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I don't know about you, but in the Guild of Mages, I got the "Ship" spell (given the plot, the probability of this spell appearing is high). Then the tactic is incredibly simple: we gather everything that's lying around on our island, while simultaneously building up our infrastructure. We take an army and sail to deal with the nasty demon with the fiery catapult in the lower-left Castle. Most likely, the long-awaited and pleasant encounter will take place at sea. :smile03: (I didn't play exactly like that, but the result was exactly the same). Next, we hire (those who haven't already) a hero in our Castle. We land on the island near the Castle and summon a ship to our location with the new hero, immediately load up, and sail to the captured Castle. There, we organize a change of guard. After that, we can take the central demon Castle with Faidaen by landing on the island or going through the Dungeon. All of this will require another hero in any case. As a result, we get: 1 Elven Castle, 1-2 ships, and 3 heroes. And the demons, with their shipyards:smile53:, have only 1 Castle. We can develop peacefully. Every week works in our favor. To weaken the scoundrels, we can periodically send suicide squads with armies there. And then Faidaen arrives on a white steed, restores order:smile10:, and collects the dragons without any interference from the demons.