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There will be no version 3.81. Unfortunately, every method has its limits. Even in a simple battle, it is quite difficult to record, for example, wait or defense. As for quick combat, it is impossible to even record a stack's turn. Obviously, some turns are recorded, but most are not. This program merely observes the game; there is, of course, no feedback whatsoever. So how can one know at which moments a turn will be executed and when exactly the program should "open its eyes to see" (unfortunately, programs also "blink")? Without feedback, is there no way? There is one way out. What if we slow down the process of generating turns, i.e., set a pause of, say, 100 ms after each action on the battlefield, so that the information about the last action is stored longer in RAM? In that case, the program would handle reading turns perfectly and display the entire log of the quick combat.
For the purposes of researching quick combat, I, of course, made such a modification to the executable module. The result was heroes3_SQC ("slow quick combat"). But patching the game just so some third-party program can work better is impermissible. And the traffic light version 3.81 works normally only on the "patched" heroes3_SQC. That's how it is. With replays,
it looks like it won't work out :(
The future belongs to TE.
2SAG: LMOracle does not work online.