Captain (red, Tower, Torosar, Galtran) def Dubrovin Pavel (blue, Swamp, Tazar, Tazar) 2sm4d(3) 1.3.2
Thank you for the game!
New here? I'm Roha — want a quick tour?
Lider1 (blue, Castle, Valkyrie, Wistan) def Babek (red, Tower, Aine, Aine) 2sm4d(3) 1.1.4
AYMAN (red, Castle, Sorcha, Edrick) def Ticcer (blue, Dungeon, Shakti, Shakti) 2sm2i(2) 6.8.
Thanks for the game, it was interesting!!!!!!!!!!!
red Kash (Castle, Valeska, Valeska) def blue gen (Dungeon, Shakti, Shakti), 2sm4d(3), 216
Blue DioNIX (rampart, Kyrre, Gunnar) def Red Kash (Castle, Valeska, Valeska), 2sm4d(3), 132
SEM_56 (red, Stronghold, Gurnisson, Gurnisson) def Kash (blue, Rampart, Kirr, Kirr) 2sm4d(3), 136
SEM_56 (red, swamp, Tazar, Tazar) def Kluka (blue, dungeon, Shakti, Shakti) 2sm4d(3), 123
| We played in TE. The map is good, of course, but TE had many surprises. For example, why did I choose Solmyr as my starting hero? So that I would have Chain Lightning in my spellbook, but it turned out that Magic Arrow and Slow were second-level spells, but Iona appeared on the third level, and she turned out to be a specialist in ranged attacks, so I decided to make her the main hero... At the end of the first month, I lost Solmyr because I didn't know that in TE you can't retreat in the current round after casting an attack spell, but still, Iona reached level 15, I built a town, and in the capital, I already have Titans. In addition, I scouted the path to the treasure and, before Solmyr died, he killed a lot of the opponent's army with a regular Lightning spell, and in general, the opponent decided to surrender on turn 212. |
Hermit (blue, Tower, Solmyr, Iona) def Kash (red, Inferno, Pyre, Pyre) balance 212