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Posts from Warlock – “Expansion” [4th campaign, 2nd mission]

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#92
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In version 1.6, I'm playing on a higher difficulty level than in 1.0. I'm observing the same thing as in other missions – it's become easier. The AI is very slow. I take the Castle. There are 3 yellow heroes nearby. With two of them, the threat level is medium, and with one, it's low. They don't even try to attack the Castle!
And I found the Tear by digging at two obelisks, although last time it was in a different location, and that part of the map wasn't revealed. Now I'll try to finish off the guy with the found Tear. I hope it will be more impressive. He was given a good army, even though they forgot to give him brains.
#93
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Arjien, you shouldn't have bothered with the Tear. It's better to capture all the castles, level up both heroes, and get all the dark magic spells for Shadia from the treasure rooms and utopias. And if there's nothing from Chaos in the castles, you should also visit the treasure rooms and utopias with Railagu. In the next mission, it's better to have two heroes leveled up to the maximum. There will be enough work for both of them. And now, as soon as you capture the last castle, the mission will end immediately. Of course, you can block the last castle with one hero so that no one can get out. But that's not very convenient. It's easier to focus on leveling up and getting spells when no one is interfering.
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#94
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I don't know about others, but for me, it's easier to block a Castle.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
#95
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In my opinion, the easiest way is to quickly capture all the castles without getting distracted by anything else, and then look for obelisks and level-up locations. After capturing all the castles, you can lock the auxiliary heroes inside and forget about them and the castles themselves. Large armies are not needed to clear level-up locations, obelisks, wizards, and dragons. There is no need to clear anything else. Even mines and chests are not needed. There is no one to fight. In my last playthrough, I didn't even take the key because I knew it didn't open the way to level-up locations or obelisks. And there is more than enough experience to reach level 18 in this mission.

To block a castle for many months, you need to replenish the army of the blocker (but I'm too lazy). This requires mines and money. The probability that Shadi will immediately get all the dark magic spells is very low. In my last playthrough in version 3.0, I even had to replenish Railag's spellbook. There was no stopping cold in any of the castles. Of course, Shadi also needs a full set of chaos spells.
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#96
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I've fully upgraded Railag. I got a Master Duelist in the Castle. Mana is a bit low, but there's no fixing that now. Things aren't too difficult with Shadia either – we run around, level up, and eliminate the others. When I played it for the first time, I foolishly didn't take the Arcane Wave spell right away, so I had to complete the third mission without it. I think the enhanced Master Duelist is more than enough there. All that's left is to level up Shadia. With her, we can even go to Utopia.
#97
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To ensure you have enough mana, you definitely need to increase magic affinity. It's best to get Secret Knowledge and Mutable Mana. Without Arcane Wave and increased mana affinity on the hero, it will be very difficult to complete the next mission. In version 3.0, I couldn't even complete it – I'm playing on Veteran difficulty. In 1.5, I completed it easily, but in 3.0, it's something terrible. At the same time, it's desirable to get Sorceress's Luck for Railaga as quickly as possible, at least by level 25. Shadia won't need it anymore. You will probably have to visit Shadia's Utopia and Treasury more than once. In addition to Magic Defense, both heroes will need Earth Shock. If it's not available in the castles, you need to obtain it from mages and dragons.
In reply to zapravka_12
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#98
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zapravka_12;166870
According to the scenario, several decades have passed on the map, so the map will never be identical to the terrain, as time has changed something. This needs to be considered. If there is a stone, you should look for it first, but a tree or bush might not have existed at all back then.
Zapravka 12, on the map for finding the Tears of Ashi, everything is highlighted the same way as everything on the terrain. This is proven by the fact that the hero's path is visible on the map :). And if we talk about the scenario, it is more likely to be magical than ancient.
I "got stuck" (i.e., couldn't pass it for a long time :o) in this mission and only completed it today. You just shouldn't stay in your dungeon for too long, because the orange player was accumulating an army and easily killed Railag. I left on the second week and easily destroyed everyone :cool:. After visiting all the obelisks, I easily found the Tear of Ashi :smile44:.
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#99
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a very long map. Perhaps the enemies are easy to kill, but you still need to maximize Shadia's level, and use Shadia and Railag to activate all the upgrade shrines.

By the way, it's not that easy to kill enemies with the hero.
#100
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The mission isn't long because you need to max out both heroes. Experience is gained very quickly. However, it takes time to get a full set of spells for them in the treasure room and utopia. Especially dark magic for Shadia. If you're lucky, Railag might get everything in the castles. But Shadia might need several months to get all the dark spells.
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#101
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Experience may be gained quickly, but the map still contains various arenas, witch huts, Marletto towers, etc.

It takes a lot of time to explore the entire map with Shaday and Railag and extract the maximum benefit from it.
#102
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After reaching the limit of my development, I stopped attacking neutral creatures guarding various valuable resources. I only attacked creatures that provided experience boosts. That's why it didn't take too long.
#103
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Advise me – what skill should I choose for Rai'lag on the last skill slot: "Attack" or "Education" (initially, it was "Defense," then I added "Logistics," "Sorcery," and "Chaos")?
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#104
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I would recommend developing the Dungeon faction, but if the choice is so limited, then education will allow you to become a little stronger in witchcraft and significantly expand your mana reserves, which is very important (especially for enhanced spells).
#105
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Darkness and Chaos – isn't that too many spells for a Dark Elf? The thing is, I only got Chaos at level 14-15. And in the huts, I only found Light and Summoning... So, the build turned out to be non-standard.
#106
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In my opinion, a Warlock, in general, doesn't need any magic other than Chaos. But in this campaign, it depends on the game version. In version 3.x, it's very difficult to complete the third mission with a hero without summoning. In other cases, Chaos should be mastered by the end of the mission with a full set of spells. Otherwise, it's better to restart the mission through the campaign menu (IMO).

I would take Education with Magic Affinity in the last slot to have fewer mana problems. And instead of Logistics, I would take Attack with Tactics so that the Furies could run further. There is no need to rush in any of Railag's missions.