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Posts from Discussions about battles on Ubi.com.

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20 years ago
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Axel has a couple of useful spells: Mass Divine Power, Enthusiasm, etc. Deleth has standard spells like Magic Arrow...Magic Fist...Bees... Axel, in addition to Archers and Paladins, also has Griffins and Ballistae...and Imps as buffers. So, he doesn't have just one tactic.

Regarding Ossir and Razazak, I can't give you screenshots of that, as I haven't lost to them myself. But that doesn't mean the old man has no chance at all.
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20 years ago
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The most enjoyable thing is to fight personally with a well-leveled hero... It's just a shame that you don't always manage to reach the final battle.
In reply to SEVER
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20 years ago
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SEVER;22052
The most enjoyable thing is to fight personally with a well-leveled hero... It's a pity that it's not always possible to reach the final battle.
I have never managed to finish a game. The desynchronization issue remains.
In reply to Андрей
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20 years ago
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Andrey;22054
I never managed to finish it. The desynchronization issue is still there.

Well, it's not that bad... the bugs are annoying, and it's often frustrating to lose time... but you have to look for the positive!!! ))))

I even managed to finish it three or four times on Dragon Pass!!! And I almost always finish it on Wastelands!
20 years ago
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After the patch, it seems to have improved, but on the other hand, it's better to play 1v1 games, as games with a larger number of participants didn't finish properly, and they also took significantly longer.
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20 years ago
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***JOKER***;21264
This time, Erin didn't even finish the battle. (Check out rean)

With this setup, Erin will lose to anyone... it's clear that a newbie was playing as Erin... he didn't even change the setup.

2 stacks of Raiders - that's ridiculous.

The Mistresses are divided equally, not 14+1.

Anyway, you were playing with a newbie, Joker. :)

Sorry for the off-topic, but I couldn't help but respond. :)
In reply to Rean
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20 years ago
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Rean;22260
With that setup, Erin will lose to anyone... it's clear that a newbie was playing as Erin... he didn't even change the setup.
2 stacks of riders - that's ridiculous.
The Sovereigns are divided equally, not 14+1.
Anyway, you were playing with a newbie, Jock :)
Sorry for the off-topic, but I couldn't help but respond :)
I always knew that for your Erin, you're ready to do anything, even the most terrible thing - go off-topic... :D Just kidding. I moved the post here because it's forbidden in that thread... And regarding the setup, he's right - a newbie. Although I'm not a pro myself...

2 Snejok, Ossir is awesome - a great hero!
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20 years ago
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2 Joker

Well, I wouldn't advise you badly. If played skillfully, they have a high chance of winning against any opponent. A versatile unit!
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20 years ago
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Yes, that player is quite good. He has played many battles and only lost once – a decisive defeat.
My tactic is to eliminate the Druids and Archers with Unicorns (splitting them into two stacks of 29 + 1 each) and then teleport Ents to the enemy's rear. The rest depends on the situation. It's a simple tactic, but it works.
Snow, could you suggest what might be wrong here and what else I should consider?
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20 years ago
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There isn't a universal tactic for Ossira; you have to adapt to your opponent.
If I were to describe a tactic for every opponent, it would be too long.
So, here are a few general tips:
1) Against mages – rush. You can't hide archers from their spells. Position your units on the battlefield so that your Unique units, Dancers, and Dryads can reach the enemy as quickly as possible. Use archers to attack the most dangerous units. If Ents can't reach the enemy on their own, teleport them.
2) Against melee units – protect your archers and druids with Ents, Unique units, Dryads, and Dancers. Use a strictly defensive tactic. Cast either Haste or Slay on your archers first. First, eliminate anything that can harm your archers (griffins, archers, casters, ballistae). Then, let your archers do their job.
Problems with griffins and their dive attacks can be solved by either moving away or teleporting.

The main offensive force is Archers and Unique units, followed by Druids.
Ents, Dancers, and Dryads – depending on the situation.

I never split up my Unique units. You can split up the Druids into 29+1 (Stone Skin on Unique units or Ents), or you can split up the Archers into 40+40. Against undead, use Dryads in a 45+45 split (they dispel spells and do other useful things).

So, first, decide on a hero and then duel, duel, duel!
Everything comes with experience;)
In reply to Snowball
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20 years ago
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Snowball;22289
There is no universal tactic for Ossira; you have to adapt to your opponent.
If I were to describe a tactic for every opponent, the message would be too long. So, here are a few general tips:
1) Against mages – rush. You can't hide archers from their spells. Position your units on the battlefield so that your Unique units, Dancers, and Dryads can reach the enemy as quickly as possible. Use archers to attack the most dangerous units. If Ents can't reach the enemy on their own, teleport them.
2) Against melee units – protect your archers and druids with Ents, Unique units, Dryads, and Dancers. Use a strictly defensive tactic. Cast either Haste or Slay on your archers first. Eliminate anything that can harm your archers (griffins, archers, casters, ballistae). Then, let your archers do their job.
Problems with griffins and their dive attacks can be solved by either retreating or teleporting.

The main offensive force is Archers and Unique units, followed by Druids.
Ents, Dancers, and Dryads – depending on the situation.

I never split up my Unique units. You can split up the Druids into 29+1 (Stone Skin on Unique units or Ents), or split up the Archers into 40+40. Against the Undead, use 45+45 Dryads (they dispel spells and do other useful things).

So, first, decide on a hero and then duel, duel, duel!
Everything comes with experience);)

What about Deleb – she's the only hero I've lost to! We need to come up with something to counter her! She starts with Red Unicorns, then Cerberuses... + summoning Cave Lords is very annoying! What can we use against her???
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20 years ago
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Fighting Deleb is quite challenging. She has a strong army and a ballista. The main task in a duel against her is to preserve as many archers as possible. The "Tactics" ability doesn't work well against her, so we cover the archers with everything we can (it's best to place them in the corner of the map, protect them from the side with Ents, and in front with Dancers). We divide the Druids (29+1). We protect the 29 Druids standing next to the Ents with Unique units and Dryads. Now, about the tactics. Deleb has two main dangers for the archers: 1) 60 Imps with high initiative (they almost always go before Ossir's archers). They shoot quite powerfully - about 20 archers per shot, so it's best to eliminate them first. 2) The ballista - it shouldn't fire at all; it's the first target for the Druids. Cave Lords also pose a threat, but their initiative isn't great, and at most, they can cast one Meteor Shower (few use Fireballs). But there's a good chance that the spell will be deflected. Therefore, the battle usually unfolds like this: Nightmares attack first and continue until they die. Dryads and Dancers go into defense and, while alive, protect the Archers and Druids. Devils steal mana and cast Gate. After Gate, they run into attack. Cerberuses attack. Imps shoot at the archers (-20 archers). Archers prepare to attack, teleporting so that they can reach your troops on their next turn or summon Cave Lords. Archers attack the Imps (if lucky, all 60 will die with one attack; if not, about 40 will die, and the remaining 20 won't be as dangerous). Druids (29) attack the ballista (the ballista is destroyed). Unique units attack Nightmares and Cerberuses. Ents are usually still asleep. Demons cast Gate and then hobble into attack. Stage 2 After the ballista is destroyed and the Imps are eliminated (or their ranks are significantly reduced), the main goal is to prevent Cerberuses and Devils from reaching the archers. If the Cave Lords haven't had time to cast Meteor Shower, we attack them. If they have already cast it, then forget about them; they only have enough mana for Disruption Ray. Archers and Cerberuses with Devils remain. Usually, by this point, half of our army remains. The Dancers and Dryads are gone. Unique units and Druids are heavily damaged, and there are about 50 Archers left. Now, we need to play according to the situation. If the Ents and Unique units catch the Cerberuses and Devils, we can let the Unique units attack the Archers (there's a good chance they will Blind them). If the Archers summon Cave Lords, we need to make sure that there are as few of these creatures as possible by the time their turn comes. We don't need a rain of fire. We shoot at the most dangerous targets with the Archers. The more archers remain by the end of the battle, the greater the chance of victory. It would be very helpful to cast "Haste" and "Wrath" on the Archers and "Stone Skin" on the Ents and Unique units. With a well-calculated strategy, the battle can be won with a high probability, even if you're unlucky with the first turn, luck, and the Unique units' Blind ability. The main thing is to protect the archers - in a battle with Deleb, they are the main striking force. That's basically it. If you need more information, I can show you how to fight Deleb on YouTube. It's better to see it once than to hear or read about it a hundred times
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20 years ago
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Ora.
This lady is simply amazing. After using her for 2 days, I realized where her strength lies! She wins (not 100% probability) against Erin and Ossir (only if the archers have a lot of resistance), the only unsolvable task for her is dealing with Deleb. But another Academy hero, Razazak, handles the demon. In general, lately I'm rediscovering the Academy heroes for myself; they are interesting characters with a non-standard approach to duels.
I recommend everyone to try them out; it's an interesting hero.
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20 years ago
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The profile issue is a problem... Why does my profile (and many others) always show only one battle? And it's very rare to be able to access the profile (even your own)... But some players have 30 battles listed, with all the details (number of wins, losses, experience, level, etc.). When will Ubisoft fix this bug?
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20 years ago
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I also used to play only ladder matches at the beginning. I had points, but now everything has disappeared, and the column shows "N/A" as if I hadn't played at all. What is this nonsense? I hope they will fix this for ranked duels.

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