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Posts from SoY-4: Online Tournaments "Seasons of year" - "Seasons of the Year" - Autumn Season 2008

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17 years ago
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Congratulations to Pete on his well-deserved victory. In sports, it's harder to defend a trophy than to win it; I don't know how it is here (after all, there's experience with specific maps), but he mastered the entire distance – the last 2 games were a complete breeze. Well done, but don't count us out either... We'll compete again.
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17 years ago
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Pit defeated Javdet (Blue, Dungeon, Shakti, Shakti) against (Red, Castle, Valeska, Korback), 121, universal (N3).
The opponent surrendered due to the lack of prospects. It's a pity that the final didn't work out...
Thank you for the game.

Thank you to the Organizer for the organization, the Players for the games, and the Fans for their support.

I would like to play on well-tested and more balanced maps in the future. In our tournament, the components of a successful game are simple: 1. Careful reading of the rules; 2. Preliminary study of the maps; 3. Choosing a Castle and Hero for each map; 4. Thoughtful draft in accordance with the color. A player who correctly takes these four steps gains a total advantage over the opponent if the latter has not seen the map or the rules. The tournament game saves, analyzed by me, and the reports read indicate that most of the tournament participants did not have the opportunity to properly prepare for the game. There was one player who was always excellently prepared for the map (although he treated the rules rather carelessly), but he, unfortunately, withdrew from the tournament. Let's learn the theory - and we will be happy!
In reply to Pit for LM
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17 years ago
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Pit - In sake of LM
Pit - in sake of LM (blue, Dungeon, Shakti, Shakti) def Javdet (red, Castle, Valeska, Korvak), 121, universal (N3).
The opponent surrendered due to the lack of prospects. It's a pity that the final didn't work out...
Thank you for the game.

Thank you to the Organizer for the organization, the Players for the games, and the Fans for the support.

I would like to play on well-tested and more balanced maps in the future. In our tournament, the components of a successful game are simple: 1. Careful reading of the rules; 2. Preliminary study of the maps; 3. Choosing a Castle and Hero for each map; 4. Thoughtful build order according to the color. A player who correctly takes these four steps gains a total advantage over the opponent if the latter has not seen the map or the rules. The saved tournament games analyzed by me, and the read reports, show that most of the tournament participants did not have the opportunity to properly prepare for the game. There was one player who was always perfectly prepared for the map (although he treated the rules rather carelessly), but he, unfortunately, withdrew from the tournament. Let's learn the theory - and we will be happy!

+1
in one go
against Black on 115, I already gave up (it's an imbalance, it should be forbidden to take that artifact before 121), and Valya with 4 archers, the first empty barrel in the sea, and greedy chests didn't add to the morale...
I left the map on Black because of the normal reports in the League tournaments with the red color, but I am to blame for not paying attention to this nuance...

in any case, I enjoyed the tournament and we are waiting for the continuation of the feast!!!:)
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17 years ago
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2SpiriTT
2Co6oJIb:
guys, we need to finish playing – third place is also worth something!
Congratulations to Pete on his well-deserved victory.
I join in the congratulations!
Thank you to the Organizer for organizing everything, to the Players for the games, and to the Fans for their support.
actually, the tournament was conducted terribly – the maps were not properly edited, and some of the rules need to be revised...
but I promise to improve next season ;)
In the future, I would like to play on well-tested and more balanced maps.
I will create a thread now where we can choose maps for SoY 2009 – please everyone participate in the discussion!
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17 years ago
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Dear tournament participants! I suggest that you share your opinions about the maps that were used in the SoY autumn 2008 tournament, and about the maps that weren't included but that you would like to see here... Regarding the maps that were used - I'm waiting for criticism and suggestions for modernization. Regarding new maps - I'm waiting for their descriptions and the maps themselves.
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17 years ago
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Sobol is silent. I've been trying to contact him for several days. He hasn't even authorized me.

I heard that he won't be playing for 3rd place – that's the information I have.
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17 years ago
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Lana, if you post here, you'll secure 3rd place ;)
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17 years ago
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Evgeny reported yesterday in ICQ that player Sobol refused to participate. Thank you all very much for the games, and I apologize for my luck. =)
Next time, we'll refine some of the maps, and everything will be fine.
The tournament was good, but the attitude of some players, unfortunately the majority, is simply infuriating! I would like to see a more serious approach.
With great respect, SpiriTT.
In reply to ewgeniy
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17 years ago
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Finally, I found the time to write some suggestions for improving the tournament.

1) Regarding the autumn maps.

1. Me vs You
I haven't played this map myself, but after opening it in the editor and studying it theoretically, I can say the following. The map is symmetrical and should play well. However, a) the event with the gems and the special victory condition need to be disabled; b) about half of the heroes are banned, including even heroes like Valeska and Tyris, which is strange; c) it's not clear why a shield and a titan's sword are located in the corners – after killing the dragons, you can only get out with ranged damage dealers or by flying, but they are banned... It would be rational to replace the one-sided items with portals in both directions; d) the selection of banned spells is quite strange – for example, summoning elementals.

2) The Hive
A good, interesting, and symmetrical map.
Here, too, the events and the special victory condition need to be disabled. In addition, it might be necessary to ban starting as Necropolis by the rules. It is impossible to counter the Necromancers on this map.

3) Universalcom
Again, the events and the special victory condition need to be removed. In addition, something needs to be done about the dragon quest; otherwise, the blue player gets an unconditional advantage. You can either remove the artifact of wonder altogether or add serious guards to it – for example, ten level 7 monsters.
Otherwise, everything is fine here.

4) Onlystrong
Almost everything is fine here. The only thing is that I would swap the prison and the stable for the blue player (or for the red player) so that it takes the same number of days to reach the player's castles for a significant army reinforcement.

5) Battle Royale
I haven't played this map, and I didn't find any flaws in the editor.

6) Boomerang
It's a bit strange with the heroes here. Both times I played as Barbarians, Kilgor, the monster specialist, appeared. And Kairic and Gunnar are banned... Overall, the map is excellent.

7) Across the Bay
Also an excellent, symmetrical map.

8) Natural Enemies
I haven't played this one, but it looks very interesting.

9) Desert War
I haven't tested it, but it seems that almost all castles will have huge problems with wood and stone; I would put one pile of each near the mines. And also – all heroes, artifacts, and spells are allowed. I don't know if this can happen, but if the Utopia gives the Alliance of Angels as a relic, it won't be very fair.

10) Divided Loyalty
The map is not well-developed. Again, there are no bans, and the Alliance of Angels was found in a real tournament game with weak guards. In addition, the colors are not very balanced. A good player with the blue color will not be able to lose – the lands are too rich compared to the terribly blocked territory of the red player. In terms of chests, especially the free ones, the blue player is far ahead; you can pass the early game without killing anyone, while the red player will have to go through level 3 monsters, etc.

2) Regarding the new maps.

In the last season, there was Hourglass II; I played it twice and liked it very much. I would like to see it in the next tournament. There was also an interesting map called Outerlimits, but it would be impossible to play without banning Necropolis.

3) Regarding the rules.

Ideally, the organizer or judge would generate the starting save and check the resulting map for balance (more or less equivalent starting army, artifacts, the first pair of chests). But this is unlikely, so I suggest introducing restarts – for example, a mandatory restart with one stack of troops and a subjective restart at 111. Otherwise, Valeska will come with 4 archers, or Pyra will come without a ballista, and it will be difficult to play.
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17 years ago
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Autumn 2008 Season Leaderboard
Spring 2008 Season Leaderboard
Rank
NICK
RO
Games Played
Wins
1
Pit - In sake of LM
15
*
*
2
Javdet
9
*
*
3
SpiriTT
9
*
*
4
Co6oJIb
6
*
*
5
uran
9
*
*
6
Феликс
6
*
*
7-8
ewgeniy
3
*
*
7-8
Kreg Xek
3
*
*
9-10
invisible
3
*
*
9-10
StraikeR
3
*
*
11-14
Botinki
0
*
*
11-14
Денминатор
0
*
*
11-14
Stiky Fingaz
0
*
*
11-14
Germes
0
*
*
DNP
GostЬ
*
*
*
DNP
Vaselius
*
*
*
DNP
WhiteLizard
*
*
*
DNP
Empty1
*
*
*
DNP
crow
*
*
*
*
ShadowMan
BAN
*
*
In reply to ewgeniy
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17 years ago
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Due to the upcoming registration for the Spring 2009 SoY (~1.04), I ask everyone who plans to participate to share their thoughts on this matter. Thank you in advance.
In reply to ewgeniy
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17 years ago
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my unconstructive comment...
I would remove the Hive map altogether, edit it, or remove the Divided Loyalty scenario.
And instead, I would add the Pit for LM maps that were mentioned. (our champion, after all!)
Also, the Desert War map is not visually appealing.
I don't know, maybe it's a prejudice, but it seems like it can be played for a very, very long time...
I apologize for any incompetence, if present...
Sincerely...
In reply to Pit for LM
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17 years ago
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Wow! What a great topic! First of all, if you're playing on version 3.2, you need to open each map in the editor and set the game version to "SOD" (Shadow of Death). This automatically bans super-collections and other nonsense. Just in case, I've attached a file with my vision of good maps from the past. :)
Most of the maps from "The Succession Wars" are playable at 100%, except for "Divided" and "Challenge."
Also, in all castles, the possible spells usually have "Death Gaze," "Fly," and "Armageddon" disabled (the latter, in my opinion, is a mistake). I'd love to reminisce about "DL," "HG3," "BM," and "DW"...
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In reply to ewgeniy
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17 years ago
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KobRa_RR, thank you so much for the maps; some of them will definitely be featured at the autumn SoY tournament.
I've edited the maps for the autumn event; 9 out of 10 will be included in this SoY (I think I'll remove the battle royale map), and the 10th map will be Seven Lakes Britvychki, but only after we finish working on it.
More details about the 10th map can be found here.
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