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Posts from Inferno’s main forces.

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In reply to Alex_R
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LordViRuS
But doesn't the owner of the gate resort to diplomacy? If so, then I didn't understand the point of the comment.
P.S. I'm just clarifying in the game, and I'm correcting my thoughts.

Read carefully what I wrote above.
Alex_R
The names and essence of the skills haven't changed, but their properties and dependence on other skills have been slightly adjusted.

In simpler terms, some skills have become available through a different progression scheme than in 3.0, but there are no radical changes, such as those between versions 1.0 and 1.4.
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But nevertheless, is the gatekeeper moving away from diplomacy? If so, then I didn't understand the point of the comment.
The skill tree has been slightly changed. It seems that another race also has changes in the skill tree; it looks like it's the Elves.
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I think that Inferno's main strength lies in opening portals. If you play for a long time, you definitely need to upgrade Summoning. Then, you can cause a lot of trouble with a small army. If you don't upgrade Summoning, you need to make sure that Nightmares and Dogs reach their target in one turn, blocking it and attacking, because the strength of demons lies in their attack. And instead of the killed Nightmares or Dogs, you can summon Pit Lords, which are more durable and again, block archers and take the hit. Demonesses can enslave someone, and then you can attack them with the opponent's army, negating retaliation, so that your troops can attack normally.
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If you have a skill amulet, you can do the following:

Let's say you use Cerberuses to rush forward and deal significant damage.
At the same time, everyone summons troops from the underworld (including Archdevils).
Your dogs are killed, and Nightmares rush forward...

From the killed dogs, your main Archdevils summon Cave Lords; meanwhile, more Cave Lords arrive from the gates (summoned by your main Cave Lords).

Your Nightmares are killed, but by that time, new Archdevils have already been summoned, and they summon Cave Lords from the killed Nightmares.

The Cave Lords summoned by two squads of Archdevils can also summon Cave Lords from the gates.

In total, you have 6 squads of Cave Lords! What do you think of that?! What can you do against such demons in a decisive battle?!
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Avenger
There's also the banishment spell, which seems to be quite effective against phantoms and summoned demons!
Снова играю в Герои5!
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It seems like I'm disappointed with the Banish skill. The damage it deals to the Tribes of the East is so insignificant that one wonders why such an absurd skill was even created (it's not the same Banish as in version 5.1 in the original campaign). I'm not even sure if Banish can kill even one Archdevil.
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I'm not even sure if banishment will kill even one archdevil.
When the hero's level is high, it will kill many, and sometimes it helps :smile20:
Although it's easier to find a ring...
Tomorrow holds no promises
Except the ones we've made
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A tricky question: does the "banishment" ability affect demons themselves? If so, why would demons need banishment?
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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Knight
Well, I don't know, back then, using Banish against a Demon was considered cheating.
Absolutely correct, in version 5.1 that's how it was. And then the skill was significantly nerfed.
In reply to Мститель
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Avenger
If you have an Amulet of Mastery, you can do the following:

Let's say you rush forward with Cerberuses, dealing significant damage.
At the same time, everyone summons troops from the underworld (including Archdevils).
Your dogs are killed, Nightmares rush forward...

From the killed dogs, your main Archdevils summon Cave Lords; during this time, more Lords arrive from the gates (summoned by your main Lords).

Your Nightmares are killed, but by this time, new Archdevils have already been summoned, who summon Cave Lords from the killed Nightmares.

The Cave Lords summoned by two squads of Archdevils can also summon Cave Lords from the gates.

In total – 6 squads of Cave Lords! What do you think of that?! What should you do with such demons in a decisive battle?!
I think it won't work against a smart player; you definitely need to protect the corpses of the dead demons (that's what I always do)... and it definitely won't work against elves – their main goal at the beginning of the battle is to kill the most mobile units, which are dogs and hell ponies. If the initiative of the demons is higher than that of the elves, then maybe the dogs and ponies will still reach... but focusing on summoning gates and attacking with less powerful units only makes things worse for yourself. I'd rather create Cave Beasts and rush forward with the ponies... and also summon Archdevils if there are no nearby corpses of demons. The best defense for a demon is attack – and elves are masters of defense, so demons have fewer chances, but the hero isn't just sitting there for show... ;)

За кланы! За кровь!
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I think Dungeon lords are a good choice; you can even manage without devils. Usually, there isn't enough money for everyone anyway.
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By the way, I recently saw a video on Ubisoft's official website... it was basically an ad for a game similar to Heroes, but with an anime style, etc. In the interview with the Heroes developers, one of them was wearing a t-shirt with Heroes 6 on it, and there was some kind of monster on it, like a fire demon. I read this observation on another website and then checked it out myself! I hope the demons in Heroes 6 will be better than they are now!

За кланы! За кровь!
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I hope that the Necropolis faction will be better than it is now.
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I think Necropolis isn't that bad right now; everything seems fine, although I don't play as them, but I haven't noticed any imbalance. As for Inferno, they're getting completely crushed by almost everyone, although there are some strong players: Nimus, Deleb, Marbas, and others.

За кланы! За кровь!
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I don't think Inferno is the weakest faction. After all, they have developed dark magic – mind control and berserk, and they also drain mana quite effectively. Archdevils are also quite good, although the same can't be said about demons. I think the weakest faction is still the Orcs.

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