Posts from We are offered to play a match.
Don't judge by the 2-3 people actively promoting TE, especially since they aren't usually the ones defending Bay's game strength; Vika and same old guy prefer playing with the organization of the process or the object of the game (i.e., Heroes).
For example, lately I've been making units via Shift very often, it also turns out to be fast; sometimes you just don't need everything, for instance only 3-4 are needed, transferring artifacts and Armies REALLY saves time.
So guys, don't stress, let's play on SoD, I've already played one game and am leading 1-0. You can play TE at least to broaden your horizons and gain new skills.
People here are asking about approximate odds for different matchups. If it's appropriate, I'll write them down. If not, just delete it.
In the format: odds for the first round and odds for the second round.
1. Nagan-4_______ - Roland from Gilead. SoD version. 2.4-1.50
2. Uran__________ - Stinger._____ SoD version. Live (1-0) 1.95-1.80
3. Mizrael________ - AlexTheGreat. SoD version. 4.5-1.17
4. Pit-In sake of LM - Samurai._____ TE-lite version. 1.7-2.1
5. Invisible_______ - Mike_Spb.___ Version - TE. 3.8-1.22
6. Scorp_________ - KobRa_Spb.__ SoD version. 2.75-1.40
7. Alex R_________ - Paladin._____ SoD version. 3.1-1.30
8. Decontaminator - DC_Vasya.___ SoD version. 5.5-1.10
9. Dudge_________ - Napalm._____ SoD version. 3.1-1.30
10. Dubrovin Pavel - Markon._____ TE-lite version. 3.4-1.27
For the entire match:
Bai-HW P1-1.10 X-12.0 P2-9.0
I'm amazed at how well the odds are chosen, it's as if a bookmaker's office is open here :D
So guys, don't sweat it, we'll play on SoD; I've already played one game and I'm leading 1-0,
Players need to notify the organizers about the results somehow. If not a full report (but how can you do without one?), then at least the result, color, and which castles. According to my information, the score in the match between World and Bay is 1-1.
Uran def Stinger
DC Vasya def Деконтаминатор.
The match is played to two wins, so the score is currently 0-0.
Here are the saves from our first game.
The Samurai has a great setup – he built Lizards and has 3 native Bog Men with 5 Snakes.
I would have upgraded 60+ Centaurs for the Elves on turn 111 – IMO, they are better than 10 Elves, and the Scouts would be flying around the map. ;)
And the Samurai didn't mark the Basilisk lair for some reason, even though he could have.
But these are minor details. The main thing is – victory!
We just played our first game with Markon.
The following situation occurred:
....
However, I noticed that Flight and Leap are missing from the Book of Air.
I have saves, but I can't send them via ICQ.
I just loaded my save, checked - Flight and Leap are present, if Markon hasn't looked at the map yet, I'm ready to continue.
I had something similar happen to me; I didn't understand the cause of the event, but after restarting, everything was restored. And at the same time, all spells that are cast on the "large" map disappear, TP, Flight, DD... But this is a very rare bug; it happened to me with a frequency of once every 3 years.
Well, he's quite the comedian, I must say.
Stinger wrote that he didn't make saves for every turn – that's strange for such a player.
Here's a link to an autosave tool:
http://www.heroesportal.net/file.php?file=/files/information/2/rolautosaver.rar
It works with any version, even Heroes of Might and Magic II :)
P.S. Although I know there's a similar tool on Bay.
P.P.S. Some Bay users don't know that there's an animation speed booster in the Conflux of Souls – if the units move slowly in battle, ask for the Cranim.txt file and put it in the Data folder.
What's so strange about making saves manually and not having time to save a couple of turns?
You know, I'm not such a staunch supporter of new features, which is what you seem to think all Bay users are.
I also play Heroes of Might and Magic I, by the way – it's a habit.