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20 years ago
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OFFLINE Tournament "Knights of Honor"




I've been looking at various online resources for offline tournaments... IMHO, many find them inaccessible due to their complex and hard-to-execute rules, deadlines, and the difficulty of organizing and control... All these rules are necessary to avoid unfairness... I want to propose creating a tournament where fairness is established not by tedious rules, seconds, and judges, but by the Honor and Valor of the players themselves! As they say, We gentlemen take each other's word for it. :) In our case, something else will serve as the "word," but without any saves, game chronologies, or arena creation. Of course, not everyone will be able to play this way—most likely only proven forum members. The most important things in such a tournament are honesty and reliability. There will be no prize, of course, so there will be no incentive to behave dishonestly. It's like a game between two friends who are neighbors:
- Look how many points I scored on this map!
- That's nothing... Look how many I have!
- Wow! Well then, I'll beat the record!

As for the reward—that's up to the administration... Make suggestions on how to arrange it! Here is mine:

A list of players is compiled (only the most honest and fair!), the organizer selects maps, posts them one by one, players complete them and send a screenshot of the results showing the map name, player nick (must match the forum nick, and an identification mark issued by the organizer can be added), and points. Places will be awarded based on points. The system could be like this—for example, 8 players play a map, the 4 best results are chosen, those 4 players play the next map, 2 are chosen, and so on. Use of cheats, programs, and non-personal walkthroughs is prohibited. All this, of course, depends on your conscientiousness! I think using game bugs can be allowed, but then we'll need to agree on the game version—choice of SoD3.2, WoG, TE. Or we could ignore the version, since final points depend on the map and player experience! The point calculation formula shall be known to all: (200-(Days+10)/(N+5)+25+25)*difficulity :
where Days is the number of days, N is the number of towns on the map, difficulity is the difficulty level (easy=0.8, normal=1, hard=1.2 (seemingly), expert=1.6, impossible=2), first +25 points—if all enemies were killed, second +25 points—if the grail was dug up
Maximum 500 points. Something like that.

Waiting for your suggestions! Be honest!

Participant list:
Varg-Nar
Firelord
Qwerty
VDV_forever
fanat
Alex_soldier
Ta Kotoraya...
AlexeyPank
Supreme
UTER

The list continues to form, submit your applications.
Regulations of the first Tournament of Honor.
1. The tournament is conducted in three stages. The duration of each stage is 40 days. After this period, saves will not be accepted for consideration. There will be no exceptions!

2. Each stage involves three task-saves. Thus, the total number of tasks is nine, one for each race. The goal is to score the highest number of points while being guided by the SPIRIT, IDEOLOGY, and Rules of the save walkthrough.

3. Competitive events are held on maps of size M and L, with dungeons (M, L) and without them (L). Thus, 3 map size options are possible: M with dungeon, L without dungeon, L with dungeon. Computer opponents play in a union ("alliance"), their number ranging from 3 to 4 depending on the map's characteristics. The final decision regarding the number of opponents, map sizes, as well as terrain features (specifically water areas, mountains, teleports) is made by the tournament Organizers.

4. At the end of each stage, the participant sends winning saves and a screenshot of the "hall of fame." The winning save is made before the final battle. Winning saves should be named as follows: task number player nick points. For example: 1 vbs 500. In the screenshot name, put scr followed by the same as in the save name. The map should be completed under the nick registered in the tournament. Address for winning saves: TKoH@bk.ru

5. A player is entitled to send as many winning saves as they managed to complete. Thus, the number of sent saves can be from 1 to 3.

6. It is MANDATORY to save the message sent with the saves until the results are tallied. This is so that in case of email failure, the player can prove they sent the saves BEFORE the deadline.

7. Within a week after the end of each stage, results for each save are tallied.

8. After the third and final stage, general results are tallied. The results of all the player's winning saves are taken into account. Results are tallied by summing the points obtained during the walkthrough of each save. The tournament winner receives the corresponding title.

9. In case two or more participants score the same number of points, the following additional indicators apply:
1) number of days;
2) main hero's experience;
3) sum of main hero's primary skills without artifacts;
4) sum of primary skills with artifacts.

10. In case one or more players score the same number of points in the general standings, the following indicators apply:
1) "countdown" - arithmetic mean between a system fixing first and last places;
2) total number of days to complete all saves.

11. In case of doubts about the honesty of the walkthrough, the player is OBLIGED to provide a detailed report. Arguments such as "every squad had morale every turn," "all computer players entered Utopia one by one and died there," etc., will not be considered. If a player cannot provide a satisfactory report on the walkthrough, their save will be annulled. In case dishonest play is proven, the player will be excluded from the tournament without the right to participate in Tournaments of Honor for one year. In case of PROVEN use of cheat codes or other known dishonest methods in a final walkthrough, the tournament organizers will submit an ADMIN request to revoke the player's access to the site ("ban").

12. Tournament Organizers reserve the right to disqualify any participant from the tournament. They are not obliged to explain the reasons for such a step or prove that the walkthrough does not match the SPIRIT of the tournament.

Rules of the save walkthrough.
1. When completing a save, one should be guided by the SPIRIT and IDEOLOGY of the tournament and be honest.
2. Save hacking, use of third-party programs ("hero diggers" etc.), as well as the use of cheat codes is strictly prohibited.
3. Prohibited:
3.1. Dishonest play;
3.2. Use of s/l method (specifically "digging out a hero," forcing weekly/monthly growth, etc.);
3.3. Use of any cheat codes regardless of the walkthrough stage, including "map exploration";
3.4. Loading an autosave, specifically "grinding" a result through constant re-plays of each Gameplay.
4. Allowed:
4.1. Replaying the game twice FROM THE VERY beginning in case of losing the map. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt;
4.2. Replaying the map once from the very beginning without explaining reasons. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt.
5. The game is played as if against a live opponent, without constant saves and reloads.
6. I emphasize again specifically: LOADING AN AUTOSAVE, SAVING THE GAME BEFORE A BATTLE, LOADING ANY SAVE OTHER THAN THE STARTING ONE IS UNACCEPTABLE!, as it contradicts the SPIRIT of the Tournament. Only loading a save from a deferred game in case of interruption is allowed. Naturally, verifying this point is impossible, but the presence of Dessa, Crag Hack, Tazar, Solmyr, Cili among heroes and constant growth weeks, as well as taking griffin conservatories without losses, may lead to exclusion from the tournament.
7. In case of violation of the Rules, the player is guaranteed exclusion from the tournament and other "joys of life."

May Honor and Dignity be with you! Glorious Victories!:)


Starting saves -> Download

Deadline for sending winning saves - October 01, 2006, 22:05.
In reply to VDV_forever
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20 years ago
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VDV_forever;20086

I still prefer version 3.1 or 3.2. Because the rethought monster development, as well as the introduction of captains and other features, completely contradicts the original version of the game! And drawing adequate conclusions will not only be problematic but also impossible if everyone starts playing different versions!!!
[/B]
No, no, I understand that we are playing the version without captains and monster development, the good old Heroes.
P.S. Hooray!!! I'm on the list of participants! It's been a while since I played Heroes III, I'll participate with pleasure.
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20 years ago
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Good day.
I apologize for being persistent, but I still ask competent individuals to explain the difference in gameplay between "Platinum" and WoG 3.55.
If there is a difference (I heard about the possibility of CHOOSING a hero in the tavern, for example), I strongly suggest that there be separate rankings for the two categories:
1. Players who played on SoD (Platinum);
2. Players who played on WoG.
I hope for your understanding, Qwerty.
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20 years ago
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There’s no need for any kind of balancing; everyone should just play on the same version, or the map should be designed so that there’s no difference between playing on different, similar versions (e.g., SOD WOG 3.5). I agree with VDV_FOREVER on this.
In reply to Qwerty
20 years ago
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Qwerty;20355
Good day.
I apologize for being persistent, but I still ask competent individuals to explain the difference in gameplay between "Platinum" and WoG 3.55.
If there is a difference (I heard about the possibility of CHOOSING a hero in the tavern, for example), then I strongly suggest having separate rankings for the two categories:
1. Players who played on SoD (Platinum);
2. Players who played on WoG.
I hope for your understanding, Qwerty
The option to choose a hero in the tavern exists in TE, but not in WoG. However, there is a hero picker for SoD, so it's not really a difference.
The main differences between WoG and SoD: new level 8 monsters (but this depends on the map), commanders, monster upgrades, garrison upgrades, and a new resource.
You can create a starting save in TE, disabling the main differences between the versions, leaving only the interface improvements.
The main problem is that it is quite difficult to determine whether a person played on SoD or WoG, unlike TE, where everything is obvious!
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20 years ago
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Just a reminder, using map editors is prohibited.
“Here’s how to play. Download the tournament maps from the forum (they will be posted when the time comes in this thread). Load the game and play, without using any external programs; it’s just you and your “honor” against the game.”
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20 years ago
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I have two questions. First, will you include me in the tournament (Varg-Nar hasn't been around for a while, but he invited me). If the answer to the first question is yes, I will ask the second. When will the tournament start?
With respect to the organizers, AlexeyPank.
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20 years ago
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AlexeyPank, I will contact Varg-Nar, we will update the list (we will definitely include you) and start.
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20 years ago
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Hello everyone, I also want to play.
I guarantee fair play; I don't even cheat when playing against the computer.
The only question is which version we'll be playing. I only have "The Shadow of Death" from Бука, and I can also borrow a friend's complete collection of the third "Heroes" game, but it's a pirated copy.
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20 years ago
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UTER, if you have SoD 3.2, this will work.
Refer to post #23 for information on different versions.
20 years ago
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Will you take me?
In reply to Firelord
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20 years ago
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Firelord;21731
UTER, if you have SoD 3.2, then this will work.
Read post #23 for information on the versions.
And what does SoD stand for?
In reply to UTER
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20 years ago
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UTER;21793
How is SoD abbreviated?
The Russian name is "The Shadow of Death." If that's what you meant.
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20 years ago
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You can view the version in the Properties of the executable file.
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20 years ago
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It shows version 3.0.0.0 for me.
Where can I download the patch?

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