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Posts from Heroes of Might & Magic III: Horn of the Abyss

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In reply to kcfgogbfalgfl
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Firstly, you can't write several posts in a row to one person.
Secondly, no one deleted anything. The forum was moved to another server, and all messages written during this period were simply not saved.
Ah, I understand now why a couple of my posts disappeared:).
P.S.: The picture is lovely, I'm really looking forward to the game:p.
Графомания путешественника
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Why can't you create a monster that attacks three cells? They made the Dread Lich that attacks six cells, and now you're invincible. You could make a super catapult that attacks three cells, or something like that...
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
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Why can't you create a monster that occupies three cells? They made Dread Lich, which occupies 6 cells, and then you become invincible. You could create a super catapult that occupies three cells or something like that...
1. What is the purpose of it? (I mean, a monster that occupies three cells).
2. This would deviate from the original Heroes of Might and Magic III.
3. It wouldn't be able to stand at the top or bottom of the castle.

6 Dread Liches and you're invincible? I've never heard of that. Moreover, Azure Dragons are stronger than Dread Liches.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
In reply to kcfgogbfalgfl
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Implementing a monster that occupies three cells is possible, but is it necessary? Firstly, there is an obvious problem with sieges in castles. Secondly, the battlefields in Heroes 3 are not large enough for a stack of three hexes to look good on them. However, despite this, it is possible that in the Fortress town (which will most likely be developed in our expansion pack and released in version 4.0 or later), there will be a celestial chariot that occupies three cells (it is physically impossible to fit it into two).
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Or maybe we could make a Super Hydra that occupies five squares? (Just kidding):D Professor, I don't know if this has been asked before (if it has, I apologize): will the old units remain unchanged (in terms of characteristics)? Or will there be balancing adjustments? And also, approximately how large will the add-on be in terms of file size?
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
In reply to kcfgogbfalgfl
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Associate Professor, I don't know if this has been asked here before (if it has, I apologize): will the old units remain unchanged (in terms of characteristics)? Or will there be balancing?
We will only be balancing the Conflux (unless you consider the fact that the Hobbits will move to the Tower as an alternative).

And approximately how much will the add-on weigh?
The first version will be approximately 150-200 MB. There will also be a complete version - together with the base game (SoD) - it will be approximately the size of a CD.
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It's a pity that the message wasn't saved... And I'll repeat:
To Docent: new spells were mentioned earlier... Could you provide more details? What will it look like? New schools? Or will you be creating them from scratch?)
In reply to Ogion Stranniy
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The first version will be approximately 150-200 MB. There will also be a complete version - together with the base game (Shades of Darkness) - it will be about the size of a CD.
Great! :p. We just need to wait.
We will only be balancing the Conflux (if we don't count the fact that the Hobbits will move to the Tower as an alternative).
And what exactly will be changed in them, if it's not a secret?
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In reply to Ogion Stranniy
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Ogion Stranniy;201644
It's a pity that the message wasn't saved... And I'll repeat:
To Docent: new spells were mentioned earlier... Could you provide more details? What will it look like? New schools?
new spells will be added to the existing schools, in equal numbers.
Ah, what exactly will change in them, if it's not a secret?
in the Conflux or the Hive?:)
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Will old bugs from the SoD era be fixed, such as increased damage dealt by city towers to a unit affected by the "Air Shield" spell, capturing blocked cities using the "Fly" spell, and others? Also, there are some issues related to the unicorn aura. Some believe that it doesn't work for upgraded unicorns.
It would be interesting to see the implementation of unused animations for old creatures (Hex-Attack).
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It would be interesting to see the implementation of unused animations for old creatures (Hex-Attack).
Exactly, this has been discussed for a long time – even before the team was organized and the idea for the add-on was conceived, there were plans to release a mod using everything that the developers "forgot" in the unit animations.

Will old bugs from the time of SoD be fixed?
They will be.
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Hello everyone! I found some interesting music for the game – it’s called “Battles of the Past” by Blackmores Night. It’s very energetic and heroic:smile09:. Maybe it could be useful in the game – for example, on the battlefield or somewhere else... Anyway, it’s great – listen to it yourself: here!:smile02: (I couldn’t upload it to Heroes, there’s a loading error). P.S. This is just a snippet.

За всем следят машины благодати и любви.
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Nah, seriously, if I could add music to Heroes, I'd definitely include Nightwish! But this music really captures the heroic theme – it's written by the Renaissance group "Blackmores Night"!
P.S. – Heroes + NW = :eek: :eek: :eek: Shocking!!1

За всем следят машины благодати и любви.
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Here is a thread on df2 where I posted the script and its description. http://forum.df2.ru/index.php?showtopic=9453 The script allows you to use any number of soundtracks simultaneously for each town, terrain, etc. They change randomly, I think, every day. Although, it's not difficult to change this.

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