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Posts from S.T.A.L.K.E.R. Shadow of Chernobyl

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#33
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Hmm, I bought this Xenus a long time ago, intending to upgrade it later. I had to wait a year for the upgrade :). I played it a bit on my old computer, explored the jungle, visited the drug addicts, and also the military (they didn't like me much) :). Once, something happened to my vehicle... Well, I thought, let me walk, it's not that far through the jungle... I walked and walked, and that damned snake still wouldn't let me reach the end... And all of this without loading screens. Well, there are loading screens, but the area loads smoothly, and it's not divided into chunks, it's more like GTA.
But I stopped playing because of the bugs; it's currently gathering dust at my brother's place. He told me that the bugs create some interesting scenes. Once, when he was bargaining for something, an old woman came up and threw a grenade at him... :D
By the way, S.T.A.L.K.E.R. reminds me of Delta Force, it's like I met an old, good game. I don't know why, even though there are many differences.
I also saw a collection of mods on Игромания, and there's a mod that "tries to bring back S.T.A.L.K.E.R. from 2004." I don't know what the main difference is, but I have an old preview; I'll find it, look at it, and tell you...
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#34
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old ladies always have a couple of grenades with them:)
it's Colombia, after all.
and she could throw them if her relationship with the civilians was bad.
by the way, there seems to be some mod for S.T.A.L.K.E.R. that adds a "relationship" system, like in Xenus.
in my opinion, that's interesting. I should try it sometime.

as for the old ladies, they chew coca leaves, and therefore have no arthritis or sciatica at ninety years old.
Первый, кто был забанен за Правду.
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#35
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I took a closer look at the September 2004 build. Well, there are differences, and quite significant ones, which, however, is not surprising. I'll tell you about some of them. So, in the video, the Stalker receives a mission to find the artifact "Night Star," which is supposedly located in an abandoned factory, and the Stalker heads there. First: at the start, there isn't a designated Stalker base. There is a village, slightly different, but there's only one Stalker there. Well, these are minor details; you could attribute it to the game being unfinished. So, the PDA. It seemed more convenient to me because it's smaller, and some functions are attached to it, such as expandable quests. That is, it's collapsed and only contains the title, and when you click on it, it expands. You can also use the PDA to detect hostile or friendly characters, but you can also talk to them through the PDA (which is logical), although not every character will want to chat with you; they might just brush you off, saying they're busy. The inventory, in addition to slots for weapons, also contains an unclear bar (maybe the belt was more spacious back then). The Stalker can carry 40 kg, but it seems the weight of the items was less. Next to the Stalker's image, there are not two, but four bars. However, this can be explained by the fact that, in addition to health and armor, hunger and fatigue are also displayed, but maybe it's something else... The level itself... As part of the mission, the Stalker has to cross the road, and to the east of the bridge (the bridge has been visually redesigned), the desired factory is located. Why the factory was removed is unclear; the factory area is quite large, and it seems you could walk from it to the railway. The railway is not fenced off, so we can conclude that the storyline quests were still in their early stages at that time. Rats run around the factory, and railway cars are scattered in different directions, and the devastation seems even worse. I managed to spot a military patrol helicopter twice. Overall, the impression is that the world was a bit more lively, but it's hard to say much from just one preview, although there were suspicions of a greater emphasis on RPG elements. Ah, delving into historical archives and figuring out the evolution of the series is certainly interesting, but it's hard to say whether it was better or worse, and whether it should even be compared. This is just information for those who are interested. ;)
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#36
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On April 7th, "Komsomolskaya Pravda" held an online conference with Sergey Grigorovich, the CEO of GSC Game World. The successful businessman answered questions from fans, which, of course, included the topic of the future of the S.T.A.L.K.E.R. action game.

As it turned out, the studio is preparing a new expansion, titled "Call of Pripyat." Its release is scheduled for the fall of 2009. The name of the add-on first "appeared" on the Internet at the beginning of this month and was initially considered an April Fool's joke. However, Sergey stated that the new episode in the life of stalkers is quite real, and there isn't much time left until its release. He also announced that S.T.A.L.K.E.R. 2 will "definitely" be created.
That's how it is.
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#37
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I really hope that this time they will actually release the game, and not a collection of bugs. If the patched original was still somewhat playable, then after an hour of suffering, I quit the expansion forever.

And that's despite the fact that I never had any save game corruption, and there were relatively few crashes. Mostly, I was struck by the quality of the gameplay, the quality of its implementation...
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#39
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I read the thread and it made me want to play through everything again. I lent the disc to a friend, and she lost it somewhere:mad:, so I had to buy a new one...damn.
Только храбрый может признать свою ошибку и только сильный попросить за нее прощения.
Для дурака-поражение.
Для умного-победа.
Для мудрого-мир.
Мы в ответе за тех кого приручили.("Маленький принц")
От куда мы пришли?Куда свой Путь вершим?
В чем смысл нашего Бытья?Он нам не постижим.
О сколько чистых душ под колесом лазурным.
Сгорели в пепел в прах...А где скажите дым?(Гиясаддин Абу-ль-Фатх Омар ибн Ибрахим аль-Хайям Нишапури).
Путник по путям вечности в поисках истины.
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#40
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“S.T.A.L.K.E.R.: Call of Pripyat”

Developer:
GSC Game World

Publisher: GSC World Publishing

Release Date:
Fall 2009

This year, the Ukrainian company GSC Game World brought a new add-on to the beloved S.T.A.L.K.E.R. to KRI, called “Call of Pripyat.” We, of course, learned from the developers who and why Pripyat is calling.

So, there will be no miraculous transformations of the Zone. Everything happening around us is well known, but the ideas laid down in the previous games will be implemented properly. Another addition was needed simply to fix all the mistakes, of which, it must be admitted, there were quite a few in “Shadow of Chernobyl” and “Clear Sky.”

The levels have noticeably increased in size. At KRI, we were shown only one map out of five, but in more than half an hour of walking among the local landscapes, we did not explore even a third of it. By the way, you won't have to wander through old, well-trodden places. Even in Pripyat itself, the authors drew the eastern part of the city, which the player had not visited before.

In addition, the developers promise to pay a lot of attention to the development of quests, making them more interesting and diverse. The Zone as a whole looks familiar: mutants still roam around, anomalies appear here and there, and groups of stalkers sort out their relationships. However, if you look closely, you can find a lot of new and interesting things here. For example, the radioactive zoo is now divided into two parts: carnivores and herbivores. The former would not mind feasting on the latter, so the squabbles between them will become very common. And in general, both classes behave differently.

You won't find anomalies on every corner now, but nevertheless, the Geiger counter and bolts will still be useful – because in the very heart of one of them, there may be a very useful and expensive artifact. Or maybe not – that's the whole point. By the way, there is a feeling that the anomalies have become more attractive from a visual point of view. This is not just some place where you instantly turn into a piece of meat, but an extraordinary mystery of nature that evokes genuine surprise.

“Call of Pripyat” includes a lot of less noticeable, but useful changes. It is worth mentioning the more detailed and in-depth upgrade of weapons – there will be special mechanics at the bases ready to deal with weapon modernization. On the other hand, dealing with luggage has become easier – in particular, with the arsenal: a convenient sorting of cartridges by weapon type has appeared.

As for the plot, everything is ordinary: an agent of the security service goes to the Zone to find out where the government expedition disappeared to. The game is scheduled for release in the fall of this year.

So, friends, in Call of Pripyat we are waiting for five large locations, recreated from scratch, among which will be the western part of Pripyat. The developers promise searching for artifacts with a detector, upgrading weapons and armor (like in Clear Sky), which, I must say, are good things.
Oh, I'm looking forward to the game, but I'm a little worried:). It is clear that you will be able to play normally only 2-3 months after the release, but if they mess up again with scripts and quests... The clumsy implementation of scripts and side quests has always annoyed me in the previous parts. Regarding the graphics, I hope it will be something similar to Clear Sky.
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#41
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GSC is a talented team, but when it comes to them, you have to say: "I'll believe it when I see it." ;)
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In reply to SandroXXL
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#42
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SandroXXL
GSC is a talented team, but when it comes to them, you have to say: "I'll believe it when I see it." ;)
For now, the only thing you can say for sure about them is: "There will be bugs!"
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