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Posts from Walkthrough tips, Discussion of Campaigns [Heroes 5]

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Thank you, but I'm interested in the issue where you complete half of the map (mission), and then unnecessary skills appear frequently (like "travel by sea" for Isabel), while the level still increases. And also, Boris K - are you playing Heroes on version 3.0? Where can I download it, because I thought it was only for Tribes of the East? P.S. Right now, I'm replaying Heroes from the beginning, and "Phantom" dropped in the hut, but I don't have the "Summon" skill. Can I "explore (fight)" the map and wait until "Summon" drops?
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bonchik, to play through version 3.x, you need this add-on or mod that allows you to play all the Campaigns in version 3.0, and a bug-fixing patch for versions 1.6 and 3.0.

http://heroes.ag.ru/heroes5/news/2008/01/ - Mod for all Campaigns
http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1192719850&start=125 (post 146) - bug-fixing patch

In version 3.x, spells obtained in treasure rooms, pyramids, and utopias are given in advance if the corresponding school of magic is not yet available. When the magic is learned to the required level, the spell will appear in the spellbook. In versions 1.0-2.1, as far as I remember, this wasn't the case.

If, after completing half of the map (mission), you get unwanted skills, you just have to accept it. You can't replay the mission. Maybe there is some cheat that allows you to change the heroes' progression. But I don't know of any, as I don't use any cheats at all. In the Might and Magic Campaigns, there are no such problems - almost all missions have mentors.

I have already finished playing through the original Campaigns. Now I am playing through the "Mercenaries" scenario. It's a medium-sized map, and the time it takes to complete is comparable to completing an entire Campaign due to the huge number of quests.
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I apologize, but perhaps I misunderstood. The latest patch for the Russian version of the original Heroes game is 1.6. How are you playing on version 3.0? Could you provide a direct link?
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bonchik, I already provided the link in my previous post. 3.0 is the "Tribes of the East" add-on. There's a mod for it that allows you to play through the campaigns of the original Heroes and Hammers of Fate.
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There are so many mods like that:rolleyes:... which specific one is needed to change the original version from 1.6 to 3.0? Never mind, it seems it's not meant to be.
In reply to bonchik
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bonchik
There are so many mods like :rolleyes: ... which specific one is needed to change the original version from 1.6 to 3.0? Never mind, it seems it's not meant to be.
There is no such mod; it's an expansion pack, and you need to buy it, not download it. And there is a mod for this expansion pack that allows you to play the original game's campaigns in this expansion pack.
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So, is there already an add-on in version 3.0 in Russian for the original Might and Magic? (I have the "Gold Edition" version 1.6 for Heroes of Might and Magic V, 2.1 for "Hammers of Fate," and 3.0 for "Tribes of the East.")
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You didn't understand. With version 3.0, and using a mod, you can play the campaigns from the original game (1.6) and the first expansion (2.1) as if they were for version 3.0 (or 3.1). That's essentially it.
In reply to Amko
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Could you advise what skill to choose at the beginning of the game for Isabel? I'm playing as the hero (I already have Leadership, Machines, Logistics, and Magic of Light). I have one free skill slot left. Should I take "Summoning" for the future, or is it better to choose something more effective (maybe replace Logistics, especially if I need to escape)?
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For Isabel, I primarily focused on developing her skills in counterattack, leadership, and troop gathering. In the 5th mission, she was stationed in the castle, training knights. In other campaigns, I used her as a supporting hero for resource collection. Therefore, logistics won't hinder her. And she'll also have to navigate by sea in the 4th campaign. In the 6th campaign, you'll have to fight against her.

The "Summon Knight" skill is generally not needed, nor is "Chaos" (in my opinion). For the remaining skill slot, I would choose "Luck" and try to improve it during the campaign. In the 5th mission, with any skill build, she should easily repel all demon attacks.
In reply to bonchik
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bonchik
Could you suggest what skill to take at the beginning of the game for Isabel? I'm playing as a hero (I already have Leadership, Machines, Logistics, and Light Magic). I have one free skill slot left. Should I take "Summoning" for the future, or is it better to take something more effective (maybe replace Logistics, especially if I need to retreat)?

Boris K - You don't know why "Heart of the Griffin" didn't work on Agrael in the battle against Nicholas. Is this related to mythology? What's the secret?
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That was Nival's intention. If it had worked, they would have had to come up with a different plot for all the campaigns. After all, Agrail/Railag is visibly or invisibly present in the campaigns of both Tribes of the East and Hammers of Fate.
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Hello everyone. I have a problem – I can’t defeat Godric. Margler doesn’t learn the Phoenix summoning spell. Help me.
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The Phoenix summoning spell and all other dark and summoning spells should be farmed in the 3rd mission. There's a treasure room and a pyramid of mages there. Even better – do it in the 2nd mission. There's also a treasure room there.
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I tried, everything is there except for the Phoenix. Is it possible to do without it?
I completed the entire campaign twice, but I can't kill Godric; he just defeats me every time.

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