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Wic (blue, Necropolis, random, Tazar) def Javdet (red, Necropolis, random, Kalt) @ Spider, 211
TE, full random with color swap. Ended up with necro vs necro.
From the start, nothing special, scouted the area - from external dwellings only zombies, little gold, but a stable on the way and a native village. Taz in the tavern. Let's play.
On week 1, I took the village and the external dwellings of skeletons and witches near it, as well as the brown stronghold. But the AI ran off somewhere, so I couldn't kill it, and about 3 days later it took the castle back.
Built up to Liches in the main Citadel and up to Vampires in the secondary Fort. Very little gold.
Day 122, Taz and 22 Vampires take the Griffin Conservatory - tier 3. The army splits in half - Taz with the Vampires runs to the treasure zone under the village, while the Angels and the rest of the army with Aislinn run to scout the roads.
By the end of the week, Taz cleared the treasure zone, found 2 external dwellings of Red Dragons, some creature banks, and a few Pandora's Boxes for experience. Not much.
Meanwhile, Aislinn took the native AI and cleared its territory for gold and Conservatories with beehives - 4 Angels and 4 Wyverns. Time to build up a power stack...
By the end of the week, I built all 3 Necropolises up to Horses in the Citadel. Taz with Logistics, Explorer, Offense, Water Magic, and Wisdom. Sehr gut.
Throughout week 3, Taz explored another treasure zone - under the Dungeon village. Collected plenty of ducks, but still no Dragon Utopia or Pandora's Box with control items :(. Meanwhile, the opponent raised their stats well and started overtaking in army power in the tavern. Considering that the noob had already revealed the red Inferno village on week 2 and exposed himself, we're expecting guests any day now.
But the guests don't come, and on day 142, Taz with Expert Scout reveals the edge of a Dragon Utopia through 2 rock formations. That same day, I leveled Wisdom to Expert and Dimension Door was built in the guild (and Town Portal on the 4th floor). For the first time in 2 weeks, there's a prospect...
Day 143, Taz hop-skips through a vortex and takes the Dragon Utopia, there's another one next to it, takes that too. Gave Alliance without Sword and Titan's Cuirass.
Day 144, collecting gold, Town Portal home, building chains to gather the power stack from 3 castles.
Day 145, all the power stack arrives home, gets upgraded, excess troops converted, the tavern shows we have higher stats and more power. Taz, having received the entire army, runs to the revealed village and takes it. Releases the noob - cleanly.
Day 146, running along the path, I take the opponent's castle. Release the noobs - I see another red Inferno village.
Day 147, a ridiculous battle of Ani with 1 group of Witches and Anti-Magic against Sandro with 1 Lich and 1 Goblin. In the first round, Anti-Magic and Defense; in the second, Ice Bolt on the Lich; in the 3rd, Anti-Magic wears off, no Ranged attack (though could have schooled), not enough mana for Ice Bolt, roll of 7-10 lands on 7 and the Goblin survives, while the Witch is finished off by a ranged shot.
Meanwhile, Taz takes the Conflux village, then turns around and stations back in the Necropolis - can't give up the growth. Tiracsor is sent out with 7 Witches to take the Inferno village.
Day 211, Tiracsor dies even more stupidly against the same Sandro.
A repeat of the turn shows movement in the zone under the starting castle - Isra visited the library and stayed there with a stack of Angels and good stats. Greetings :)
I defeat Aislinn with Dimension Door, resurrect him in the Necropolis, transfer the entire army to him, and finally take that damned village. Papa crashes into it, builds the Portal of Summoning, teleports to the main castle, and reaches Isra without issue.
Wanted to kill him cleanly - not let him act with Berserk, but the Angels saved morale and Isra cast Armageddon for 1000. However, the creature banks didn't let him retreat.
Thanks for the game!