Posts from Haven discussion.
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Optimal development strategy up to the Capitol in 13 steps
This tactic is for those who need a Capitol, who like to play long and eventually crush the enemy with a huge army, gathered into a fist.
The tactic for the fastest conquest of the world is a little different. =)
Regarding the difficulty level - Warrior. ;) I myself play a little differently... But I don't like quick actions. For me, it's much more interesting to clash forces with the enemy when the armies are larger than two weeks' worth of growth.
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If not the Necropolis, then people suffer more from a lack of resources!
"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
Optimal development strategy to reach the Capitol in 13 steps
This strategy is for those who need a Capitol, who like to play long games and eventually overwhelm the enemy with a huge army, gathered into a single force.
A strategy for quickly conquering the world is a bit different. =)
If the war is prolonged, it doesn't matter whether the Capitol is built on day 13 or day 18...
Who benefits from this?
If it's for Necropolis, then people suffer more from the lack of resources!
That's why we have peasants.
But if I choose a light spell, what should I replace it with?
I level up my heroes using dark magic. It helps a lot, and no one expects it from you 8)).
Heh))) Have you tried fighting Necropolis with it?:D
I tried it and it worked great. Mass slow completely destroys all Necropolis units; they don't excel in initiative anyway, and this just makes things worse for them.
The lower the initiative of a creature, the weaker the effect of slowing and speeding it up... it's all about percentages...