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Posts from SoY-5: Online Tournaments "Seasons of year" - "Seasons" - Spring Season 2009

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17 years ago
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this time everyone is playing with all their might ;)
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17 years ago
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to ewgeniy, you said you would delete one of the maps, but Battle Royale is still there. Please explain how a draw works.
In reply to ewgeniy
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17 years ago
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ewgeniy
this time everyone is playing with all their might ;)
I hope so)) but still - 2 or maybe 3?
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17 years ago
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The first game has been played. SpiriTT vs Ticcer. Victory for SpiriTT!
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17 years ago
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The first game has been played. SpiriTT vs Ticcer.
SpiriTT wins!
Excellent!
12) Before the game starts, the red player, who creates the game through Hamachi, should save the game and attach it to the report to resolve any disagreements promptly before the presumed winning battle. Also, each player in the pair must provide a report about the win/loss in this thread within 2 days after the game.
Yes, it's better to upload daily reports - for those with a good internet connection.
to ewgeniy, you said you would delete one of the maps, but Battle Royale is still there.
Please explain what you mean by a draw.
Battle Royale is not in the archive.
By mutual agreement, the game can end in a draw.
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17 years ago
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question: can I still play against the loser in the group?
or is it pointless to aim for the t-shirt?))^^
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17 years ago
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question: can I still play against the loser in the group?
or is it pointless to aim for the t-shirt?))^^
I don't understand the question - what prevents you from playing with him?
The strongest players in this tournament compete for the t-shirt, by the way, I already owe a couple of t-shirts to Pete, 1 to Alex, and 1 to Andrey:smile04: Write the size next to your ICQ number:D
In reply to Ticcer
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17 years ago
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Ticcer
First game played. SpiriTT vs. Ticcer.
SpiriTT wins!

SpiriTT (blue, Swamp, Tazar, Tazar) def. Ticcer (red, Shakti, Shakti) 127 Universalcom
The plan was simple: log, stone, mine, and with the help of 2 free heroes – walking mines – to be somewhere near castle 124-125, but a block of 20+ Gloom Stalkers ruins the plans. I redeploy with Tazar to the left teleport, and Miranda to the right.
I gather money, the 3rd hero is only at level 113, he brings me to day 5 with Viv Tazar, and I find Earth-Zergut in the hut! Tazar takes the upper secondary – Conjure, then returns and takes the Crypt above it. In the castle, I place 1, 2, 3, 6 in the Citadel – and head towards the town.
There's no money – the plan is already broken, I decide to slow down but save money – I go home with Tazar, without fighting, to gain experience – I lose about 1.5 days. But I upgrade Lizards, and buy Viv, Flies, and Lizards. I take the lower Crypt, go through the chain to the middle mine – then I free the resource gatherers, find Blackshard near the Basilisks – the army goes there. From the darkness, the Miner emerges and goes to the stone of experience and the chest, killing the scout. Then I thought – I won't make it to castle 127, so if he goes back, I'll go for the Dragon, to fight the Naga Queens, and if he gets distracted by the stone and the chest, I'll most likely get there. I stand in front of the Fountain of Youth on the Snake, the army is near Blackshard and the artifact for +1 morale. The Miner is very helpful, collecting both the stone and the chest, and leaves, but there's a Swamp there. I transfer the army, run into the darkness, and the level 8 tank with Mass Slow reaches the poor miner.
He sets up in tactical mode, all forward, Mass Slow and the main hero. He kills Viv(((
I escaped, but there's no money, and no prospects. White flag.
Thanks for the game.

P.S. you can't choose Bron for the starting hero on the map – that's a pity, but you can take Mutare for the Dungeon.

2Ticcer, you play with everyone in the group, so all is not lost yet;)
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17 years ago
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Generally, on this map, mages are the key. And the rush isn't about reaching 125, but rather 117-121 at most (preferably earlier). Reaching 125 usually means something like "I've cleared my own territory, there's nothing left to do, so I'm going to attack the opponent."

Moreover, the rush isn't aimed at the opponent's main base, but at their secondary base (which can be reached around level 115, I think), from which the entire opponent's territory is controlled.

Although with the third hero at level 113 and with the "Fear" spell, you can take your time :).
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17 years ago
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Dear Wicc! I didn’t quite understand—is this some kind of hidden smirk? I can only take it as criticism, and frankly, a rather unclear one at that. Did I step on something that bothers you? Well, if you know better, then please tell me how it should be done—teach me. But do it in a private message, not like this. Maybe I reasoned incorrectly when choosing my faction; maybe I should have gone for the Green Eye without Wyverns. I don’t know—few people share their experience when playing on fixed templates—I only know one person who does, and it’s not you. But I chose the Swamp—that was my decision. And how to play a Mage rush from the Swamp on days 117–121 in a tournament where you can’t attack your opponent for the first 8 days—alas, I don’t know:( Did I even mention the word "rush" in my report? It’s very unpleasant to see posts LIKE THIS from a person so RESPECTED.
In reply to SpiriTT
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17 years ago
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Spirit, don't take it so personally. Vik has a communication style like that, and everyone is used to it.

P.S.: I don't understand, why is it not allowed to attack in the first eight days? Is this some kind of rule? (sorry, I don't know the regulations)

Now I checked the rules:
14) the following is prohibited:
a) attacking an opponent within the first 8 days
Indeed... What kind of noob move is this??? :confused: :confused: :confused:
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17 years ago
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Seriously... what kind of noob move is this???
Oh, here we go :D
I suggest making the following changes to the rules:
1) Change 118 to a regular redraw.
2) Ban the enhancer for Necropolis.
3) 6 minutes?
Thanks to Oelm for the criticism.
In reply to Dirty_Player
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17 years ago
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Vik, to rush, you need to play the early game well, but here the map is chosen randomly, which means that if you don't have a lot of time, you won't be able to prepare properly, and you won't be able to build a good sequence of actions for a 4-minute control either (IMHO, this doesn't apply to Starcraft players).
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17 years ago
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I just didn't boast everywhere that I'm a strong player, etc.
What was the point of writing this?
I don't know, maybe it's just a lack of experience, or something, but I do read the rules before signing up for anything. And usually, in this kind of tournament, isn't there a rule about that? Just curious, because I personally have no idea.
In reply to SpiriTT
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17 years ago
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Actually, I think the limitations should be imposed by the map itself, not by the rules. If I can reach the opponent on day 115, why should I wait until day nine? Fixes are for fixing things.
For example, I saw something about Mullich and his company in the rules. You could simply ban him on the map, and that's all. Does that make sense?
Of course, red rushes need to be limited. Because you can't really prevent them on the map itself :smile32:

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