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SoY-5: Online Tournaments "Seasons of year" - "Seasons" - Spring Season 2009Auto-translated
Pit for LM (blue, Necropolis, Galtran, Galtran) def Pysche_7 (red, Fortress, Kaitlin, Kaitlin), Me vs You, 127. Thank you for the game.
There were problems with mana, so I didn't build cavalry in the first turn. The only thing I could use against the skeletons was magic, but I only managed to build up to level 2, where I didn't get the lightning spell. Thank you for the game.
Pit for LM (red, Tower, Deremif, Deremif) def Javdet (blue, Dungeon, Gunnar, Gunnar), Desert Tour, 124. The castle had good artifacts placed — a shield and a necklace +3/+3, so I'm playing. Deremif got Earth Magic from the Pandora's Box experience. On 114 she takes the gnome dwelling for 15, on 115 — the native secondary skill. They give a bunch of resources, I build mages in the citadel in the capital and golems in the citadel in the secondary town. On 117 I refill mana, take the imp dwelling for 30, and stand by the giants. On 121 I hit them with lightning bolt, head to the central town. On 122 I take it and sit down to refill mana. On his turn, Gunnar approaches me, stopping a few tiles from the town. I build GM4 — Water Walking and Frenzy... I don't have many troops, neither does my opponent — I decide to attack: Deremif (5, 4, 9, 10 (200)), Expert Wisdom, Expert Intelligence, Expert Pathfinding, Expert Earth Magic, Basic Tactics, +2 health, +1 luck, 112 Master Gremlins, 17 Golems, 10 Gargoyles, 10 Obsidian Gargoyles, 1+1 Gargoyle, and 9 Mages vs. Gunnar (10, 7, 3, 7 (81)), Expert Tactics, Expert Logistics, Expert Pathfinding, Expert Wisdom, Basic Air Magic, 5 Medusas, 6 Minotaurs, 3 Manticores, 1 Arch Devil, 1+50 Infernal Troglodytes, and 18 Evil Eyes. The fight is won with magic, I go on the offensive, having brought a couple of Nagas from the refugee camp. Not finding the desired magic in GM3, the opponent concedes victory to me. Thank you for the game.
Just a bit of bad luck – offered fire twice, but I refused; got air only on the 3rd try, couldn't buff it further... Maybe if I had earth or mass haste, I could have put up a better fight in the final, although it's tough against lightning with 9 spellpower. I forgot about the free buff on the secondary skill, otherwise I would have had more creatures... And the red player also had the initiative... Thanks for the game.
bRitvo4kA (red, Castle, Gremlin, Gremlin) def Psyche_7 (blue, Rampart, Kirr, Kirr), Desert War, 124 Another game without a log, it was tough, but I found a lucky item – gloves – in a cart, and they were about to help me out when Kirr attacked. A dragon from the camp helped a lot in the first week (behemoths were placed in the castle), and my opponent got Jellu and Kirr had scouting, which was also good. Thanks for the game!
It has been 3 weeks since the draw. Intermediate results:
Semi-finals for 7th-10th place: Mozay techluz - Avern techvin (Mozay withdrew due to personal problems) geroj techvin - Ticcer techluz (I did not receive a response from Ticcer to my message)
At Avern's request, I organized a draw for the game for 7th place: Avern - geroj
Dear finalists! At the moment, each of you should have played 3 matches, but we have only 3 games played in total. At this rate, we won't finish before the New Year... Psyche_7 and Pit for LM - owe 1 game; bRitvo4kA and Javdet - owe 2 games; Alex_R and SpiriTT - haven't played a single game in 3 weeks.
You can play in any order, but you can't not play. In a week, I will have to award technical defeats in Round 1 to those who haven't played a single game.
Zhenya, we started the loyalty feature, it took a long time to connect, and then it turned out that the second level wasn't set... For some castles on this map, it's critical... If possible, please upload the corrected version.
Zhenya, we started the loyalty feature, it took a long time to connect, and then it turned out that the second level wasn't set... For some castles on this map, it's critical... If possible, please upload the corrected version.
I'm currently using a laptop, and for some reason, the editor doesn't work on it.
I don't quite understand the point you're trying to make. Since you mentioned me, could you rephrase it in a clearer way?
I'm saying that instead of mines on the islands, there should be dwellings painted with a crosshatch pattern. Without them, there's simply no point in going there. Otherwise, the refuge should also be removed. I'm talking about the Desert War map (TOH).
Still don't understand why you quoted me and what "refiuga" is.
“Refiuga” is the building where you bought the dragon in the first game. And I quoted you because you wrote that report, which I noticed, and from which I saw that the map has changed significantly. Is it clear now? :)