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Posts from Choosing the official ranking on HeroesWorld. Auto-translated

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Which rating system should we make official?
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In reply to Wicc
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#16
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Wicc
Firstly, I suggest implementing a principle of diminishing coefficients, so that a player who becomes inactive will gradually lose rating points.
I propose the following alternative. Those who disappear and don't play a single game, for example, within a year, should simply be removed from the rating list (possibly temporarily). That's what they did with Kasparov in chess :(
In reply to StickyFingaz
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#17
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StickyFingaz
I don't think decaying coefficients are necessary; let people remember the heroes of the World.
To ensure people remember the heroes, other methods are needed, not just a rating.
A rating, as such, can reflect:
1. The player's skill;
2. Their result over a specific period of game time.

If we're talking about a rating that reflects a player's skill, then decaying coefficients have a solid justification. And that justification is called "playing form."
The strength of a player in Heroes (sometimes the term "skill" is used) depends, among other things, on their "experience" and the "playing form" they are in. Naturally, a year of not playing in tournaments does not positively affect a player's skill. Even more so, two years.
That's why decaying coefficients are a very good idea.
Resetting the rating aims to calculate the rating as an indicator of a player's skill over a specific period. This also encourages gaming activity. So, the idea is undoubtedly necessary and useful.
A table with two final columns: a seasonal rating (which is reset before the start of the season) and a skill rating (naturally, taking into account decaying coefficients) – that would be a pleasant picture.
By the way, vbn once proposed a complex but very interesting rating system...

Орден Фениксахаризматический :) лидер
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#18
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I played on a chess portal with a chess rating system, but there was no such thing as awarding more points for beating beginners.
I compared my system with the chess rating system. For example:
Player 1750 won against 1400.
According to the alternative rating, the winner gained 2 points, according to the chess rating - 4 points.
Player 1800 won against 1300.
According to the alternative rating, the winner gained 1 point, according to the chess rating - 2 points.
The difference is 2 times.
http://www.namibianchessfederation.com/Pages/calculator.php
In reply to StickyFingaz
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#19
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StickyFingaz
compared my system with the chess rating system. For example:
Player 1750 won against player 1400.
According to the alternative rating, the winner gained 2 points, according to the chess rating - 4 points.
Player 1800 won against player 1300.
According to the alternative rating, the winner gained 1 point, according to the chess rating - 2 points.
The difference is 2 times.
http://www.namibianchessfederation.com/Pages/calculator.php
What if it's the other way around?
In general, I think the chess version is better. Otherwise, no one will want to play against low-rated players.
Yes, and a minimum of 1 point should be awarded for a win, regardless of the rating!
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#20
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Actually, I think the chess-like variant is better. Otherwise, no one will want to play with low-ranked players.
Playing with low-ranked players doesn't help improve your skills. And this will be an additional incentive for weaker players to improve their skills so they can play with better opponents. I've been saying for a long time that this is how it will be.
What if it's the other way around?
No, it's exactly like that.
In reply to StickyFingaz
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#21
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StickyFingaz
No, that's exactly what I mean.
I mean, what will happen to the rating if a weaker player wins? :)
There should also be someone to play with beginners, otherwise, they'll learn, drop to 1400, and become outcasts... that's not good either.
In reply to Dirty_Player
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#22
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Dirty_Player
I mean, what happens to the numbers if a weaker player wins? :)
There should also be someone to play with beginners, otherwise, they learn, drop to 1400, and become outcasts... that's not good either :(
Kostya! Tell us about it from your chess experience. Do grandmasters often play with beginners?
Or do games usually take place between players of the same rank?
If you're a beginner, win against beginners, become an average player, and so on.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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#23
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vbn
Kostya! Tell us about chess practice. Do grandmasters often play against beginners?
Or do games usually take place between players of the same rank?
If you're a beginner, you win against beginners, then you become an average player, and so on.
The situation is different in chess. There are millions of players worldwide. And in all "layers" of chess players, there are plenty of opponents. But in our game, there are few players, and some players may end up in a "void" where they will only be played against out of kindness.
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#24
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I mean, what will happen in terms of numbers if a weaker player wins?
If a player with 1400 rating wins against a player with 1800, they will gain 32 points. That's the beauty of it. ))

Let me try to predict what will happen next.
By summer, the gap between the lowest and highest ratings will be, I think, 1350-1900, i.e., 550 points. Top players will not play for rating against low-rated players. In the thread Let's agree to play online in 3-player matches!, posts like "I want to play against a player with a rating of 1650+" or "I want to play against a player with a rating of 1400-1550" will appear more and more often.
Let's say a newbie comes along, and their skill level is very low. After a few games, their rating will drop from the initial 1600 to 1400- and will stop falling, because when playing against players with 1300-1400, they will both win and lose. They are unlikely to play against local pros, because for a win against a newbie, a pro will get 1-2 points, which is not beneficial for them. If the newbie has abilities and motivation, they will gradually increase their rating by playing against players with the same rating.
That's the harsh truth. ))
I'll repeat once again that by playing against an average opponent, a newbie can improve their skills if they want. And pro vs pro matches will give forum users a lot of pleasure and good replays. By the way, this could increase interest in tournaments, because with a certain draw, a pro will simply be obliged to play against a newbie. ))
In reply to Dirty_Player
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#25
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Dirty_Player
The situation is different in chess. There are millions of players worldwide, and there are plenty of opponents in all "levels" of chess players. But in our game, there are few players, and some players may end up in a "void" where they will only be played against out of goodwill.
Okay, and again, if a beginner plays against the strongest players, they will lose and won't gain any rating points. The smartest tactic for a beginner is to play against other beginners (and intermediate players, who won't refuse), to gradually climb higher. Everything is measured, gradually increasing the rating.
Don't you think that beginners themselves might not be very eager to play against leaders? What's the point in losing points? And a beginner will likely get more benefit from learning from an intermediate player (they might not understand, or misinterpret, the style of play of a top player).
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to StickyFingaz
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#26
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I think the alternative is the most objective; there’s no need to reset. It would just be nice to have more diverse statistics and a beautiful table, like in the current season. But all of this is up to the discretion/desire/possibility/initiative of our esteemed host; thank him very much for all his work and efforts!
I support this and agree.
And resetting is definitely not necessary. Those who want to rise and prove something from scratch won’t look for easy ways.
I’m in favor. Starting from absolute zero, you don’t have to prove anything. A newcomer immediately has a reserve of points – manage them as you wish.
some players might end up in a “pit” where they will only be played with out of the goodness of their hearts
I haven’t noticed anything like that yet, at least not in relation to myself. I’ve played 60 games in the season (14-46). Not once has anyone refused to play with me. I’ve played with Britvochka 4 times, all at my initiative, as far as I remember. On the contrary, I had to refuse LeBron and Pasha a couple of times due to lack of time. I don’t think the guys are only playing for the rating, so, Dirty, I can hardly imagine the pit you’re talking about. The chess rating should also be good. And Sticky’s rating, it seems to me, has already proven its worth. And there’s no need to reset anything – it will only be more objective. In general, I’m all for it. Sticky is doing a great job.
This is the harsh truth.
In reply to Kash
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#27
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By the way, if the rating system undergoes any changes, it would be good to review the tournament points system as well.
In reply to Kash
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#28
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I voted for the old rating system, but not because I enjoy gaining points from new players. I see the following danger in the alternative rating system:

A player at the top often refuses to play against a player who is much lower in the ranking for various reasons, simply because it is "not beneficial" for them.
As an example, consider the FIFA game rating: new players are always refused by those at the top, simply because it is a waste of time (although the game takes just over 20 minutes). What more can be said about our hours-long battles?
I believe that this is the main drawback, which may harm an innocent newcomer.
С истиной где-то рядом...





Лето 2010.
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#29
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As I understand it, chess uses the Elo rating system, which is considered the most objective and is used in many sports, and has a solid scientific basis. I vote for it! I don't think it should be reset. Perhaps we could keep a separate rating for the season and an overall rating.
В дикім полі
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#30
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Seriously, people, do you really play just for the ranking? I agree if it's a tournament, but seasonal games should just be played for fun and enjoyment!
szopa666: ban JC win game Keepo