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Posts from Reports on online games and their confirmations (Winter 2009 season).

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In reply to злой_романтик
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17 years ago
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Dubrovin Pavel (Red, Rampart, Kyrr, Kyrr) def OUTLAW (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 2.2.5.

On the first week – I discover that 20-49 Vampire Lords block one path, guarding Luck/Morale +3. I take the remaining path, which fortunately branched off to a Fortress secondary for 80 Wolf Riders with a Gr. Stack and another path blocked by Two Ranged Prison Guards and an Artifact +1 to Speed.
After breaking through to the secondary, I find another guard of 50-99 Archers there, guarding an Arena and a Chest, and completely blocking the path to the Castle. I did not attack them. I set up the Unicorns in the Castle.

On the second week – the Fortress secondary, where I spot a Dragon Utopia. I took the +1 to Speed, and there turned out to be a GO, so I decided to somehow bypass the Vampires, and I did. I traveled a long way, finding a Dragon Utopia on my own Respawn along the way, and by the third week I reached the Castle's secondary.

On the third week – the Castle secondary, Resistance Cloak, an external Dendroid dwelling, I broke through the Vampires, took +3+3 Morale/Luck, and now stand at the Dragon Utopia.

On the fourth week – I went into the Maximum Dragon Utopia, and due to a lack of scouted Cons, I went in with only my own army (except for the Elves), and emerged with 5 Battle Unicorns and 20 Dendroids, but I got Wings and something else I don't recall. I set up the Dragons.

On the fifth week – I took 2 Cons (Maximum and Tier 3), flew to the Grass Treasure, where I scouted Five Dragon Utopias (which gave the Book of Earth, Helm, Sword, Necklace, Sandals of All), scouted 2 external Green Dragon dwellings, 3 external Unicorn dwellings. I didn't manage to scout the rest, because I had to get to Igor in time. I attack Shakti in the Castle, who turned out to have a Red Ball and 75 Minotaurs, and a decent army of his own. I killed about 50 Minotaurs. A few Eyes and Troglodytes, I bought them off, then flew to scout the Treasure further.

On the sixth week – I scouted 3 more external Unicorn dwellings, the Head of Legion, a weekly growth of 9 Unicorns and 4 Dragons only in the Castle, without external dwellings. Igor and I came to the conclusion that Rampart has better chances in this match.

Thank you, Igor, for the game!
In reply to Дубровин Павел
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17 years ago
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Pavel Dubrovin
Pavel Dubrovin (Red, Rampart, Kyrre, Kyrre) def OUTLAW (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 2.2.5.
Confirmed. On the first week I already had 2 secondary towns (Inferno and native) — all underground. Metro stations were in the corners of respawns, I decided not to waste time, especially since the scout had scouted a passage to the treasure zone next to my native secondary town. 1-6 in the Citadel in main town, 1-3 in second native. Next to the main castle — 2 libraries. On the second week I leveled up to level 10 and visited the libraries. On the 3rd week I rushed into the treasure zone, which turned out to be rich in hives (10), resulting in about 80 Wyverns farmed and 400+ Troglodytes gathered, but I didn't have any Water Elementals, the generator threw all of them on top, and I also didn't find any artifacts for might stats.... What's also frustrating is that Shakti never saw Logistics the entire game.... and when Kyrre arrived at my native secondary town in chains, I couldn't reach her :smile35: and there was a real chance to take down Kyrre's double stats with meat and a red orb.... but then, after the only battle, Pasha bought himself out and went to gather meat from his native caches — I no longer had any chances due to lack of gold to buy double growth and a real stat disadvantage.... Ah, if only I'd known earlier that from one metro from the secondary town it's 2 days to the opponent's capital, which was by no means expected according to ГО :mad: , the game could have ended on the 3rd week :smile51:
Thanks for the game, Pasha!!
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How Long Will They Mourn Me? Tupac Amaru Shakur
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17 years ago
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TaKo (Blue, Rampart, Kirr, Kirr) def Loi (Red, Castle, Valeska, Gridan), 2sm4d(3), 115

Basically, they spent more time restarting than playing.

The result of the restarts: a scouting overview and a stable half-destroyed near the castle, gnome lairs (not taken), elf lairs (taken), and unicorn and pegasus lairs (not taken). The elves are blocking the wood mine while guarding the supplies. Not much money. On turn 113, they broke through to the secondary area. On turn 114, they took the secondary area - the Conflux. They lost most of their combat-ready army to the evil eyes. On turn 115, unicorns are in the citadel. Kirr is level 5 with 4 9 1 1. The opponent sends a message about losing to gray-skinned creatures.

The result: it wasn't a great game. But we need to see what would have happened on week 2.

Huge thanks for the game!!! It was very pleasant to stretch the old muscles :D
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17 years ago
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TaKo (Blue, Rampart, Kirr, Kirr) def Loi (Red, Castle, Valeska, Gridan), 2sm4d(3), 115
Yeah. Nightstalker and archers were picked, but the double road was blocked by 20-49 manticores, and on the other side, 20-49 ice elementals, so he decided to wait for the horses. Grinya, with his fingers dramatically posed, didn't want to lose momentum and attacked the 20-49 griffins for the Pandora artifact. 47 morale-boosting units, with a stern look, proved their point, remaining alive in a group of 10. The chain formation, intended to capture a small group of wood for the horses, remained unfulfilled, as did the entire red army.
Thank you for the game.
In reply to злой_романтик
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17 years ago
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Oelm (red, Inferno, Pyrrha, Marius) def Hermit (blue, Castle, Turin, TUrin) 2.2.6. 2 smd3

Scouted Inferno vs Castle, got one external dwelling of efreets, but lots of gold and mercury. On the first external dwelling I didn't take it — the guard was a horde of lizards. At the start of the second, I attack with a scout hero at the last second on a Dwarf Cottage, no archers, maximized my luck — 4 efreets survived, tempo lost — now I can't take the Griffin Conservatory. I decide to go for Archangels, especially since I spotted their dwelling in the treasure zone. GO — Arch Devils, I want to hit on the third, but I can't finish the turn in two days, so on 137 I'm only standing at the Dragon Utopia, checking it — maximum guards. Waiting for growth. I take the Dragon Utopia — there's a level-5 hat, I set up Archangels. Now I get distracted by the Book of Earth, then by the Earth Sphere, and then by the Red. Finally on 212 I get to GO and break it. The next day I capture the main Castle, upgrade to Angels, and now I'm in no particular rush — I capture all of the opponent's Castles while he's wandering around the treasure zone. And I massacre the demons. I realize that with Orb of Inhibition, the game is already mine.

FB — Marius lvl 21 — 26-21 exp attack, defense
10 Archangels, 15 Arch Devils, 34 Greater Efreets, 22 Pit Fiends, 26 Wyverns, 174 Greater Demons. The demons didn't even have time to approach before the opponent's army fell.

Thanks for the game!
In reply to Aldegir
17 years ago
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Aldegir (Red, Stronghold, Kreg, Kir) def Zluqa OMG (Blue, Castle, Valeska, Valeska) 2sm4d(3), 1.1.7 Aldegir (Blue, Castle, Valeska, Valeska) def Zluqa OMG (Red, Inferno, Kalh, Kalh) 2sm4d(3), 1.1.3 2-0 It was!
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17 years ago
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bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def numOne (red, Necropolis, Galtran, Galtran), 2SM4d(3), 132
- I repel the opponent's secondary structure (125), near which I find a hidden Cyclops and +2 speed artillery.
- the final battle for holding the secondary structure, in which the opponent wanted to wipe out my troops with a wave of death.
- victory :smile23:
- the main heroes
Thanks to George for the game!
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17 years ago
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bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def numOne (red, Necropolis, Galtran, Galtran), 2SM4d(3), 132
Confirmed. The secondary objective had to be defended in any case, or it would have been game over. He didn't defend it...
Thanks for the game.
In reply to numOne
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17 years ago
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Pavel Dubrovin (Red, Rampart, Kyrre, Kyrre) def OUTLAW (Blue, Castle, Valeska, Pyre), 2sm4d(3), 2.1.1.

In the first week - secondary Conflux and Inferno, Unicorns in Castle.

In the second week - external dwelling of Wood, Artifact +3+3 Attack/Defense, stand at the entrance to the Underground Treasury, home-Dragons.

In the third week - only collected 20 Wiverns there, stand at the entrance to another Underground Treasury.

In the fourth week - there are also 30+ Wiverns there, but now also the Guardian Shield and Pandora's Box for the entire 5th Level and a Dragon Utopia-Duos (Glaive of the Titan and Oracle's Hat). Drakes upgrade, Dimension Door through 50-99 Cyclops Kings and spend the night in Igor's Capital. On the next turn, with Air Vision, I see a concentration at the top in the Sand Treasury of 3 or 4 of Igor's Heroes, Dimension Door and fly there, break through 20-49 Phoenixes with a Stack of Phoenixes, took the Dragon Utopia-Duos (Red Orb and Necklace of Everything), at the Dragon Utopia took the Book of Fire. On the next turn, I spend the night at the entrance to the Underground Treasury, where 3 of Igor's Heroes are nearby, Igor on his turn concedes victory to me.

Thank you, Igor, for the game!
In reply to Дубровин Павел
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17 years ago
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invisible (red, Rampart, Kirr, Kirr) def Oelm (blue, Necro, Gosha, Gosha) 2sm4d(3) 127
Started without resets; at the respawn there were 2 consulates, an external dragon dwelling (never taken), 5 medusa huts, and a couple of crypts. On the first turn, there were horses in the citadel; the native external dwelling for centaurs was secondary, which had a centaur upgrade and elves; in the native town there was a dwarf upgrade. On day 123, Kirr at level 13 with 2 angels takes 4 more angels, visits the library, and on day 127 at level 15 with Expert Water and Earth and stats 8-14, captures Gosha's main castle through the secondary town.
Thanks for the game! A Schism with no chance for blue.
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17 years ago
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invisible (red, Rampart, Kirr, Kirr) def Oelm (blue, Necropolis, Gosha, Gosha) 2sm4d(3) 127

I confirm. It's not very easy to play as Necropolis in the Dungeon. On turn 124, the Consul was defeated by a tier 3 unit, but what's the point? Kirr arrived with an Earth Expert and 6 Angels. What's there to say when you can break a level 121 max Consul without magic for Rampart.

P.S. Valentin, you are wrong here, the situation was really hopeless, you should have taken Rest.
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17 years ago
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bRitvo4kA (red, Castle, Gurnisson, Gurnisson) def Wlk777 (blue, Tower, Nella, Nella), 2SM4d(3), 213
- I'm going through the Great Oasis (about 150 liches) and attacking the opponent's capital, which has a lot of unreleased troops (7 giants, etc.). In this game, neither of us found the Utopia; it seems it wasn't on the map at all.
- our heroes
Thanks to Valentin for the game :smile20:
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17 years ago
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Added 2 minutes later
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bRitvo4kA
bRitvo4kA (red, Castle, Gurnisson, Gurnisson) def Wlk777 (blue, Tower, Nella, Nella), 2SM4d(3), 213
- attacking the opponent's capital, which has a lot of unreleased troops (7 giants, etc.). In this game, neither of us found Utopia; it seems it wasn't on the map at all.
- our heroes
Thanks to Valentin for the game :smile20:
I confirm. I simply didn't have enough money. I had just taken the Castle, and was about to start gathering resources... I was short by 2-3 days or about 150,000, but it could have been interesting. Thanks for the game.
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17 years ago
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Oelm (red, Swamp, Tazar, Tazar) def Invisible (blue, Dungeon, Shahti, Shahti) 2sm4d(3) 134. Visited on turn 134. Revenge match! Thanks for the game! P.S. Guys, please stop arguing here; this thread is supposed to be for reports.
In reply to Oelm
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17 years ago
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Oelm
Oelm (red, Inferno, Pyre, Marius) def Hermit (blue, Castle, Turis, Turis) 2.2.6. 2 cm3

I scribed Inferno against Castle, it spawned one Efreet dwelling, but a lot of gold and mercury. On the first week I didn't take the dwelling, the guard was a horde of Lizardmen. At the start of the second week I attack in the last seconds with a scout hero on a Dwarf Cottage, without archers, maximum roll, darn, 4 Efreeti survived, tempo lost, now I can't take the Griffin Conservatory, I decide to go for Arch Devils, especially since I scouted their dwelling in the treasure zone. GO — Arch Devils, I want to hit on the third week, but I can't finish the turn in two days, so on 137 I only stand at the Dragon Utopia, check it, maximum roll. I wait for growth. I take the Dragon Utopia, there's a hat for level 5, I set Arch Devils. Now I get distracted by the Book of Earth, then the Earth Sphere, and then red. Finally on 212 I reach the GO and break it. The next day I capture the main castle, upgrade Angels, and now I don't rush too much, I capture all of the opponent's castles while he walks through the treasure zone. And I cut down Demons. I realize that with Orba's Forbidden spell, the game is already mine.

PB — Marius level 21 — 26-21 exp attack, defense
10 Archangels, 15 Arch Devils, 34 Greater Efreeti, 22 Pit Fiends, 26 Wyverns, 174 Greater Demons. The Demons didn't even have time to approach before the opponent's army fell.

Thanks for the game!

Yeah... Only now I found out that the opponent could have come as early as the third week, and on that week I only built Angels, and on the fourth I took the Conservatory for three Angels. At the very end I slipped into the treasure zone and took 5 Hives, three Dragon Utopias, and several Pandora's Boxes. I managed to achieve a slight advantage in total stats and hero level, but the red sphere nullified everything, and even without it it wouldn't have been better — Marius knew Berserk and was an expert in Fire Magic... In terms of troops I was heavily behind: he even had 10 Archangels, while I only had 9 :( I should have gone into that treasure zone earlier, but I spent a whole week dawdling in some underground corridor ending in a dead end with a market :(

What were the reasons for my defeat when playing Castle against Inferno? I actually thought that in the early stages Castle is easier to play than Inferno, but that's with upgrading archers, and if you don't upgrade them but try to build Cavalry in the castle, then basic archers lose to Gogs in stats — Gogs have 2-4 damage, while archers only have 2-3, though Halberdiers protect archers much better than Imps do. But Hounds in Inferno appear as early as the first week, while in Castle there might not be Griffins. In general, accumulating Demons for Inferno also gives decent results in a long game. Also, I lost on the first week because of Crusaders, who got morale boosts as if they knew Leadership instead of Turis, and struck twice at the Cavalrymen, killing both, and I had to run :( Of course, the Angels from the Conservatory were my native troops, but still I only had a level 5 external dwelling :(

Thanks for the game!

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