Auto-translated
Version 1.6
Difficulty: "Warrior"
Here's how it went:
At the start of the mission, Fedya is level 12 (Light, Luck, Attack, Summoning).
Light and Summoning are mastered, but nothing beyond the 3rd circle is known.
Logistics was acquired early in this campaign.
Week 1
Ossir gives Fedya some elves. Fedya clears the island (without losses), Ossir picks up (besides experience) and captures.
By the end of the first week, everything in the Castle is upgraded to Druids. Fedya is already on a ship, Ossir is bringing him archers, a horseman, and druids.
We sail north-east (a course slightly to the right of our Castle) - a landing. It's the 4th-5th day of the 2nd week. There are 2 weaklings, one level 0, the other (Alastor, I think) level 5-6. After that, the events unfolded like this: I captured the Castle (minimal losses, with buildings up to Devils inside) and trapped the enemy on the peninsula below (I initially tried to attack - the first one falls without problems, Alastor dies, inflicting critical losses on me). They don't attack, because they're scared.
Okay. Never mind - it's a war. We wait until the end of the second week (during this time, don't forget to buy in Karabas's Castle and seize the surrounding mines). Since miners are digging for gold there, the problem with gold disappears from this point on. Yes! In our home Castle, of course, don't forget to build wooden soldiers of Urfin and upgrade them/elves/light rogues and druids. Also, upgrade the units in Inferno as much as possible. I got stewardesses, imps, and (I might be wrong) horse archers and/or cave dwellers. Karabas gives the Inferno squad to Fedya, and Fedya, with an auto-battle, interrupts the gathering of 2 red commissars. I didn't care about the losses, because it's not my main guard.
Next, we switch back with Karabas, get on the ship, and go back home.
At home, we take the army (except for the saber dancers and night fairies:smile52:), beat up the guards at the entrance, and go to the mines. Fedya rolls through (because everyone is crowding and dying) to the north-west Castle and, shouting "Hello!", goes to ask the locals for some fire.
That's almost all.
Debileb noticed when I already had three Castles. Her catamaran appeared on the horizon when Fedya was walking around the recently captured settlement. I made a save, because it was unclear where this friend would go. She went to Karabas (like revenge and all that). As soon as she approached Karabas's Castle (by the way, it's level 1), he bought everyone and heroically (to match the name of the game) attacked himself (auto-battle). The two armies almost destroyed themselves, and Karabas was left with only a stack of pikemen.
It seems that Gnob also arrived later, but he was defeated (auto-battle, no problems).
Fedya > to his city (don't forget to choose your sworn enemies) > to the ship > to the last Castle (the lower left corner or south-west for aesthetes) > auto-battle (loss) / turn on manual control - victory.
We open the pillars, collect the green lizards.
Finally - a white verse, Fedya is still far from Yesenin.
The end.
P.S. Wooden soldiers of Urfin are our everything! :smile49:
P.P.S. I bet the next post in the thread will be from the Very-Very One? :D