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Guys, I don't understand! How can the maps "Last Hope" and "War of the Worlds" be considered new?! They've been around for a long time... aren't they? I've had them for a while, they just had different English names: "Last Hope" and "War of the Worlds"...
Regarding the two new maps "Last Hope" and "War of Worlds" in patch v1.2, I want to say that they had already been unlocked via a method created by someone (I think everyone knows about it), yet here they are. And the developers said that these are new maps; from their logic, it follows that => 10 maps were unlocked using that method, and since they opened 2 in this patch, other maps will be gradually opened in subsequent patches (until all of them are open), while they, in turn, will keep talking about "newly made" maps. So, as for the new maps, it turns out we've been SCAMMED, and it will stay that way until everything is unlocked. I think the devs planned to "release" maps this way even before the game came out. It can also be concluded that there isn't a hint of a map editor coming anytime soon. We'll have to make do with what we have. After this, I don't know what word could possibly describe the devs; I'm simply speechless... :eek: :eek: :eek: :eek: :eek: :eek:
:smile19:-=[Linkin Park]THE BEST & FOREVER=-:smile19:
Модератор - это деревянная планка с прокладкой из сукна для приглушения звука пианино.[/COLOR][/B][/I][/SIZE]:smile08:
Humans? Before patch 1.2, weren't the shadows not square? Or am I just imagining things after the installation? + There used to be a special hero trail that was accessible; now it's gone. + The new camera modes are complete garbage. + Why did they add a unicorn cursor? In short, the patch is useless and seems to have even added new bugs.
Wait a minute! Furies can stay in place after an attack. Hmm, how does that work... I'll reinstall everything and take a look.... Although, never mind, I got carried away... the patch is good, they added complete descriptions.
Added 7 minutes later If you hold down Ctrl during the attack of the furies, they will stay in place. :p
After installing patch 1.2, the game became a bit "laggy," especially when:
(-) Resources are being collected, etc.
(-) Entering/exiting a castle.
(-) During battles, the skill casting speed is slightly slower than in versions 1.1 and 1.0.
and so on...
+ Some textures and lighting in the Dungeon and Necropolis castles have been fixed.
SOME ASPECTS OF THIS PATCH ARE WORSE THAN IN VERSION 1.1!
P.S. System: Radeon X850 512mb; RAM 2gb...
Is there anyone else experiencing a similar problem?