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1. The advantage of Dryads is that they can be split, and they will create a swarm of wasps. But there's a problem with this – it's better to split un-upgraded Druids, but there won't be enough space for everyone. Besides, the damage of the wasp swarm is not worth the constantly dwindling amount of wood. My solution is to keep the Fairies, and as soon as at least 4 Ents appear, upgrade them to Nymphs. The Nymph symbiosis is an unfair advantage, considering the AI's stupidity. It turns out that Dryads are not worth taking in any scenario. Especially with a large army. Unless it's just for removing enchantments. By the way, does anyone know? If Dryads remove enchantments, do Light Spirits also dispel?
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If dryads can dispel, do light creatures also get dispelled?
I think so.
Only buffs affect unicorns; combat spells do not.
Dispel works, but only removes debuffs.
Tomorrow holds no promises
Except the ones we've made
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I think so too, because I remember using Dryads to dispel good spells from the enemy.
Огонь никогда не подведёт истинную демонессу
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The best upgrade

Added 5 minutes ago
Nymphs with ents are the best. They heal each other:smile12:


Out of darkness light is born
From light the darkness is born


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Forest archers that don't have any penalties are a silent terror.
In reply to Иешуа Га-Ноцри
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Yeshua Ha-Notzri
Sylvan archers that don't have any penalties are a silent terror.
Yeah, a silent terror:cool: when hundreds of war mongers die – that's quite something:smile51:

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In my opinion, they are all pretty good. Though, I don't understand the difference between Ents and Ancient Ents...
Когда взойдет луна, то появлюсь я.
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At first glance, the Ancients seem more formidable: they have more hit points and defense, and also have Entangle!

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Yes, they do look more impressive. I agree. Here's how trees turn gray. And their rooting is the same as that of regular Ents. Battle Unicorns are good. I often use their blinding ability, which helps a lot... And it doesn't cost much mana, unlike the spell itself, which is quite expensive.
Когда взойдет луна, то появлюсь я.
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The differences between Ents and Ancient Ents are quite significant. The main one is that when Ancient Ents root themselves and defend, they endlessly retaliate against attacks, which can be very helpful.
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I just tested the light unicorns in action – it turns out that when you cast a low-level light magic spell on any unit, the ponies get a significant buff – it's really effective! We cast Stone Skin on the Knights, then Divine Might on the Dragons, and we got MEGA ponies that completely dominate – I played against another Elf and a Mage with a Demon... in the end, it was just me and the other Elf... the ponies helped so much that I was just jumping for joy (I defeated a level 14 hero with a level 1 hero, but his army was small, but the Light Ponies are just awesome!). :smile44: :smile13: !!!!

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In reply to Mermadi - Fairy Girl
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Mermadi - Fairy Girl
They do look more impressive, I agree. Like how trees turn gray. And rooting is the same as with regular Ents. Battle Unicorns are good. Their blinding ability helps me a lot... and it doesn't cost much mana, unlike the spell itself, which is quite expensive.

Regular Ents don't have rooting; only Ancients bury themselves in the ground. If you compare the 2nd tier of tree creatures, the new ones are more focused on attack (thanks to their ability).
Белый и Пушистый! Иногда.....
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It’s a pity that when Wind Blades appeared, no one uses other blades anymore (and it’s all thanks to the ability), but the hero’s ability looks great on Death Blades with Luck!

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Why doesn't anyone take Death Dancers?

If you manage to get Winghelm and the leadership aura for speed, and the Death Dancers can quickly reach the enemy, take the old upgrade and attack several blood enemies.

One of the advantages of the High Elves is the threat posed by all their units. For example, after the Death Dancers attack, the enemy has to choose whether to attack the archers, druids, dragons, unicorns, or Death Dancers...
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...Of course, archers are great because they can take down any enemy with a single volley, or at least severely damage them! And there are dragons flying around with prismatic breath, plus luck and a blood enemy – that’s a recipe for disaster!

Moderated: OFF-TOPIC in the message

In short, Winghael is a very cunning character. If you play against him using only the Academy (due to the mini-arts and initiative), or Haven, I think you can handle him (it all depends on the length of the game against Haven; the longer the game, the more paladins you’ll have to kill, and they also have good initiative, and it will be dangerous to attack them, plus seraphs with divine retribution – all of this will be a problem in the late game, but otherwise, Wing will tear through many).
Gnomes are tough and have low initiative, but due to their high defense, they will survive longer... but if the hero isn’t Wing, then the Haven hero is doomed in the late game against a gnome!!!
I’m not entirely sure what the Academy can do against Wing; probably nothing!

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