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Posts from Wyverns

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Which Wyvern upgrade do you take?
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17 years ago
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Still, the Pao-Kai are better; they can eat and recover if needed, while the Dark ones will be destroyed before they even have a chance to recover.
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17 years ago
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And what if there's nothing to eat? For example, if there's only one strong unit? But the Dark faction will replenish its forces anyway, and if the hero is of a high level, it will happen very quickly.
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17 years ago
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There's always time to eat, and if a hero is weak, the battle will be over before they can recover. Besides, you don't necessarily need to use them in neutral battles.
In reply to VaRvArHawk
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17 years ago
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VaRvArHawk
There's always time to eat, and if the hero is weak, the battle will be over before they can recover. Besides, you don't even need to use them in neutral battles.
Well, there's always time to eat, but the amount of health restored seems to be 20% of the total health of the corpses, which isn't that much, unless the enemy is a large group with a lot of health that's very difficult to defeat. Dark creatures have a level 10 hero with 50 HP and a regeneration of 100, which is half their health. They also have poison, which is a very effective ability.
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17 years ago
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I don't like either of those... They get killed quickly... If I take the green ones, they prefer not to regenerate... If I take the electric ones, then... they still don't live long, and they don't recover well (when eating anyone)... except for the electric breath... In general, I don't like them, they're not durable... or am I just not good at playing with them?! O_O
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17 years ago
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Wyverns are like dragons for Necromancers – they are expensive to build and not very effective.
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17 years ago
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Don't forget that wyverns are the only flying unit in the Orc army, and they can be quite useful when taking a castle. Send them behind the walls and let them be targeted while catapults or free cyclops destroy the walls :D
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17 years ago
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If you send him straight into the castle, they will, of course, overwhelm him, but will the other troops have time to enter the castle before that happens?
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17 years ago
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They will manage... Orcs generally have quite high initiative... only the Warmongers are slow. But my Paoka immediately rush to the castle, they get hit, the leader hits the Centaur, it moves, kills someone... the Paoka eat and then retreat back)))
In reply to WoodElf
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17 years ago
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WoodElf
They will manage... Orcs generally have quite high initiative... only warmongers are slow. But my paokaies immediately fly to the castle, they are attacked, the leader attacks the centaur, it moves, kills someone... the paokaies eat and then fly back)))

This tactic is useless because paokaies themselves have low initiative... they won't reach the enemy in the castle on the first turn, they might attack on the second, eat corpses on the third, and only fly out of the castle on the 4th turn. Most enemy monsters will move 5 times, and 80% of light/dark elf and Inferno units will move 6-7 times.
Moreover, even if a cyclops reaches and breaks down the gate on the first try, it will need to retreat on the second turn; otherwise, any weak defending unit will simply block the cyclops at the gate, preventing paladins/leaders, warmongers, shamans, and goblins from passing.
Centaurs will not shoot very effectively from behind the walls, and it's not certain that they will shoot first, and of course, the defending archers or hero will primarily take care of the centaurs + towers!
By the way, killing a stack of the defending army for the paokaies to feed on is not that easy, because only on a map where there are hiding places for the 2nd-tier unit + Haghesh, etc., can you gather a decent number of centaurs, but it's not certain that your opponent won't also have "thick" stacks, for example, red archers.
Only the Inferno faction might have a problem with eliminating centaurs in the first round, but everyone will be able to summon reinforcements, except for the pit lords and fire demons - and in the second round, the centaurs will already be blocked or shot down.
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17 years ago
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Believe me, it works! The Paokai won without any losses! The mission was for Gotay. They devoured the dead, then flew away (even with maximum morale, they are not ready for everything))). But with the new blood, the remaining orcish units and with maximum morale will definitely run faster.
In reply to WoodElf
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17 years ago
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WoodElf
Believe me, it works!!! The Paokai won without any losses! The mission was against Gotay. They ate the dead one, then flew away (with maximum morale, they are ready for anything))). But with the Blood Knight, the other orcish units with maximum morale will definitely run faster.
What can I say - it's just an isolated case! ... specifically, beating a stupid computer in the Archon campaigns, where you can do so much, so much can be arranged, just by using one save/load.
As far as I remember, some missions were completed, for example, only with goblins, or something like Ornela killing everything in her path with about 200-300 vampires, while the enemy armies were 10-50 times larger than hers.
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17 years ago
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What about siege engines? You don't necessarily need Sulfur Rain, but the catapult perk will be quite sufficient. The remaining free slots can be used for a ballista and a rapid-fire ballista, which will give the Orcs some ranged advantage. Moreover, in online play, a ballista is always in demand. Well, let's say the catapult doesn't destroy the gate on the first try, but it might on the second, and in that time, you can bring Executioners and Shamans to the gate. So, reinforcements for the Wyverns can arrive quite quickly.
What can I say - it's an isolated case! ... specifically, defeating the dumb AI in the Arcanum campaigns, where you can do so much, and time things so perfectly, just by using a single save/load.
As far as I remember, some missions were completed, for example, using only Goblins, or, like Ornela, killing everything in her path with about 200-300 Vampires, while the enemy armies were 10-50 times larger than hers.
Here, I disagree. It depends on the difficulty level. If you play on Hero, the campaign can take a long time and create a lot of problems.
For example, here's a replay of clearing the guards at the gold mine. Before the battle, the threat from the neutrals was assessed as very high.
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17 years ago
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Flying away in the middle of a battle to eat potions is absurd. This item is useful precisely at the end, if you survive.
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17 years ago
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In that case, it makes sense to cast Haste and learn Leadership so that the Pao-Kais move more often.

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