Hermit (red, Fortress, Tazar, Tazar) def SEM_56 (blue, Rampart, Ivor, Ivor) 2sm4d(3) 136
Posts from Reports on online games and their confirmations (Winter 2009 season).
First turn, cavalry in the castle, secondary unit - barbarians.
Second turn, ambush with cavalry, secondary unit - hippogryphs.
Third turn, I break through the barbarian respawn point to neutral territory, encounter red, kill him with the next move, then storm the capital.
Thanks for the game.
Added 33 minutes later
smoke_mk (red, Stronghold, Gurnisson, Kreg) def Prince (blue, Castle, Valeska, Pyra) 2sm4d(3) 234.
In short, it was a long game. And even though the Horde's Grand Order units were unupgraded...
smoke_mk (blue, Castle, Valeska, Valeska) def SashaDi (red, Dungeon, Zheddit, Zheddit) 2sm4d(3) 136
SashaDi (red, Rampart, Kir, Kir) def smoke_mk (blue, Shafts, Shafts) 2sm4d(3) 136
The game was fun. My respawn points were very spread out; it took almost a week to reach the nearest secondary town (Elf). However, there were hidden caches with Elves and Dragons there. In general, I spent the entire first week traveling to the secondary town, and in the second week, I captured the caches with Dragons and Elves (the last one was guarded by about 40 Elf guards, so I didn't dare attack it in the first week). I barely managed to save up enough for the Dragons in the secondary town. I didn't place any Bears in the main town. In the third week, I went to the Treasure, got a +6 sword, boots of speed, and gained enough experience to reach level 16. I took a Consul on level 3 and a Hive on level 6. By the end of the week, my opponent captured my semi-abandoned main town and confidently advanced towards me with 5 Angels, 9 Pegasi, about 30 Marks, and 14 Cruisers, with a magic power of 4 and 3 knowledge. The attack/defense combined was slightly better for Gurini. With the last of my money, I bought 6 Dragons and 25 Elf guards, but I didn't have enough money for 6 uniques. In the first final battle (there were 3 in total), Gurini's ballista decided everything, shooting down approximately 2 Pegasi and 1 Angel at a time. After the first battle, I had 3 Dragons and 3 Vivs left. I used them to go to the Naga Bank, earned enough for 6 uniques, and finished off my opponent, first by boldly attacking him as he left the castle with the remnants of his troops (5 Pegasi were the main force), and then by finishing him off in the castle with 6 Rocs and single groups of Goblins and Wolves. Thanks for the game.
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Long match, lasted 6 minutes, played during the day!!!!
Won't even describe it, thanks for the gameeeeeeeeeeeeeeeeee!!!
Wlk777 (blue, Barbarian, Gurney, Gurney) def Zloy romantik (red, Castle, Waleska, Turis) 2sm4d(3) 145
SEM_56 (blue, Rampart, Ivor, Ivor) def Hermit (red, Tower, Solmyr, Tazar) 2sm4d(3) 232
I confirm. Unfortunately, the stats were lower, and there weren't any significant artifacts at all. The magic (meteor shower) forced me to reveal my archers. And if I had cast it, I would have quickly run out of mana. I should have gone to a different treasure chamber; there were two utopias there, but who knew...
Thank you for the game.
We started without restarts, control time 4 minutes, slow roads: in one direction is the guard, in the other direction is a pack of medusas.
111 - small crypt, 6 heroes barely scattered (only 2 paths).
112 - uneven terrain and the medusas literally rushing to petrify lead to half the Centaurs dying (good thing I took dwarves with me, the medusas happily fired at them while the Centaurs stood sleeping). I see a secondary, it's Conflux and there's a stable, plus the guard turned out to be the protector of an adjacent respawn (a lot of dwarves) and it's quite possible to quietly bypass the guard if needed. I decided I would play, but only if things worked out with the money for the uniques.
113 - secondary, Kyrre already has the stable, there's a crypt and a dwarf dwelling, I play.
114 - the battle for money begins, Torosar was the first to engage - with a ballista and archers, the remaining Centaurs take out the zombies without losses. At home, dendroids; in the secondary, a market - without trading, uniques definitely won't be affordable.
115 - Kyrre didn't risk attacking a crypt with 4 air elementals and 20+ Centaurs, she cleared the guard of the dwarf dwelling for now (15 per stack, nothing else), the money carrier went to a specialty wave of death hero, who, after teaching the archers a lesson, took down harpies.
116 - pegasuses and dendroids arrived, the crypt with relics and 6 sharpshooters are on Kyrre's account. On the last seconds of the turn, I missed the market and dumped 1000 gold; now trading is definitely unavoidable, and the prices aren't even reduced.
117 - 25 nomads for an attack and a scholar + passage to an unexplored part of the respawn (I was ready to give up all the Centaurs and half the pegasuses, but the terrain and maneuvers allowed me not even to lose all the Centaurs) and Kyrre spends the night at the stable. All first week battles went without elves (let them stay home, safer).
121 - the dwarf dwelling fell to the strike of 5 uniques, Kyrre rushes home. For clearing the Conflux respawn, two mages with 4 air elementals remain (thankfully a well is available).
122 - adjacent zone guard is broken, archers start a new battle for money.
123 - crypt, Kyrre is within easy reach of the swamp secondary. Right at the guard there's a scouting point: a significant portion of Shakti's respawn is revealed, no activity - only during the blue's turn I notice the water mill was already visited this week (one of the game bugs/features helped: during the opponent's turn, the visit counter works for him on many objects, you can even learn the spells in huts if he was there). The mages continue shooting small fry and diving into the well.
124 - grand elves are delivered, the swamp secondary, a warrior's tomb for 100 dwarves brings a Chain +4.
125 - a busy day, barely managed everything. Kyrre was 1000 XP short of a level, I wanted to feed her a chest but there was an artifact for morale, I gave the money carrier, dove into a well, and rushed home. The scout accepted the uniques, some harpies for sacrificing, and breaks orc chieftains (it went badly, wanted to save mana for later and as a result, an untreated horse kicked the bucket), gives the horses back and flies on 3 pegasuses towards the blue's respawn intending to steal a chest behind the butterflies (that's why I saved mana). I level up and fill the mage with mana before the final money battle. On his turn, blue Gunnar flies nose to nose with the money carrier, it was scary, but Gunny is empty.
126 - Pandora's box for 5k XP behind a lot of rocs and expert Earth magic, Kyrre flies to the stable. The snoop successfully steals the chest, and even cleans out a dancing dwarf :) On his turn, he gets killed, but the scout was angry and had mana - 2 minotaurs. The mages finished the harvest with two waves of death on upgraded wolves.
127 - Kyrre spends the night at the stable, all scouts are stationed at water mills.
131 - upgrade pegasuses and boost the mama on them before the guard (lot of black knights).
132 - Kyrre shot down the guard under oil, grabbed luck (in addition to the artifact) and an armorer.
133 - attacking Shakti in the castle with all the army and without mana is not wise at all, I head towards the Barbarian secondary (there are often mana waterfalls there) and stumble upon a scouting point, oops - there's a well right above the blue's castle and a scout is stuck there too. Killed the scout, stood at the well. Shakti doesn't attack, but slips away into the darkness.
134 - charged the mama with mana, obtained a Shield +4 and a morale negator.
135 - assault on the castle without elves, sent a wave of death before the pegasuses' strike and a couple of harpies survived, minus a few pegs. In the castle, I build an academy, just enough for a level and with the whole army for a search, grabbing an experience tree. On his turn, Shakti attacks, both with expert Tactics and mass slow, but the grand elves shoot noticeably better, especially under bless. There was no morale or luck for the first several rounds, but then it broke loose - they mowed down half of Shakti's army in one round. Thanks for the game.
After five or six restarts, it seems like it started. On level 111, I got a single-target spell, ran around with an angel, and on level 113, I received the news about the loss. Thanks for the game!)
Tough match (blue, dungeon, Shakti, Shakti) def KostyaN (red, ramp, Ivor, Ivor) 2sm4d(3) 113
With each subsequent respawn, fewer and fewer elves appeared, until Ivor showed up with only kents:eek:. The respawn point was also blocked by a poorly placed Guardian of Order. But the last one was 113, so I took it, but the distribution wasn't great - a passable, but unpleasant, 111 block with 20-49 griffins and a greying stack. I saw Solmyr in the tavern - I foolishly bought him immediately and attacked a gargoyle to thin out the enemy:D. I did thin them out, but as it turned out, if you retreat without a ransom for the hero and his army, he disappears - so I was left with a weakened hero and no native troops. 13 elves - which is good, and about 30 kents. I wandered around the respawn point, revealed a crypt behind marks, and scouted both passages with very humane guards: 19 medusas on one side, and immediately 3 groups on the other: up to 50 orcish warlords, up to 50 elves, and almost 100 blue fairies, and there was also a teleport behind the orcs. I went to the medusas - and promptly lost:smile44:(there were no trees to upgrade the elves, no matter how hard I tried:mad: :smile22: !!!).
Thank you.
LeBron (red, Tower, Nelka) def Evil Romantic (blue, Castle, Valya, Tiris) 124 2cm4d(3)
Anyway, thanks for the game...
In the first week, I built a hidden lair for manticores, a secondary town, and upgraded it to level 1-6 in my main castle and stronghold. In the second week, I built a 5th-level guild in the secondary town, a pandora with 10,000 experience points, and cast Implosion in the guild. The map is excellent! As a result, I reached level 14! On turn 127, the opponent surrendered.
Thank you for the game!
Mizrael (red, Rampart, Kyrre, Kyrre) def BlackPoint (Dungeon, Shakti, Shakti) 2sm4d(3) 135
Thank you for the game.