Posts from Worshipper – “Conquest” [Campaign 2, Mission 3]
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I cheated a little at the start – I restarted the mission until Daleb appeared in the tavern, so I wouldn't have to spend resources on a ballista and a cart. I played on Hero difficulty in version 3.0. But in this version, Daleb was nerfed. So, I took her machines without any regrets.
While these fools were chasing Daleb, who was constantly capturing their mines, a new week began. Daleb, feeling she had fulfilled her duty, retreated to the demon castle, and these two attacked Agrael. The weekly growth from a fully developed druid castle is enough to overwhelm both heroes, while they are attacking from behind the city walls. That's when the problems ended.
Easy battles compared to the one I had a few days ago. My Helmar had 2 unupgraded dragons and 5 jarls. Dugal had 17 archangels and 30 paladins. The ratio was roughly the same for the other units. After about 30 minutes, Dugal fell in a heroic death during the assault on my city. Both heroes were level 20. Stupid Dugal brought 60 earth elementals instead of archers. But this is not relevant to the campaigns. Sorry for the off-topic.
I chose Fire Demons as a bonus. I waited for two weeks until the start. I defeated Gilraen (GI). Using mages and elementals (only 64 demons left), I miraculously captured the northern (2) Castle. All creature dwellings were built there, and half were upgraded, but there were no Druids. I built Druids and bought 4 of them. I hired another hero and led Talaran (Tara), who was hanging around nearby with a decent army, away from the Castle. The next day, I bought an increase and ran towards the northeastern (3) Castle. GI appeared behind me, but I had a significant lead. I captured the fully built Castle 3, bought an increase, and continued to run away from GI. GI didn't try to recapture the Castle!
Surprisingly, I now had a hero in Castle 3 and captured the mines. I went back through the middle to Castle 2 and then up to Castle 3 again. If GI was far away, I captured the mines, gained experience, and visited the upgrade locations. On the third round, I reached level 20 and learned the Portal spell to the city. And just in time. Tara recaptured Castle 3, and GI blocked my path to Castle 2. I used the Portal to teleport to my home city. I took the demons and left the elves on the border. I made another half-round, but not through the cities, but simply across the map towards the Druids. I defeated them. I used the Portal to teleport to the city. I defeated Tara in Castle 1. I hired him in the tavern on the next turn. I gave him the elves. GI chased Agrael, and Agrael led GI to Castle 2. Meanwhile, my Tara captured Castle 3. GI entered Castle 2 and never left. At all. I calmly cleared the map and gathered an army (GI ran into my city with 60 dragons, 230 ents, etc.), and then it was just a matter of technique
My hero had the "Logistics" skill maxed out, as well as the "Tent" spell, a rapid-fire ballista, and fire arrows.
Gilraen retreated without a fight. I only managed to defeat 5 Elves with Succubi.
In battles against neutral creatures for mines, I only used Cave Demons and Succubi, sometimes using only Demons. I cast Regeneration on the Demons and used the Tent spell. Against the Monks at the second gold mine, I had to send in Imps as cannon fodder.
By the end of the week, I had cleared the entire southern part of the map, except for the Elven town – I didn't touch it so that the Druids wouldn't start causing trouble.
I was lucky with the Inferno outpost – it had Succubi and Devils! These troops became my main offensive force.
In general, everything was easy from that point on: the ballista and Devils, combined with Demonesses, defeated everyone without any losses. I only used all my troops at once against Gilraen.
The first northern town on the right fell, then the Druids :), then the second northern town...
The "Logistics" skill, as well as the presence of Succubi and Devils in the Inferno outpost, turned out to be decisive.


