Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Who plays with which heroes in the Inferno faction?
Grok is a good hero due to his built-in and inexpensive teleportation ability. Add to that the demon's mana, and you get enough casts to take down quite strong neutral creatures using Cerberuses, for example. Good starting logistics as well – it doesn't take long to upgrade the Path of War skill, and, as mentioned before, you can get war machines; demons are simply made for ballistas (or ballistas are made for them :D). I've always respected logistics-focused heroes, and Grok, in my opinion, is the best among them, but only because of his teleportation ability.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
Gisabeth is not a bad hero; with her, succubi are much more useful than with other heroes, and Grok is also good because he has a cheap teleport. But I choose Deleб because she immediately has the ability to control machines, and this ability is simply necessary for demons.
Of course not, that would make him an overpowered hero, although only in the late game.
unlikely. wasn't he overpowered in the third game? besides, the devils here are just okay.
Gisela is a good hero, with her, succubi are much more useful than with other heroes.
sacrifice all other useful abilities just for the sake of succubi? when ballistas play the role of ranged attackers, and temptresses are used for hypnosis? no way.
And it’s not just you :) Daleb is my favorite. Sometimes I also use Jezebeth and Grok. The others aren’t really my style :-O... although Nimue and Marbas are quite strong :-)
Стрелы истинного рейнджера не знают промаха и разят ненавистных врагов королевства...:smile13:
I always pick Grog first because he can travel long distances, which is very useful in the early stages of the game – there are different mines and creature recruitment locations. If you can also find him boots of swiftness, then you're golden. No one will catch him. Well, and then, when he builds up his army, he's also good in battle; just give him "Cursed Lands" and teach him "Unholy Word" (this is against the good-aligned factions).
Well, this hero imposes certain limitations. For example, what will he do against humans, dwarves, and light elves who have switched to the Haven faction?
Or against mages, necromancers, and dark elves who have switched to the Dungeon faction?
Yes, but I repeat once again that Nimues has a better future! :) Has anyone maxed out the Hellhound? I'm just curious what it excels at when fully upgraded.
I upgraded Groll quite well (in my opinion): 1. Starting with Chaos magic is a bit strange for a demon, but there's a great ability there: "Withering Flame," which deals +50% damage – that's a powerful skill. Also, it's a good idea to build a guild quickly to protect the weak starting army from strong neutrals (at the beginning), for example, with Fireball or Ice Bolt. 2. We upgrade attack and offense with tactics: the hounds run further. And if you add boots with +1 to speed, it's even better... And here, there's also acceleration. More speed = the hounds move more often, and not just them:) 3. You can try to get luck and defense: 1) Soldier's Luck = the Hellfire ability is used more often (it seems to be related to luck) + wider gates. 2) You can enhance Hellfire by taking Reflection = Fire Retribution is very effective. There's also resistance to take, which won't hurt +2 to defense (good). Result: the army is strengthened due to luck, and it becomes a little stronger due to defense. 4. I didn't upgrade it further... only to level 26-27. The only problem when playing as Groll is that you need to protect the hounds, because they are always targeted.
Added after 10 minutes I myself play as MARBAS. Starting with the Defense skill really helps the infantry. I almost always try to upgrade to Stone Skin +9 to defense, which is really cool for the infantry. I get attack and mechanics = faster ballista + fire arrows. Although it's better to get the tent faster than the ballista. Then you can, or maybe you should, get Darkness with Weakening Blow and something else to your liking from Darkness. The result is a pretty good demon. (The chance of all skills dropping is no lower than 8%:smile44:)
Withering Flame, in my opinion, gives +50% damage to Hellfire.
But Hellfire isn't that great of a skill for large armies. Yes, it works wonders when the army is small, but then it becomes irrelevant.
Grol is a Chaos unit, but then you need to focus on spellcasting, which is problematic. Besides, with low spell power, Chaos will be ineffective.
However, the enhanced doggies are tempting...
I think that Groll was given chaos magic because of the fire lord... But Groll can be made a gatekeeper + with increased damage from hellfire on summoned troops, but the leveling process will just take longer.
Added after 12 hours and 21 minutes
I checked a couple of times, and sometimes just dogs can decide the outcome of the battle, but it's better not to send only dogs into the attack:smile20: