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Let's come up with a monster. That's a good idea; we can do it
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You've gone a bit overboard, buddy. Health: 300 Damage: 50-77 Attack: 27 Defense: 40 Speed: 4 Initiative: 10 Abilities: Large creature. Elemental. Protects allies. Immune to Earth magic. Symbiosis. Area attack. Entangling roots. Forest fury. Stunning strike. Don't you think the health and defense are a bit too high, and the damage and attack are also high? Plus, regeneration is too much! Yes, and with the Angel and Restoration, I admit I went too far.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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Check the speed, please:)
Regeneration happens on grass; do you really think it will restore a lot of health? Its health is like a Phoenix's (150x2). Okay, I'll fix it now...
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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By the way, regarding the magic dragon, you could create something similar to the Crystal Dragon Golem from the third game (in terms of appearance) rather than stats.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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Here's what the Angel of Death looks like: /attachments/11393/
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Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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I suggest the Demiurge unit – there's only one on the map, it can only be hired in one dwelling, and after purchasing the Demiurge, the dwelling disappears. It's like a unit-god. Energy – 120,000 XP, Attack Power – from 12,700 to 38,000, Mana – infinite, like a phoenix, resurrection 2 times. Immune to Light and Darkness magic. To hire, you need 500,000 gold and 500 of each of all resources. The Tear of Ashi looks like a Titan. After the Demiurge dies, it appears in a dwelling, which also appears. It's infinite.
I hate super monsters and super artifacts :mad: :D
But seriously, how long are you planning to play to gather so many resources?:)

Larva:
Level 6. Neutral.
Health 50
Damage 20-50
Attack 15
Defense 50
Speed 5
Shots 12
Abilities: Fear. Poison. Melee without penalty. Attacks all adjacent enemies.
Occupies two cells.
:Crazy:
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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Here it is:
Death Paladin
Level 6
HP 100
Damage 20-25
Attack 20
Defense 20
Initiative 10
Speed 8
Special properties: Undead. Vengeance of the Dead (Once per battle, the Death Paladin can summon ghosts. The number of ghosts is equal to the number of Death Paladins. Ghosts deal double damage to units that attacked the stack of Death Paladins), Stun.
Cost 1200.
Image:
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Любовь и атомное оружие, братья, любовь и атомное оружие.
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They are either infantry or cavalry. If cavalry, then they are Death Knights, the antithesis of Paladins.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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Foot soldiers. But they are huge! (see the picture)
By the way, this is a monster for Heroes of Might and Magic V. Although it could also be used in Heroes of Might and Magic III.
Любовь и атомное оружие, братья, любовь и атомное оружие.
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Similar to the Dark Knights from The Legend.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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Sabertooth
Level 3
HP 22
Damage 10-16
Attack 5
Defense 3
Initiative 12
Speed 7
Special Abilities: Sweeping Strike (Stuns the target and deals 8 damage for 2 turns)
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Любовь и атомное оружие, братья, любовь и атомное оружие.
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Since the mod didn't work out, I'll at least post a picture.
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Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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Here's another creature: the Battle Lizard. You all know the Dark Elf cavalry and the mounts of the Dark Elf heroes. These Lizards lived in the Dungeon and became smaller. But their brethren remained on the surface, much larger. Battle Lizard - HP: 200. Damage: 40-65 Attack: 15 Defense: 25 Speed: 6 Initiative: 10 Habitat: Neutral Cost: 4500 Now, the pros and cons. Abilities: Primitive - a tiny brain and the complete absence of even the slightest intellect meant that no one could tame these ferocious creatures. Even numerous mages failed, as it is impossible to control this beast (Immune to Dark Magic spells (Blindness, Berserk, Dominate) and the abilities of the Succubus). Ferocity - once per battle, the Lizard can attack with its tail, hitting three squares in front of it, with a 15% chance to stun the opponents in those squares. The drawing is, of course, absurd because the body should be parallel to the ground, which is why there are several of them.
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Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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I think it would be good to take a few monsters from the Dungeon faction, such as: giant spider or Tiamat, Yeti, ice giant, Valkyrie, Nightmare, Avenger. To be honest, when I saw the expansion for the 5th part with the dwarves, I hoped to see a Yeti or Stormlord with an ice giant, but instead, there was some crappy tank.
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5p74
I think it would be possible to take a few monsters from the Disciples game, for example: giant spider or Tiamat, yeti, ice giant, valkyrie, nightmare, avenger. To be honest, when I saw the expansion for the 5th part with gnomes, I hoped to see a yeti or storm lord with an ice giant there, but instead, there was some crappy tank.

I'll disappoint you: you can't create your own creatures or abilities.

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