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Posts from Entities in Heroes 5.

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Which Ent do you like more?
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#159
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Oh, I completely forgot that I had already voted. I liked them from the beta.
In reply to KonServator
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#160
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KonServator
Why should these creatures be beautiful? They are ancient, living trees that inhabit the depths of the forest. Therefore, there should be no talk of beauty. These are not birches:D

And what do you think the ranged attack is called? Isn't it shooting? And why would Ents need it? And who would they throw? Cyclops throw goblins... but Ents, dryads? Or dancing? Elven archers? You yourself wrote that elves are the most beautiful and noble race. Why would they resort to such cruelty?

:confused: What are you even talking about... besides shooting, a ranged attack only exists for free cyclops, when they hit 4 squares, and that's what I meant.

Trees, not rotten, arm-and-tooth-filled stumps!!!
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#161
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What are you even talking about... besides shooting, ranged attacks only exist for free Cyclops, when they hit 4 squares, that's what I meant.

Trees, not rotten, gnarled, and toothy stumps!!!
The Ent is a level 6 warrior, not level 7, and he'll be in trouble from 4 squares, didn't you think about that?
P.S. KonServator - What if it throws something like a log? Taking 10 lives from itself in one throw?


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#162
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It wouldn't be excessive if the speed was 3-4.
In Disciples 2, they were very beautiful and, by the way, were huge branches...
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
In reply to WoodElf
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#163
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I don't understand one thing... WHAT KIND OF FIRE ARROWS SHOULD THESE HAVE, LIKE IN DISCIPLES???
They aren't that great-looking there. The Ents in the fifth game are very good.
What's really bad is the Ent's speed; the developers messed up with that; a tree can't run that fast.
Wow! What stupid developers... oh oh oh... they're so bad and ruined everything.
Please provide a link to the treatise on how a tree should run. I insist.
Don't you remember that elves are the most beautiful and noble race?
No, that's not true. And in general, as always, it's sophistry; there are different kinds of elves.
Besides shooting, only Free Cyclops have ranged attacks, when they hit 4 squares, that's what I meant.
This is called Splash Damage, an area-of-effect attack. Let's learn Russian.
If Ents also get that... it will be crazy. Maybe then they should immediately entangle everyone with roots at the beginning of the battle? Unconditional attack and shooting. That would be perfect.
It won't be too much if the speed is 3-4.
It will be too much.
Tomorrow holds no promises
Except the ones we've made
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#164
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Vistrit, please remember Lord of the Rings... and that same trio... Damn... I remember it so well... Tolkien's Ents moved very, very slowly... And in the fifth game, they almost jump... :( If we assume that a wild Ent wouldn't entangle with roots like an ancient one, but would attack in an area (I'm correcting myself), have a speed of 4, and an initiative of 7, it wouldn't be too overpowered... The damage of a wild Ent is 12-20, with such a low speed, this is an imbalance... That is, with one attack, it can deal 48-80 damage, which is a lot... Only if the damage is reduced by one and a half times... 8-15 x 4 = 32-60, that would be just right, considering that the Knights of Isabel, with a speed of 8, deal almost as much... 20-35 to one, 10-17 to the other = 30-52... So, you could add this type of attack to the wild Ent :)
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
In reply to WoodElf
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#165
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Well...
First of all, Tolkien's Ents and the Ents from the world of Ashan are not the same thing.
But if you're going to compare them, it wouldn't hurt to know some facts about Ents.
This phrase is complete nonsense and has no basis:
Tolkien's Ents moved very, very, very slowly...


Here are some quotes from The Lord of the Rings (taken from here):
He is naturally quiet and gentle, Quickbeam, but all the more fiercely does he hate Saruman – his most beloved rowans have perished under the axes of the Orcs. He leapt from the wall by the inner gate and ran down the road towards Orthanc: they can move swiftly when they will.
So, the wind is slow if the Ents run faster than it, right?
They ran up, as it were, and leapt at the smooth black tower – but it was all in vain, of course. Here, it seems, the Wizards have done better work than Saruman. The Ents made no crack in the stone, but only bruised and hurt themselves.
I can imagine a very, very slow sprint of the Ents.

I think the question of the Ents' movement speed is closed.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#167
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Vistrit, please remember The Lord of the Rings... and that same trio...
Damn... I remember it so well...
Tolkien's Ents moved very sloooowly...
Don't mention Arda in vain.
What do the Ents of Middle-earth have to do with it? If anything, they are completely different there.

But by the way, the Ents there really aren't in a hurry.
That is, with one attack, it can deal 48-80 damage, which is a lot... But only if you don't reduce the damage by one and a half times... 8-15 x 4 = 32-60, that's just right, considering that the Knights of Isabel, with a speed of 8, deal almost as much... 20-35 to one, 10-17 to the other = 30-52...
Isn't it a fact that the Knights of Isabel are attack troops, while the Ents are defense troops?
The characteristics are different.
I'm not even talking about the importance of having teleportation in such a situation...
Tomorrow holds no promises
Except the ones we've made
In reply to Mdance
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#168
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Mdance

I think the question of how fast Ents move has been settled.


Sorry, Mdance, but it's not entirely settled. I agree that Tolkien is beyond dispute (although he's not really relevant here), and I'll agree that evil Ents might be able to run, but did you notice how they start moving? It's fantasy, but that's impossible. They accelerate to 30-40 km/h in a split second (I didn't measure, but still:p) and stop just as quickly after running:smile13:, without even staggering. You know, that's not very natural! :smile42:
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#169
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I understand, Mdance, but it's not entirely closed. I agree that Tolkien is undeniable (although he's not really relevant here), and I'll concede that evil Ents might run around, but didn't you notice how they start from a standstill? It's fantasy, but that's impossible. They accelerate to 30-40 km/h in a split second (I didn't measure, but still) and stop just as quickly after running, without even staggering. Don't you think that's not very natural!
But why should their acceleration be slow? Do they have a gearbox? An internal combustion engine? Are they running on gasoline? When a person runs, how do they start? It's the same for them. And about stopping. They have roots. Roots in the ground, and a sharp stop. It's all normal and natural.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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#170
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I don't know, even though that creature accelerates quickly, it's not *that* fast. It even takes a starting position, and after that, it still accelerates. And at what speed do they release their roots if they're moving so fast? Besides, Ents aren't people. :p
#171
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Setting the minimum animation speed makes Ents, as well as any other creatures, much slower, and their movements become more realistic as a result.

If such a setting is enabled, I don't understand why anyone would complain.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#172
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I like the Ents from the beta. I don't like the original ones...
Just one thing, maybe it's a bug with the mod: the improved Ents don't turn into a pile of logs after they die, as they should, but disappear, leaving slowly falling leaves in the air. Is this happening to everyone else (i.e., those who have the mod)?
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
In reply to Центавр
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#173
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These are these. :) I looked at this mod yesterday and decided not to download it:smile20: Everything is very beautiful and well done, but I've already gotten used to the creatures from Heroes of Might and Magic V. But I think if the developers had included the model and beta versions, I would have said the opposite.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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#174
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Hello everyone! I want to know if a Wild Ent can root after using the Forest Fury ability? ...because it also reduces defense and removes roots:smile05:

Added 3 minutes later
From the Ent's perspective, they look very good... (this is about the regular ones):smile12: Ents are the elite defense of the Sylvan army.

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