, the initial idea was a twisted version of WoG called "Having Gods" (similar to the actual "In the Wake of Gods"). However, realizing that he would not be able to find a team to implement this, Remedy changed the concept of the project and named it Rekvizit. The add-on would use the developments and tools of the Heroes community, be based on WoG and the ZVS executable, but it would be closed and paid. Moreover, obsessed with the fear of leaks, Remedy kept password-protected archives and introduced a binding to users' computers. But the most interesting thing happened next. People were offered to buy the add-on or participate in its development. By earning 40 "points," a person would (in theory) receive a free copy. Naturally, most people stopped at 40 and received nothing. The main calculation was that the closed nature of the project and its paid nature would attract both a horde of buyers and a horde of "workers." Several years passed, and the audacity of the team leader exceeded all limits. Reports about the project's glitches and endless bugs were mercilessly deleted. Those buyers who tried to argue were deprived of their accounts and the right to future versions without a refund. The demands of ZVS (the author of the ERM platform) and the WoG fan community were ignored. Then, two novice crackers (Diakon, Berserker) wrote a license key generator. Rekvizit was given a choice: release a trial version, return the accounts to those who suffered, and stop deleting messages about bugs, or come to terms with the existence of a cracked version. The scammers did not want to hear about compromises. The administration of the df2 portal, being loyal to this group, destroyed any mention of the anti-Rekvizit.
Several curious facts:
* 95% of those surveyed who played the anti-Rekvizit deleted it after a day or a week.
* The Rekvizit website infected users' computers with viruses for a year and a half before Berserker published a complete technical report with claims.
* The scammers do not have a license or permission from UbiSoft to sell the "add-on."
* Rekvizit is banned on two major portals: the international heroescommunity.com and the Russian ag.ru.
(c)
BERSERKER