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Posts from Valeria’s Escape

5.0 (2 ratings)
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Map Name: Escape to Valeria
Map Name: Escape to Valeria
Map Type: Single Scenario
Two-level map: yes
Number of players: 5
Map size: Large
Map author: VaRvArHawK
Map description: Valeria was imprisoned in the demon dungeons, where she was supposed to remain until the end of her days, but unexpectedly, help came from where no one expected it. The demoness Deleb was supposed to be an eternal guardian, and she plans to seize power in this region. She helps Valeria, knowing her as an excellent commander. They make a deal in which Valeria takes command of a part of the troops loyal to Deleb and breaks through to the exit of this fortress, after which she can be free, and Deleb begins an attack from the opposite side, finishing off the remnants of her opponents and seizing power. Driven by revenge, Valeria agrees to help the demon, but as soon as her revenge is accomplished, the time will come for the other demons.

Part one.
:smile24: Клан ВАМПИРЫ:smile19:
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Not a bad map, but a word of advice to the author. Don't rush so much. You create excellent maps, but this race against time simply ruins the whole great idea. There should be a balance between time and quality. You create excellent maps, but they are not fully finished. Then you have to make new versions... Don't rush if people need to, they will wait. Everything should be done within your own capabilities. And then there won't be such straightforwardness and some inaccuracies that catch the eye. Sorry, I just decided to be honest, as usual.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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Criticism is good; every project needs it. However, I would like to hear specific details about the shortcomings. The map is being tested by players, and all identified and described errors will be fixed. By the way, are you participating in the creation of the sequel to this story? If so, please contact me on ICQ.
:smile24: Клан ВАМПИРЫ:smile19:
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don't put an ally next to an enemy of Orlando.
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According to the plot, he is supposed to lose. He has been deliberately weakened.
:smile24: Клан ВАМПИРЫ:smile19:
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Excuse me, but how and where can I enable the map?
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Turboo
It's very simple! Did you download the file? Did you put it in the Maps folder, which is located in the game directory? Then, you go into the game, choose not "Single Player" but "Multiplayer"... Then, go to "One Computer", then to "Normal Mode", and look at the list of maps at the top...)):D
You just need to look around a bit on the forum.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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I would like to have a large map that includes all eight factions :p.

They would each live in their own corner (the underground factions: Dark Elves, Dwarves, Undead, and Demons would be in the underground, while the surface factions: High Elves, Humans, Orcs, and Magic users would be on the surface). Each faction would have a sufficiently large and roughly equal amount of resources, allowing for free development :smile29:.

All factions would be separated from the center of the map, where the prize (riches and artifacts) is located, by very, very strong monsters, and they would only be able to reach each other through the center :smile30:.

I would like to be able to choose my faction at the beginning of the game and set up alliances and enemies :smile15:. The number of teams should also be variable, from two to eight (this is when everyone is on their own).

Please forgive me if I'm asking for too much; it's just that it's impossible to compile such a map using a generator, but this map would be interesting for fans of any faction – prove that your favorite faction is the best; under your leadership, it can fight in a team of three factions against five, or even two against six, and if you think you're tough, you can try to fight one against seven opponents! :smile08:

Guys, please forgive me, this is off-topic; I wrote this in the "map creation request" thread, and this letter ended up here by accident.
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The map is interesting, but it still needs some work. It's too easy, and the terrain isn't fully developed. It also lacks quests and dynamism.
I hope that the author will add new buildings, strengthen the mine guards, improve the terrain, and introduce new quests over time.

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