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All players are urged to vote on the 6th round. The poll is located at the top of the page.
Да будет свет во всём мире !!!
клан-"Homo homini"
клан-"Homo homini"
New here? I'm Roha — want a quick tour?
Death) Not quite, though.
On a very large map without an underground, in contrast to a large map with one:
1. Instead of a pair of relics in adjacent locations, there will be a pair of major artifacts.
2. It will generate artifacts in the treasure room.
3. The monsters will be slightly weaker. They were also weakened on the hero in version 3.1, it seems. But it's still quite possible to lose, even now. Blind jumps and creeps come to the rescue.
4. They will appear a little less often, but not so much that you can't fight them for a day, for example. Right now, I've set it to 3 turns, which is a good frequency. In my opinion, it's insignificant.
5. Because of points 3 and 4, experience will be gained more slowly, and the first encounter will happen, for example, not on level 21, but on level 18.
And I agree that it's better without the hero, but we couldn't get that approved before the tournament. So, it's a compromise... In my opinion, the most significant difference will be a greater shortage of resources?
Regarding the voting. How will people vote without knowing what it's about? In short:
1. Diamond template. A template with a confusing system of passages, where it's unclear which path leads where. The smallest, fastest template. You can realistically visit on the 2nd week, but you can also get lost and "drag it out" until the 4th week.
2. Shield template. The largest template in terms of size and number of zones. But... there is a Gate of Oblivion (GO). Accordingly, as with the Labyrinth, you can speed up the game through the GO. If not through it, the game can be very long, but... who's stopping you? Another feature is the lack of mines at the start. Wood and ore are in one of the neighboring locations, and you still have to guess which one.
3. And what other template is there? There doesn't seem to be another one yet, so it would just be a repeat.
I would personally prefer to play on the popular spider map. But with repeats, we'll never arrive at a single template, so I'm against it, and definitely not a diamond map, where the whole game depends on luck.
Regarding the size of the current tournament - didn't Den try a medium-sized map with a dungeon? If we don't take into account possible regenerations, isn't this still the best option in terms of neutrals and artifacts? There are also towers; without a dungeon, the entire map will be visible, and there will be few zones.
1. Diamond template. A template with a confusing system of paths, it's unclear which one leads where. The smallest, fastest template. You can realistically visit on the 2nd week, but you can also get lost and "drag it out" until the 4th.
2. Shield template. The largest template in terms of size and number of zones. But...there is a Gate of the Elements. Accordingly, as with the Labyrinth, you can speed up the game through the Gate of the Elements. If not through it, then the game can be very long, but...who's stopping you? Another feature is that there are no mines in the starting zone. Wood and ore are in one of the neighboring zones, and you still have to guess which one.
3. And what other template is there?) There aren't any others yet, right?) Only repeating them.
I have a suggestion (since the templates haven't been fully finalized, this is what happens): let's select 4 of the most popular templates – let everyone suggest their options, and run 5-8 rounds on them! I think the essence of the game won't change, but the arguments will subside (hopefully), and most importantly, everyone will be satisfied! :)
I think this tournament should be held on all templates, and in the future, we can vote to select the most popular ones.
I voted for "Fortress" because I don't like rush maps!