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Posts from Let’s come up with a monster.Auto-translated
Well, just say that a unit like Death is actually quite good... :)
Firstly, angels are already hated by demons there; secondly, it's not very good – for 3 heroes, only "In the Wake of Gods" could possibly come out now, but I don't play it and don't discuss it – it's better to consult with Saruman or fans of the third game. And there are a lot of abilities!
As an alternative, the "Undead" creature – a spectral being consisting of a dark mantle – casts a curse, instills fear, and is considered undead. However, its hatred for angels is irrelevant.
I propose the Demiourg unit – there is only one on the map, and it can only be recruited in one dwelling. After purchasing the Demiourg, the dwelling disappears. It's like a unit-god. Energy – 120,000 XP, Attack Power – from 12,700 to 38,000, Mana – infinite, like a phoenix, with 2 resurrections. Immune to Light and Darkness magic. To recruit, it costs 500,000 gold and 500 of each type of resource, plus the Tear of Ash. It looks like a Titan. After the Demiourg is defeated, it reappears in the dwelling, which also reappears. It is infinite.
Maiden on a Pegasus - an elven demigoddess health 120, damage 20-32, attack 24, defense 22 speed 9, initiative 16, price - 2000 Immune to magic, flight. It could also be made so that when she stands next to a mage, he cannot cast spells.
Incubus - a dark spirit capable of paralyzing an enemy with a scream, fast speed (6-7).
Charioteer - level 7, archer, mechanism, no penalty when close, high speed (7-8), but average initiative (8-10).
Nomad - horse archer - marauder
Added 4 minutes ago The charioteer has about 150 health.
Added 1 minute ago Not Undead, but Angel of Death.
Added 4 minutes ago Angel of Death - a red version of the Herald, only with wings and level 7. It has the ability to inflict a deadly blow and poisons everyone around it.
Стрелы истинного рейнджера не знают промаха и разят ненавистных врагов королевства...:smile13:
I suggest a Monster called "Witcher" – an ancient, gray-haired creature resembling a buzzard. He carries a gnarled, wooden staff and wears a cloak made of animal skins (bear skins). His ability, "Master of Beasts," allows him to summon wolves that he controls. In other words, he steps aside and becomes a statue while the player controls the summoned wolves. What do you think?
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра. Клан "Вершители Асхана" - "Masters of Ashan"
So, I suggest using a bear instead of a wolf, although either option is possible. But overall, it's an interesting ability, and wolves are just one example.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра. Клан "Вершители Асхана" - "Masters of Ashan"
So, you're suggesting... you yourself wrote about summoning wolves... We need to create models for bears, but skills... that's easier, especially since I ABSOLUTELY don't like the ability of alt-druids... It would be better if they could actually summon someone... Do you agree?
I also don't like their abilities, but I don't want summoning to be a Druid ability; let them throw lightning bolts or summon wasps instead. This is an idea for something new. If you're interested, I'll post the full idea in a couple of days!
Added 14 minutes later
And also, the Angel of Death – that's a really cool idea! Only in literature, he looks like a skeleton with wings, and his weapon is a scythe!
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра. Клан "Вершители Асхана" - "Masters of Ashan"
So, let's continue. I'm not particularly good with lore, so please don't judge too harshly. In the ancient forests, there live powerful sorcerers, wise elders who try to understand the secrets of nature, and they have partially mastered them. For example, with the help of their powers, they summon wolves (or whoever else) into battle to protect the forests from enemies. When summoning, they lose control over themselves and cannot move, attack, etc., because they are controlling the wolves. The ratio could be 1/4. Stat-wise, they are approximately like druids, only they cannot shoot. Although these old forest dwellers look amusing, they can hit you hard on the back with their oak staff, and it will hurt. What do you think?:smile42:
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра. Клан "Вершители Асхана" - "Masters of Ashan"
:smile01: Okay... but a Witcher would be better than a Warlock. :smile38:
And regarding the Angel of Death... we really should suggest it to the modders; I already wrote about this unit in this thread. Now I'll describe it fully.
Visually, it would be like the Herald of Death, but in different colors... a red body and a fiery scythe. It would have black wings on its back.
Level 7 of the Unknown town. Angel of Death Health 188 Damage 28-88 Attack 30 Defense 28 Speed 8 Initiative 16 Special Abilities Undead. Flight. Aura of Doom - poisons everything around it with plague. Deadly Strike. Cleaving Strike - hits everyone in front of it. Magical Strike. Enemy has no resistance. Price 5888 Growth +1/Dwelling - Haven of Death
The number 8 is the number of death, which is why Askh has eight heads.
We could also add a Forest King - for the Elves, a Magic Dragon - for the Mages, Moloch - for the Demons, a Monster - for the Orcs, and many others.
However, the Angel of Death is still the most worthwhile.:smile08:
Стрелы истинного рейнджера не знают промаха и разят ненавистных врагов королевства...:smile13:
Exactly, like the fallen angels... But that would create an imbalance... and there are already many unique features...
Now, also: Visually, a mix of a cyclops (but with two eyes) and an Ent, like Gargantua from the fourth game.
Level 7 of the town is unknown. Forest King Health 250 Damage 50-77 Attack 25 Defense 40 Speed 4 Initiative 10 Abilities: Large creature. Elemental. Protects allies. Immune to Earth magic. Symbiosis. Area attack. Stun attack. Vulnerable to fire. Regeneration on grass. Cost 6000 Growth +1/Dwelling - Ancient Forest
In general, it attacks like a wild cyclops, stunning enemies and protecting allies from ranged attacks.
Стрелы истинного рейнджера не знают промаха и разят ненавистных врагов королевства...:smile13: