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Posts from ERM, please help with creating a map!

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Help me with scripts, please! I've been working on the map for two months now, and I'd like to add as many interesting scripts as possible, but I'm not very good at it, and I don't have time to learn the entire scripting process myself because I work, study, and also make music. That's why I'm asking for your help as professionals! If it's not too much trouble, please send me the scripts I'll describe here to my email (blackdragon2@mail.ru) in TXT format. Here's a list of the cool things I'd like to implement: 1) Example: The Golem Factory doesn't sell Golems; instead, it sells Dwarves and enhanced Dwarves. The building itself has 100 Dwarves for sale, and the weekly replenishment doesn't occur, meaning the Dwarves in the Dwelling eventually run out, and it becomes useless. I want to apply this script to more than 40 Dwellings on the map. Let's say, a limitation. Therefore, if you can, please send me this script to my email. 2) Example: A player has a city (or several cities), but it doesn't generate any income. How can I make a city not generate any income at all? 3) Example: A Crusader has the Dragon Slayer spell cast on it, while Champions and Cavaliers have the Fire Shield spell (or similar) cast on them. This script is particularly important to me because it could significantly change the balance of some creatures. 4) Example: When a player collects all the obelisks on the map and finds the location where the *Grail* is buried, upon arriving at the specified location, they dig up not the Grail, but one of four artifacts, such as the Sword of Titans, the Guardian's Shield, the Titan's Cuirass, or the Thunder Helm, and the artifact the player digs up is generated randomly. (There should probably be a conditional *Grail* on the map for this script?) (I borrowed the idea for this from Heroes 2). 5) Example: Changing the characteristics of an artifact. For example, the Guardian's Shield (+12 defense, -3 attack) gives +12 defense and, at the beginning of each battle, casts the Shield spell on all units. 6) Example: How can I turn a Quest Hut into a Mill? If this is even possible... 7) Example: When a hero attacks monsters on the map in battle, they always fight a specific group of monsters that matches the group the hero attacked on the map. For example, if a hero attacks a group of unenhanced Dwarves, the battle will consist of 45 unenhanced Dwarves and 45 enhanced Dwarves. How can I eliminate this possibility of enhancement? That's all for now... In any case, if anyone can help, I will be very grateful! And I'll add your names to the list of co-developers of the map! I think I'll post the map on this forum when it's finished. Maybe someone will find it interesting. :smile30:
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Did it help you?? :) Because, to be honest, I want to play the map described above :o

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