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No one has presented any compelling arguments in favor of the ban.
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No one has presented any compelling arguments in favor of the ban.
The arguments that canned creatures and hives are often distributed in completely unequal quantities, and compared to this, your favorite counterarguments in the form of an "invincible force," like hiding with elves against 5-10 angels on the 2nd week, don't seem worthy of attention to me? :confused:
I had a team game with Rebellion. After losing almost all my troops, I took Pandora, and there were 15 Ogre Mages. With their help, I captured two hives, which turned out to be maxed out. In the end, I killed him on day 127.
And in an inter-portal match against a Samurai, he played as Broghild, slaughtered a bunch of units, and captured Utopia on day 121. Of course, I can't complain and I surrender, but what can you do, it's just a game. Today, RNG favored him, tomorrow it will favor you.
I understand your desire to win through skill (and lose accordingly), but you're mistaken if you think that removing canned units and hives will only make skill the deciding factor. Just understand that this is a RANDOM MAP! Luck has been, is, and will be a factor, whether it's in canned units or in Utopias or something else. It's not us, it's the game.
How about we hold a tournament where Hives and Preserves are banned, and it's played on different maps, just like in best of HW? I'll be the first to sign up. Let's see how it goes in practice.
bRitvo4kA (red, Rampart, Gurnisson, Gurnisson) def Wlk777 (blue, Fortress, Kirr, Kirr), 2SM4d(3), 136 (no Hives or Canned Goods)
It was a bit rough, I didn't play very well, and my opponent developed really well. Taking Utopia on week 3 without Canned Goods and Hives... =). Thanks for the game.
I agree, it's strange that I didn't see any good and convincing arguments. Is the "elf rush" an unbeatable force? :confused:
Arguments for: the placement of shrines and "cans" is absolutely chaotic; the problem isn't how often they are taken, but whether they were spawned or not.
I'm actually not against that, if only they were distributed evenly rather than with such a wild variance.
I'll try to explain my opposite
Most often in your posts, the number 10 angels appears. That is an average of four cans. There is less specificity regarding ducks.
You strive for balance and fairness...
So imagine that the generator gave you all these treats, but you can't take them because of the ban. The opponent, instead of cans, got a medusa dwelling, two gnome dwellings, and a university (together they give the same Value) and, instead of hives, a Random Major artifact, a second-level Pandora's box, and a Dragon Utopia (again roughly the same Value).
A few such distributions and we'll have to start a new poll - "Ban *any valuable object from the list could be here>*?"
I'll try to provide an argument.
In Heroes on random maps, there are many factors, each of which can seriously disrupt the balance. But thanks to the large number of such factors, there is a certain probability of their more or less even distribution among players. By reducing the number of imbalanced factors, the probability of their even distribution decreases.
. However, my deep conviction that by banning clues and preservatives, all else being equal, we will sharply reduce the role of luck and increase interest in the game, has not been shaken one bit. :cool:
By forbidding this, we will fill the respawn points with useless structures.
Then, your respawn point will be filled with hiding places and goblin huts, while mine will be filled with canned goods and hives (meaning – nothing) :) Would that be balanced?
So in your opinion, it's balanced without a ban, right? :confused: