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Posts from Dark Elves vs. Mages.

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How and what should Dark Elves develop to counter Mages, if the Mage hero is either Orak or Razazak?
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Ideally, you should focus on developing more combat skills, such as attack. As for magic, summoning might be a better choice than chaos, as chaos could affect your own troops. You could also choose a hero with leadership skills, as that's also a useful trait.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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You still need to get Chaos, because it has Magic Drain and Mana Burst... and Pyrokinesis, and I've never seen Fireballs being reflected... Take Counterspell (you'll be leveling up Sorcery anyway)... Attack defense... And make sure those brown crates don't get mixed in with your troops)).
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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don't forget that if there's a smart and thoughtful player against you, they will figure everything out, but I would advise you to focus on resistance, because if it's an Oracle, it will overwhelm you :) and the artifacts are good, and the hero is Leothan.
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Mass spells don't have a reflection effect. But you still need to acquire that same Fireball. What's the point of taking a counterspell? Then you won't be able to use Chaos magic. You should focus on one thing.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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The Elven Enclave doesn't have the opportunity to abuse counterspells due to their limited knowledge. (I'm not considering exceptional cases where the magic fountain is visited before the battle, etc.) And is it even worth it? In battle, it would be very useful to use the speed magic spell from the attack branch on the first turn, which would give the Elven Enclave troops an even greater advantage. But IMHO, Chaos shouldn't be forgotten either. However, only area-of-effect spells can be used. There might be problems with them, but a spell of that kind will definitely be available at level 3.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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Hello everyone.
In principle, I use two options.

1.

Basic Invincible - Ritual
Expert Attack - Battle Fury + Haste + (Morale Damage Increase)
Advanced Leadership - Rally + Haste Aura
Expert Summoning Magic - Master Summoner + Elemental Balance
Basic Education - Arcane Vision
Advanced Logistics - Scouting + Keen Mind

2.
Basic Invincible - Ritual
Expert Attack - Battle Fury + Tactics + (Morale Damage Increase)
Advanced Leadership - Rally + Haste Aura
Expert Summoning Magic - Master Summoner + Elemental Balance
Advanced Education
Expert Luck - Magic Resistance

In both cases, Boots of Speed and artifacts for luck, attack, defense, and morale are welcome.

I choose Sorghall as the main hero.

Almost forgot. This is a build designed for a mid-game, around weeks 5-7, and a hero level of 19-22.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
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Well, in my opinion, against mages, magic is the best counter. I remember even in some cartoon (I don't remember which one), I constantly heard the phrase "Only magic can defeat magic," and honestly, I agree with this statement. Therefore, against mages, I always train the following skills: "Chaos magic," "Dark magic," "Summoning magic," "Luck," and "Battle machines."
Графомания путешественника
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Against mages, never take Storm Lord due to the Magic Mirror.
I wouldn't take Counterspell, as its upgrade requires intensive development of spellcasting, and if you cast Counterspell, spellcasting doesn't work (the hero doesn't advance on the scale), meaning the enemy hero gets to move more often, especially Ora. Moreover, a Warlock's turn is much more dangerous than a Mage's turn.
Mages have weak defense, while Warlocks have high attack – so you need to quickly move everyone forward, teleport Hydras whenever possible, and fight. It's desirable to upgrade Leadership and Luck.
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And what about Chaos? Well, if you're planning a long game, summoning isn't necessary.
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


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I usually try to focus on attack. It's more practical. Although, under certain circumstances, magic might look just as good, or even better. It also depends on the mage hero.
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In my opinion, it's better to upgrade against mages. Summoning, Attack, and Leadership are the most optimal choices. The crystal deals damage even to golems (and with such powerful magic, it will deal considerable damage), and Attack and Leadership will strengthen the army!
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
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In magical factions, leadership not only strengthens the army but also, due to empathy, allows the hero to act much more frequently. Moreover, a mage with empathy will be more powerful than a Sorceress with the same empathy. His units also have high morale, and he has much more mana. That's why the leadership chance is only 2%. Just avoid encountering a Necromancer with the "Cure" spell.
In reply to Boris K
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Boris K;202842
For magical factions, leadership not only strengthens the army but also, due to empathy, allows the hero to act much more frequently. Moreover, a mage with empathy will be stronger than a Sorceress with the same empathy. He also has units with morale and much more mana. That's why the leadership chance is only 2%. Just avoid encountering a Necromancer with Creature Attack (CA).
Plus, a mage can apply artifacts to creatures that increase initiative and morale:smile10:
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Plus, a mage can cast spells on creatures to increase their initiative and morale.
That's exactly what I do, if I manage to gain their sympathy.

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