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Should I leave the Diamond template for Round 6, or not?
26 voters
Single choice Public votes Closed 2008-10-30
This poll is closed.
Leave
38.5% 10 votes
Play using the Shield template
50% 13 votes
Another template
11.5% 3 votes
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All players are urged to vote on the 6th round. The poll is located at the top of the page.
Да будет свет во всём мире !!!
клан-"Homo homini"
In reply to Primus
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Death) Not quite, though)
On a very large map without an underground, in contrast to a large map without it:
1. Instead of a pair of relics in adjacent locations, there will be a pair of major artifacts.
2. It will generate artifacts in the treasury.
3. The monsters will be a little weaker. They were also weakened for the hero in 3.1 by Moz. But it is still quite possible to lose, even now) Jumping into the unknown and creeps will help)
4. They will stand there a little less often, but not so much that you can't fight them for a day, for example. Right now, I set it to 3 turns, which is quite normal in terms of frequency. In my opinion, it's insignificant.
5. Because of points 3 and 4, experience will be gained more slowly, and the first encounter will happen, for example, not on level 21, but on level 18.

And I agree that it's better without the hero, but we couldn't push through this decision before the tournament. So, it's a matter of agreement... In my opinion, the most significant difference will be a greater shortage of resources?)

Regarding the voting. How will people vote without knowing what it's about?) In short:
1. Diamond template. A template with a confusing system of passages, where it's unclear which one leads where. The smallest, fastest template. You can realistically visit on the 2nd week, but you can also get lost and "drag it out" until the 4th.
2. Shield template. The largest template in terms of size and number of zones. But... there is a Gate of the Underworld (GO). Accordingly, as with the Labyrinth, you can speed up the game through the GO. If not through it, the game can be very long, but... who's stopping you? Another feature is that there are no mines at the start. Wood and ore are in one of the neighboring locations, and you still have to guess which one.
3. And what other template is there?) There isn't another one yet, right? Unless we repeat one.
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I think "Diamond" should be removed; I don't like when visitors arrive too quickly. You can either play the standard shield build or repeat the same strategy. I, for example, really like the "Maze" and "Smile" templates.
Клан "Хранители Небесных Врат"

████████████████████████ - сотри защитный слой и узнай подпись.
In reply to denden
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denden;200822
Death) Not quite, though.
On a very large map without an underground, in contrast to a large map with one:
1. Instead of a pair of relics in adjacent locations, there will be a pair of major artifacts.
2. It will generate artifacts in the treasure room.
3. The monsters will be slightly weaker. They were also weakened on the hero in version 3.1, it seems. But it's still quite possible to lose, even now. Blind jumps and creeps come to the rescue.
4. They will appear a little less often, but not so much that you can't fight them for a day, for example. Right now, I've set it to 3 turns, which is a good frequency. In my opinion, it's insignificant.
5. Because of points 3 and 4, experience will be gained more slowly, and the first encounter will happen, for example, not on level 21, but on level 18.

And I agree that it's better without the hero, but we couldn't get that approved before the tournament. So, it's a compromise... In my opinion, the most significant difference will be a greater shortage of resources?

Regarding the voting. How will people vote without knowing what it's about? In short:
1. Diamond template. A template with a confusing system of passages, where it's unclear which path leads where. The smallest, fastest template. You can realistically visit on the 2nd week, but you can also get lost and "drag it out" until the 4th week.
2. Shield template. The largest template in terms of size and number of zones. But... there is a Gate of Oblivion (GO). Accordingly, as with the Labyrinth, you can speed up the game through the GO. If not through it, the game can be very long, but... who's stopping you? Another feature is the lack of mines at the start. Wood and ore are in one of the neighboring locations, and you still have to guess which one.
3. And what other template is there? There doesn't seem to be another one yet, so it would just be a repeat.
I'm playing on the Sun map (very large, without an underground) again, and I seem to be getting used to the lack of monsters. The main thing is to get to the gold zone early, and then there will be someone to fight. Regarding the template for the 6th round, I'm naturally in favor of the Shield template.
In reply to Smerti_PO
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I would personally prefer to play on the popular "Spider" map. But with repeats, we'll never arrive at a single template, so I'm against it, and definitely not a diamond map, where the whole game depends on luck.

Regarding the size of the current tournament - didn't Den try a medium-sized map with a dungeon? If we don't take into account possible regenerations, isn't this still the best option in terms of neutrals and artifacts? There are also towers; without a dungeon, the entire map will be visible, and there will be few zones.
In reply to HeatEx
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HeatEx;200834
I would personally prefer to play on the popular spider map. But with repeats, we'll never arrive at a single template, so I'm against it, and definitely not a diamond map, where the whole game depends on luck.

Regarding the size of the current tournament - didn't Den try a medium-sized map with a dungeon? If we don't take into account possible regenerations, isn't this still the best option in terms of neutrals and artifacts? There are also towers; without a dungeon, the entire map will be visible, and there will be few zones.
Yes, a medium-sized map with a dungeon is the optimal option if there is time for regenerations.
In reply to denden
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Thank you very much, denden, for explaining the Shield and Diamond map templates.:smile20: I didn't have enough time to write it myself. And you made my job easier.:) Respect to you!;)
denden;200822
1. Diamond template. A template with a confusing system of paths, it's unclear which one leads where. The smallest, fastest template. You can realistically visit on the 2nd week, but you can also get lost and "drag it out" until the 4th.
I completely agree!
denden;200822
2. Shield template. The largest template in terms of size and number of zones. But...there is a Gate of the Elements. Accordingly, as with the Labyrinth, you can speed up the game through the Gate of the Elements. If not through it, then the game can be very long, but...who's stopping you? Another feature is that there are no mines in the starting zone. Wood and ore are in one of the neighboring zones, and you still have to guess which one.
There are 4 exits from the starting zone. The first is the Gate of the Elements, the second leads to a zone with three teleporters, the third is a mine with wood and ore, and the fourth is a resource zone. The first two are guarded by a decent army, either a mixed one or creatures of level 7. The other two are weak, but there may be a trick in the form of many ghosts, and behind them a squad of many archmages. You'll have to guess which of the two portals leads where. But, in my opinion, I think this is interesting and adds a twist to the game!
denden;200822
3. And what other template is there?) There aren't any others yet, right?) Only repeating them.
We will choose from the seven remaining ones - Chaos, Smile, Labyrinth, Letos, Spider, Sun, M3.
Да будет свет во всём мире !!!
клан-"Homo homini"
In reply to Primus
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:eek:

Logically, if the tournament is only for pre-made maps, then only Fortress remains, but on the other hand, if the tournament isn't for pre-made maps, are there no other maps?! :smile30:
In reply to KillAndAction
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I voted for Shield because I don't like rush maps!

I have a suggestion (since the templates are not fully developed, this is how it turns out) to select 4 of the most popular templates - let everyone suggest their options, and run 5-8 rounds on them! I think the essence of the game won't change, but the arguments will subside (hopefully) and, most importantly, everyone will be satisfied!:)
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Before voting, please take a look at what these templates are.
Based on my experience, I can say that the "Shield" template is complex; I wouldn't recommend voting for it if you haven't practiced with templates much.
Regarding the "Diamond" template, I can add that I play it well; usually, I reach the final stage in 2-3 weeks, but I don't enjoy the template itself – it doesn't provide a satisfying gaming experience.

Those who have played against me on the "Diamond" map know how unpleasant it is when my hero runs out of a portal with full movement and captures a castle.

I would suggest letting a judge choose the template. I think that would be fair, and we could remove both "Shield" and "Diamond" from the list.

Who is in favor of letting a judge (chosen by lottery) select the template for round 6?
In reply to Vip.rus
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Vip.rus;200872
I have a suggestion (since the templates haven't been fully finalized, this is what happens): let's select 4 of the most popular templates – let everyone suggest their options, and run 5-8 rounds on them! I think the essence of the game won't change, but the arguments will subside (hopefully), and most importantly, everyone will be satisfied! :)
I doubt that each participant in the tournament has played on all the templates even once. And the templates are actually well-developed, and more than one tournament has been played on them in the league. Almost all of them are interesting; each has its own unique feature, even the Diamond one. It's just that everyone has different tastes – some people like long games, while others prefer rush strategies.
I think that this tournament should be played on all the templates, and in the future, we can vote to select the most popular ones.
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:eek:

I think that 10-15 percent of the participants in this tournament have definitely played, and not just once, on each of the existing templates, including Kolobokk, Smerti_PO, and myself...

Shield is, of course, a good template, but ultimately the judges should decide, based on the opinions of the tournament participants...
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And some didn't even play on templates at all. I believe that any changes to the rules, regulations, etc., after the tournament has started are unacceptable. Therefore, I agree with this statement:
Smerti_PO;200879
I think this tournament should be held on all templates, and in the future, we can vote to select the most popular ones.
In reply to Vip.rus
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Vip.rus;200872
I voted for "Fortress" because I don't like rush maps!
I support this statement - I voted for "Fortress"!
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Dear participants of the "Best of the Best" tournament, three options have been selected for voting: 1 - Diamond template, 2 - Shield template, 3 - another template. Please vote and leave your comments regarding your choice!!! We greatly appreciate ALL comments and suggestions, but this is not a discussion about the UPCOMING tournament, but rather a vote on a specific point in this one. No changes will be made to the rules and procedure of the tournament; the tournament structure has been determined!!!
"Шанс есть всегда, но не везде." ;)

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