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Posts from The Fate of the Silver Cities

5.0 (2 ratings)
17 years ago
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Awesome! I finished playing through the scenario.
Whew... I barely managed to defeat that fascist - Indira. Our forces were unequal, but throughout the game, I diligently developed Chaos skills, collected the Sar-Issian regalia, and near the pyramid, I had a magnificent, exemplary warrior with excellent combat and political training, with a mana reserve of 700 - Nazir, who could defeat 45 liches with just a wave of his wand to conjure a fireball. But damn, the enemy hero is still stronger - damn it - he defeats the Death Messengers, and they come back, he defeats the liches, and he resurrects them again, and he's also a Soul Catcher. Well, okay, we managed to get out of it and returned home with honors and medals and the rank of marshal.
The map is great!!!
17 years ago
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guys, if you take the "Strategic Advantage" skill from a mentor, the final opponent will be defeated on auto-battle...
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17 years ago
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What do you suggest we do?
17 years ago
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I already suggested that the AI in the final battle should be strengthened proportionally to the chosen difficulty level of the game; in my opinion, it doesn't quite measure up to the maximum level currently. By the way, when will you release version 1.0? :)
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17 years ago
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improve the AI in the final battle proportionally to the chosen difficulty level of the game
If you want to do it using a script, you should contact Alexoff, Ogo-i, or Honter.
when will you release version 1.0?
I kind of want to finish it, but I'm just too lazy. I finished the surface and the dungeon, but I'm just too lazy to write the quest scripts.
17 years ago
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You talk about it as if they'll demand a triple tribute for a couple of tips))))

How are you going to create a "new scripted map" if you don't want to write a couple of extra quests and link them to the difficulty level for the AI?
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17 years ago
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That's exactly what I mean – I find it more interesting to plan the terrain, place buildings, and add trees, rather than writing hundreds of lines of Lua code that I don't understand. Okay, you've convinced me; I'll start now. By the way, the Dungeon has become much more interesting and fun.:D
17 years ago
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We are all looking forward to it... :)
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17 years ago
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Gandalf, hello! Doctor) and more buildings, more of them. At least try it once. I'm sure you'll create something wonderful. P.S. I'm serious....) I think everyone will support this.
17 years ago
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Hmm, how to put it… so as not to offend anyone… :) Comrade Gandalf seems to be almost a pro already, judging by his first map; it’s a real, high-quality level that stands out sharply against the generally low quality that is mostly present here when people try their hand at mapmaking (this, of course, doesn’t apply to Ser9k). So, maybe he shouldn’t offer specific advice given such a difference in skill level? And also insist on his opinion as if it were the general consensus…)))

The person clearly has a distinct style; I’ll be eagerly awaiting version 1.0 and his next map, which, hopefully, will be even more professional.
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17 years ago
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This person clearly has a distinct style; I'm eagerly awaiting version 1.0 and their next map.
I just practiced a lot when I didn't have internet access.
P.S. I enjoy copying the style of the developers of this game; it turns out great.
more buildings, more of everything
I can't promise more on the surface, but there will be more in the dungeon. In my opinion, if it works out, the dungeon will have more quests than the surface.:smile01:
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17 years ago
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Map version 1.0: 1). Added a dungeon with quests. 2). The terrain has been slightly edited. 3). Text errors have been corrected (hopefully all of them). 4). The Necromancer has been slightly buffed. I hope you like it. :)
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17 years ago
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The new version is GREAT! Everyone should download it! Interesting quests and scripts... I'm currently playing through the map; I just finished the part with the Elves. :)
P.S.: I just don't understand what the demons and humans are doing in the dwarves' dungeon?
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17 years ago
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:D It's like an underground Abbey.
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17 years ago
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The map is great, but version 1.0 is a bit too easy. Nazir with level 30 can defeat Inndra almost without an army.

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