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Posts from Walkthrough for the "Tribes of the East" expansion.

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In reply to АкустикА
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AcoustiKA;192239
Hello, my friends!! HELP!!! I can't summon the ship (second mission)... I found the spot, I went into the water... but I don't have the "Summon Ship" spell and I don't have the amulet... where can I get it?!?!? :smile05:
It's bad that all the missions are piled together here :mad: (this is for the forum admins).
The fact that there's no amulet is also bad, but it can be fixed -
you'll have to start the mission again. In the second town (not at the bottom of the map, but in the middle), you need to build an amulet shop and buy it... :smile20:
Don't delay with this, or you'll run into pirates, or a "blue" creature will jump out of the portal;
I defeated it on the third try, but with losses:(
Then it's hard to fight the pirate-necromancer on the island - I had an "Poisoner" - he immediately infected my units with "plague" - there were losses:smile35:
The main thing, in my opinion, is to develop "Wrath of the Horde" - with a good hero level, the spell doesn't cost mana, or it costs very little...
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Well, if anyone finds it helpful, here's how I leveled up Arantir with Ornella.
These screenshots were taken in the last Necromancer mission, but you can level up the heroes to unlock special abilities as early as the 3rd campaign. The key is to proceed in order, using the hero's skill wheel (the file is located in FanDocuments in the game folder and is called - Skillwheel.exe).
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I personally only used “Cry of Horror” for Arantir in the fifth mission when I had a full set of “Necromancer’s Robes.” Although elemental magic, summoning magic, and education are a good choice for a necromancer. But I prefer fire warriors to banishment, and in elemental magic, I like to take mind control. And in general, I don’t like using “Cry of Horror” without the Necromancer’s Robes. In my opinion, it’s better to start developing logistics from the beginning, because the maps in the campaign are large, and without logistics, it takes a long time and is tedious to complete. :( ;)
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Patch 3.1 fixes a bug in the 5th mission for the Orcs. Now, Shahidiyah can be stormed even after the enemy hero's auxiliary unit flees the battlefield.
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the campaign for Arantir is very easy... I've completed 3 missions so far... in each one, I expected a trick... but there wasn't anything like that... I killed everyone quickly and smoothly... it's boring.
Heroes of War and Money

In reply to Evg2001
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Evg2001;196649
The campaign for Arantir is very easy... I've completed 3 missions so far... in each one, I expected a trick... but there was nothing like that... I killed everyone quickly and smoothly... it's boring.
I barely made it through the first mission with the hero. And then, the further I went, the easier it became. Only in the 4th mission is there a town that isn't necessary to capture. When I approached it, a message appeared saying that I would be wiped out there. There were 460 cyclops. I even wanted to post a video of this battle in the corresponding thread. But in the morning, I watched this video with a clear head and felt embarrassed because I made several very stupid mistakes there.
In reply to Boris K
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Hello, my friends! HELP!!! I can't summon the ship (second mission)... I found the location, I went into the water... but I don't have the "Summon Ship" spell and I don't have the amulet... where can I get them?!?!?
I had the exact same problem, and I only found one solution: I bought the licensed "Tribes of the East" disk, or rather, I just bought the "Heroes Gold Collection". With pirated versions, it seems impossible to complete this mission, unless it's a professional pirated version copied from a licensed copy.
Sincerely yours, Mutare Drake.
Графомания путешественника
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In version 3.1, I not only summoned a ship for my hero but also built two more. One hero, with high luck, collected everything floating in the sea. The other hero delivered completely unnecessary reinforcements to Kujin. She would have defeated both heroes even without them. In 3.1, the turquoise hero didn't come to Kujin at the beginning of the mission. He stayed on the island and wanted to steal a ship.
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And still, I can't get it to work; I try to sail to the turquoise one. This shaman can summon a ship, but the ship, damn it, won't sail! And the shipyard doesn't want to build ships, claiming there aren't enough people and no one to build them. But I have a huge army... What the heck is going on???

Added after 10 minutes
Oh, by the way, people! I've already completed the Necromancer mission where you collect a complex amulet, but after collecting all the components, I couldn't combine them. How was I supposed to do it? I tried in the city and on the outskirts, with all the heroes, and nothing works.
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Ksюн, could another hero have been on the ship? You can only summon a free ship. I completed this mission with a Warrior in version 3.0 and with a Hero in version 3.1. In both cases, the ship was summoned, and the shipyard worked properly.

General advice for all unclear quests: click on it with the mouse - a detailed description of what needs to be done will appear on the right side of the screen. If it's the first mission, you need to go to the place where the key is made from two halves.
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The most frustrating thing is that the mistake was so minor (I didn't go deep enough into the water, which is why the ship wasn't summoned. I replayed it this morning, and it worked perfectly). But overall, the missions are quite easy; I'm completing them effortlessly.
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Ksyun, don't worry, it's a fairly common mistake.
I remember, I also shouted "help!", and Boris K corrected me!
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Tested in version 3.1; the bug from version 3.0 in the 5th mission for Gotay still exists – if you allow a supporting hero from Shahibad to escape the battlefield, Shahibad becomes impossible to capture. During the test, everything worked perfectly – the hero escaped, and Gotay launched an attack. Of course, he was defeated there.

Confident that the bug was gone, I reloaded and started capturing other cities and leveling up Gotay. When he returned, leveled up, with a large army, the bug reappeared. Shahibad becomes impossible to attack after the supporting enemy escapes. Unfortunately, none of the numerous shops had manacles. I had to reload again and go for a city exchange. When Gotay went behind the bridge, the enemy ran to capture the nearest city. Gotay returned and captured Shahibad.
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Tested in version 3.1; the bug from version 3.0 in the 5th mission for Gotay still exists – if you allow a supporting hero from Shahibad to escape the battlefield, Shahibad becomes impossible to capture. During the test, everything worked perfectly – the hero escaped, and Gotay launched an attack. Of course, he was defeated there.

Confident that the bug was gone, I reloaded and started capturing other cities and leveling up Gotay. When he returned, leveled up, with a large army, the bug reappeared. Shahibad becomes impossible to attack after the supporting enemy escapes. Unfortunately, none of the numerous shops had manacles. I had to reload again and go for a city exchange. When Gotay went behind the bridge, the enemy ran to capture the nearest city. Gotay returned and captured Shahibad.
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Guys!!! I'm stuck in the Ashan's Will campaign. In the mission "Sad Expedition" (mission 2), I can't find the red tent. In the dungeon at the bottom right, they won't let me in – they say I need a key!
Where can I find it!!!!:smile35:

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