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Posts from Reports on online games and their confirmations (Winter 2009 season).

5.0 (1 rating)
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Hermit (red, Fortress, Tazar, Tazar) def SEM_56 (blue, Rampart, Ivor, Ivor) 2sm4d(3) 136
I confirm, there are no prospects, no momentum, which means there is no game. I decided not to continue this tragicomedy....
Ушел с героев, пока пряники)
In reply to Denis_HoMM
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smoke_mk (blue, Castle, Valeska, Valeska) def SashaDi (red, Dungeon, Zheddit, Zheddit) 2sm4d(3) 136
First turn, cavalry in the castle, secondary unit - barbarians.
Second turn, ambush with cavalry, secondary unit - hippogryphs.
Third turn, I break through the barbarian respawn point to neutral territory, encounter red, kill him with the next move, then storm the capital.
Thanks for the game.

Added 33 minutes later
smoke_mk (red, Stronghold, Gurnisson, Kreg) def Prince (blue, Castle, Valeska, Pyra) 2sm4d(3) 234.
In short, it was a long game. And even though the Horde's Grand Order units were unupgraded...
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smoke_mk (blue, Castle, Valeska, Valeska) def SashaDi (red, Dungeon, Zheddit, Zheddit) 2sm4d(3) 136
Confirmed

SashaDi (red, Rampart, Kir, Kir) def smoke_mk (blue, Shafts, Shafts) 2sm4d(3) 136
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Wlk777 (blue, Barbarian, Gurini, Gurini) def. Evil Romantic (red, Castle, Valeska, Turis) 2sm4d(3) 145
The game was fun. My respawn points were very spread out; it took almost a week to reach the nearest secondary town (Elf). However, there were hidden caches with Elves and Dragons there. In general, I spent the entire first week traveling to the secondary town, and in the second week, I captured the caches with Dragons and Elves (the last one was guarded by about 40 Elf guards, so I didn't dare attack it in the first week). I barely managed to save up enough for the Dragons in the secondary town. I didn't place any Bears in the main town. In the third week, I went to the Treasure, got a +6 sword, boots of speed, and gained enough experience to reach level 16. I took a Consul on level 3 and a Hive on level 6. By the end of the week, my opponent captured my semi-abandoned main town and confidently advanced towards me with 5 Angels, 9 Pegasi, about 30 Marks, and 14 Cruisers, with a magic power of 4 and 3 knowledge. The attack/defense combined was slightly better for Gurini. With the last of my money, I bought 6 Dragons and 25 Elf guards, but I didn't have enough money for 6 uniques. In the first final battle (there were 3 in total), Gurini's ballista decided everything, shooting down approximately 2 Pegasi and 1 Angel at a time. After the first battle, I had 3 Dragons and 3 Vivs left. I used them to go to the Naga Bank, earned enough for 6 uniques, and finished off my opponent, first by boldly attacking him as he left the castle with the remnants of his troops (5 Pegasi were the main force), and then by finishing him off in the castle with 6 Rocs and single groups of Goblins and Wolves. Thanks for the game.
In reply to Wlk777
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DioNIX (red, Castle, Valeska, Valeska) def Argonavt (blue, Rampart, Kyrre, Kyrre) 2sm4d(3) 231
More details later...
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SEM_56 (blue, Rampart, Ivor, Ivor) def Hermit (red, Tower, Solmyr, Tazar) 2sm4d(3) 232
Long match, lasted 6 minutes, played during the day!!!!
Won't even describe it, thanks for the gameeeeeeeeeeeeeeeeee!!!
Ушел с героев, пока пряники)
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Wlk777 (blue, Barbarian, Gurney, Gurney) def Zloy romantik (red, Castle, Waleska, Turis) 2sm4d(3) 145
It was... I boosted my defense to 17 and charged in... I took my home castle, Gurney, and went looking for him. I rushed in so fast that the chain with the army didn't have time to transfer more troops on turn 141 – that's what decided it... He resisted for another 4 days, but it was no use... Thanks for the game – it was interesting...
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SEM_56
SEM_56 (blue, Rampart, Ivor, Ivor) def Hermit (red, Tower, Solmyr, Tazar) 2sm4d(3) 232


I confirm. Unfortunately, the stats were lower, and there weren't any significant artifacts at all. The magic (meteor shower) forced me to reveal my archers. And if I had cast it, I would have quickly run out of mana. I should have gone to a different treasure chamber; there were two utopias there, but who knew...

Thank you for the game.

Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Hermit
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Mizrael (red, Rampart, Kyrre, Kyrre) def. BlackPoint (Dungeon, Shakti, Shakti) 2sm4d(3) 135

We started without restarts, control time 4 minutes, slow roads: in one direction is the guard, in the other direction is a pack of medusas.
111 - small crypt, 6 heroes barely scattered (only 2 paths).
112 - uneven terrain and the medusas literally rushing to petrify lead to half the Centaurs dying (good thing I took dwarves with me, the medusas happily fired at them while the Centaurs stood sleeping). I see a secondary, it's Conflux and there's a stable, plus the guard turned out to be the protector of an adjacent respawn (a lot of dwarves) and it's quite possible to quietly bypass the guard if needed. I decided I would play, but only if things worked out with the money for the uniques.
113 - secondary, Kyrre already has the stable, there's a crypt and a dwarf dwelling, I play.
114 - the battle for money begins, Torosar was the first to engage - with a ballista and archers, the remaining Centaurs take out the zombies without losses. At home, dendroids; in the secondary, a market - without trading, uniques definitely won't be affordable.
115 - Kyrre didn't risk attacking a crypt with 4 air elementals and 20+ Centaurs, she cleared the guard of the dwarf dwelling for now (15 per stack, nothing else), the money carrier went to a specialty wave of death hero, who, after teaching the archers a lesson, took down harpies.
116 - pegasuses and dendroids arrived, the crypt with relics and 6 sharpshooters are on Kyrre's account. On the last seconds of the turn, I missed the market and dumped 1000 gold; now trading is definitely unavoidable, and the prices aren't even reduced.
117 - 25 nomads for an attack and a scholar + passage to an unexplored part of the respawn (I was ready to give up all the Centaurs and half the pegasuses, but the terrain and maneuvers allowed me not even to lose all the Centaurs) and Kyrre spends the night at the stable. All first week battles went without elves (let them stay home, safer).
121 - the dwarf dwelling fell to the strike of 5 uniques, Kyrre rushes home. For clearing the Conflux respawn, two mages with 4 air elementals remain (thankfully a well is available).
122 - adjacent zone guard is broken, archers start a new battle for money.
123 - crypt, Kyrre is within easy reach of the swamp secondary. Right at the guard there's a scouting point: a significant portion of Shakti's respawn is revealed, no activity - only during the blue's turn I notice the water mill was already visited this week (one of the game bugs/features helped: during the opponent's turn, the visit counter works for him on many objects, you can even learn the spells in huts if he was there). The mages continue shooting small fry and diving into the well.
124 - grand elves are delivered, the swamp secondary, a warrior's tomb for 100 dwarves brings a Chain +4.
125 - a busy day, barely managed everything. Kyrre was 1000 XP short of a level, I wanted to feed her a chest but there was an artifact for morale, I gave the money carrier, dove into a well, and rushed home. The scout accepted the uniques, some harpies for sacrificing, and breaks orc chieftains (it went badly, wanted to save mana for later and as a result, an untreated horse kicked the bucket), gives the horses back and flies on 3 pegasuses towards the blue's respawn intending to steal a chest behind the butterflies (that's why I saved mana). I level up and fill the mage with mana before the final money battle. On his turn, blue Gunnar flies nose to nose with the money carrier, it was scary, but Gunny is empty.
126 - Pandora's box for 5k XP behind a lot of rocs and expert Earth magic, Kyrre flies to the stable. The snoop successfully steals the chest, and even cleans out a dancing dwarf :) On his turn, he gets killed, but the scout was angry and had mana - 2 minotaurs. The mages finished the harvest with two waves of death on upgraded wolves.
127 - Kyrre spends the night at the stable, all scouts are stationed at water mills.
131 - upgrade pegasuses and boost the mama on them before the guard (lot of black knights).
132 - Kyrre shot down the guard under oil, grabbed luck (in addition to the artifact) and an armorer.
133 - attacking Shakti in the castle with all the army and without mana is not wise at all, I head towards the Barbarian secondary (there are often mana waterfalls there) and stumble upon a scouting point, oops - there's a well right above the blue's castle and a scout is stuck there too. Killed the scout, stood at the well. Shakti doesn't attack, but slips away into the darkness.
134 - charged the mama with mana, obtained a Shield +4 and a morale negator.
135 - assault on the castle without elves, sent a wave of death before the pegasuses' strike and a couple of harpies survived, minus a few pegs. In the castle, I build an academy, just enough for a level and with the whole army for a search, grabbing an experience tree. On his turn, Shakti attacks, both with expert Tactics and mass slow, but the grand elves shoot noticeably better, especially under bless. There was no morale or luck for the first several rounds, but then it broke loose - they mowed down half of Shakti's army in one round. Thanks for the game.
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Tough match (blue, Dungeon, Shakti, Shakti) def KostyaN (red, Rampart, Ivor, Ivor) 2sm4d(3) 113
After five or six restarts, it seems like it started. On level 111, I got a single-target spell, ran around with an angel, and on level 113, I received the news about the loss. Thanks for the game!)
In reply to Тяжелый случай
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Tough match
Tough match (blue, dungeon, Shakti, Shakti) def KostyaN (red, ramp, Ivor, Ivor) 2sm4d(3) 113
I confirm! Today wasn't my day:(.
With each subsequent respawn, fewer and fewer elves appeared, until Ivor showed up with only kents:eek:. The respawn point was also blocked by a poorly placed Guardian of Order. But the last one was 113, so I took it, but the distribution wasn't great - a passable, but unpleasant, 111 block with 20-49 griffins and a greying stack. I saw Solmyr in the tavern - I foolishly bought him immediately and attacked a gargoyle to thin out the enemy:D. I did thin them out, but as it turned out, if you retreat without a ransom for the hero and his army, he disappears - so I was left with a weakened hero and no native troops. 13 elves - which is good, and about 30 kents. I wandered around the respawn point, revealed a crypt behind marks, and scouted both passages with very humane guards: 19 medusas on one side, and immediately 3 groups on the other: up to 50 orcish warlords, up to 50 elves, and almost 100 blue fairies, and there was also a teleport behind the orcs. I went to the medusas - and promptly lost:smile44:(there were no trees to upgrade the elves, no matter how hard I tried:mad: :smile22: !!!).
Thank you.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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LeBron (red, Tower, Nelka) def. Evil Romantic (blue, Castle, Valya, Tiris) 124 2cm4d(3) Good people on the world:) again, they gave me a red Tower. But this time, it generated a real hell - Gargoyles are not built on the base, there are 80 standard caps near the Titan's lair behind a row of air units, and there's a Conflux! Well, I thought it would be easy. I went a little further - there are only 2 roads - which means the Castle has 4 fast roads - LOM!!! - very worrying - 1 road leads to the Guild of Outcasts, the other to the Dungeon - guarded by 15 gr. dendrites - I barely managed:smile29: then 30 gr. Cerberuses:eek: I took the Dungeon - I critically lack ore and money, so I have mage dwellings in the Fortress:( On turn 121, Pikedram arrived with 4 Gargoyles:smile34: how can I not become a bandit??? Having recruited some mercenaries - specifically 80 caps, 8 mages, 10 gargoyles, and 8 golems - we raided the treasure chamber of the dwarven metallurgists - and we were going to fight the agents of our main enemies, the bloodthirsty Griffons, who were sitting in a large building, which for some reason was called a conservatory - but a spy sent to them said that there were too many of them... we didn't know what to do... and then our scout, a seasoned bandit named Inertus, reported that there was another terrorist base that would gladly join us!! It's true that there is no road to them, but at least you can run through the familiar snow, and that's so pleasant - along the way, we found the enemy's prison, where a human bandit nicknamed Angel was imprisoned - he is so dangerous that he was guarded by 40 simple and 10 royal Griffons - we decided to help our brother in spirit!! The whole gang, 80 caps, 8 mages, 10 gargoyles, and 8 golems, attacked the Griffons, and in a bloody massacre, 9 caps and all the golems perished (we will not forget them!). - Then we took the bandit base. There we built a secret terrorist weapon called Bolt (or Lightning)!! The smartest of the bandits, Neela, quickly realized that the humans couldn't do anything against it and taught 4 more suicide terrorists with spell 3-4 to master this terrible weapon. So, on day X, we killed the border guards and broke through to the lush green meadows of the valley dwellers to cause a massacre - but Neela decided to show everyone that she was the boss and single-handedly attacked the human Castle, guarded by Queen Tiris, who for some reason was not provided with archers - brave warriors who could have hindered us (they have chaos there - the humans have become completely out of control!). Probably that's why they couldn't do anything to the bandits and surrendered peacefully... and what about us?? We did nothing :) We imposed a small tribute on the humans and lived like peaceful merchants - we are not evil - it's just that life is hard for us... Thank you:)

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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LeBron (red, Tower, Nelka) def Evil Romantic (blue, Castle, Valya, Tiris) 124 2cm4d(3)
It happened... I confirm. I made a big mistake with the arrows; I had some kind of mental lapse. I decided to attack the neutrals and run away (thinking I would appear with them in the castle). It was a total mess...
Anyway, thanks for the game...
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Djede (Blue, Dungeon, Shakti, Shakti) def Lord Jorik (Red, Castle, Waleska, Waleska) 127 2cm4d(3)
In the first week, I built a hidden lair for manticores, a secondary town, and upgraded it to level 1-6 in my main castle and stronghold. In the second week, I built a 5th-level guild in the secondary town, a pandora with 10,000 experience points, and cast Implosion in the guild. The map is excellent! As a result, I reached level 14! On turn 127, the opponent surrendered.
Thank you for the game!
In reply to Mizrael
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Mizrael
Mizrael (red, Rampart, Kyrre, Kyrre) def BlackPoint (Dungeon, Shakti, Shakti) 2sm4d(3) 135
All chances were equal, or rather, the analysis showed that the battle was 100% winnable. There was a moment when the troglodytes, under haste, could have defeated the elves, but the pegasus were given the last turn in the round...
Thank you for the game.
Герои 3 - слоупоки ликуют, задроты - пичале...

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