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Posts from Heroes of Might & Magic III: Horn of the Abyss

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Well, Arseny, he managed to build a maximum of 10 castles :). That's 20 in total. Isn't that too much? Maybe a maximum of 15... or 17...

A super-duper piece of art?? Hehe... Mutare Drake is right... nothing can beat the Angel Alliance... you can improve this art a little, but not much more...

Balance. There needs to be balance. WoG is very unbalanced... it's sometimes so annoying!
The heroes in Heroes 3 in WoG have become too complex... TOO MUCH.
Аддон для героев 3—Горн Бездны

http://www.punkpashtet.h18.ru Зайди и зацени!

Герои войны и денег —:smile02: :smile02:Плиз Пишем ник пприглосившего kotnah

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Currently, there are no plans to include any super-powerful artifacts in the expansion, so you can rest assured.
The plan for the expansion (as I understand it) is to include only 3 cities.
Yes, that's correct. In the first three versions, there are three cities, but there will also be versions released after the third. For clarity:
Version 1 - Cove
Version 2 - Sanctuary
Version 3 - Rampart
-----
Version 4 - Fortress (a city based on ancient mythology)
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yes, that's right. the first three versions - three towns, but there will be versions later than the third. for clarity:
version 1 - Wharf
version 2 - Cathedral
version 3 - Kronverk
So Cathedral and Kronverk won't be in the first version? =(

Keeper of Darkness
The Cloak of the Undead King will be cooler than the alliance :) and more cheaty :)
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In reply to Нэйко
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Mutare Drake;197078
I have a very negative attitude towards this super-artifact; why do we even need it:smile32:? Firstly, the game will become uninteresting with this artifact, and secondly, we already have the Angel Alliance, and if there is something better than the Alliance, the game will lose all its charm and become uninteresting.
Sincerely, Mutare Drake.

Why the negativity?

And if you make something better than the Angel Alliance, could players with Angel Alliances attack a single player with a super-artifact? And that is possible, isn't it? And why are YOU so negative about it? Because if everyone has a super-artifact, battles might just be a little longer, and that's it.:smile14:

Okay, but could you implement a feature where a player can build a Castle anywhere on the map if they have the necessary resources? I like that because, for example, there is a narrow passage between mountains leading to a large number of mines. It is unthinkable to guard all the mines, so you could build a Castle in the passage, and the enemy would not be able to pass without fighting the Castle. But then there is another small problem - it will be necessary to make it so that players can exit the Castle from any free side - this is also a very important innovation, especially tactically when leaving the Castle. :smile14:
In reply to BESTWIZARD
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I repeat – we don't need a super artifact! It causes imbalance!
BESTWIZARD;197073
Come on, guys, what are you doing? Why is imbalance not needed? Are you too lazy to use your brains?

Really? Compare two threads on the forum:
- We're agreeing to play SoD
- We're agreeing to play WoG
Look at when the last messages were left there. SoD – 5 minutes ago, WoG – 3 months ago. That's how people prefer the classic version over imbalance; WoG might be good in single-player, but it's unlikely to work for multiplayer (everything is too unbalanced there!). On the first day, I gained +99 to all parameters due to bugs.
But in principle, the city idea is a good one; it's even feasible with ERM, but then it should be made so that building a city requires incredible effort from the player; otherwise, it will again lead to:smile43: imbalance!

За всем следят машины благодати и любви.
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Okay, but would it be possible to implement a feature where a player can build a castle in any location on the map, provided they have the necessary resources? I like the idea that, for example, there is a narrow passage between mountains leading to a large number of mines. It would be impossible to guard all the mines, so you could build a castle in the passage, and the enemy would not be able to pass without fighting the castle. But then there is another small problem – it would be necessary to make it so that players can exit the castle from any free side – this is also a very important innovation, especially tactically when leaving the castle.
Such a script already exists... I don't remember which section, but Max96 posted it on our forum.
but then you should make it so that building a city costs incredible effort for the player, otherwise – it will be unbalanced again!
The minimum hero level for building a castle is 20.;)
+ a huge amount of resources;)
(Max96's script)

I think we can end the discussion about the "Super-duper" artifact.
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In reply to kcfgogbfalgfl
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Why the negativity?
And if you make it even better than the Angel Alliance, then players with Angel Alliances could attack someone with a super artifact, right? And why are YOU so negative about it? Because if everyone has super-powerful units, the battles might just get a little longer, and that's it.
Yes, well. That's not interesting. I approve of the Angel Alliance, but only because it takes a long time to assemble. I like that process; I always want to collect it. But when I assemble it in a game, if the game is difficult and the computer is strong, then it doesn't hinder me. But if the computer isn't very challenging, then I either sell it or start a new scenario because that game is no longer interesting.
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Yeah, well. That's not interesting. I approve of the Angelic Alliance, but only because it takes a long time to assemble—I enjoy that process, I always want to collect it. But when I do assemble it in the game, if the game is hard and the computer is tough, then it doesn't hurt; but if the computer isn't very tough, then I either sell it or start a new scenario, because such a game is no longer interesting.
Usually, if I'm playing XL as Necromancers, I assemble the Cloak of the Undead King (Плащ короля нечести), unleash the most leveled-up heroes, and then that's it... the game loses its appeal (and point)... and after that, no Angelic Alliances or anything else can help them :D
And a super-duper artifact... well, what do you mean by that, BESTWIZARD? 99 Attack, Defense, Spell Power, and Knowledge? All schools of magic? All secondary skills?
Well, tell me: Why??? What's the point of that? That's not interesting at all...

P.S.: That's it. Now I think we can wrap up ALL the conversations and wait until the esteemed ;) Docent Picolan posts new screenshots, and then we'll have something to discuss :)
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In reply to kcfgogbfalgfl
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Revan;197229
Usually when I play on XL as Necropolis, I gather the Cloak of the Undead King (Cloak of the Undead King) and deploy my most leveled-up heroes, and then that's it... the game loses its interest (and meaning)... and then no Alliances of Angels, nothing can help them :D
And a super-duper artifact... well, what do you mean by that? BESTWIZARD99 Attack, Defense, Spell Power, and Knowledge? All schools of magic? All secondary skills?
Well, tell me: Why??? Why is this needed? That's just not interesting at all...

P.S.: That's it, now I think we can stop ALL conversations and wait for the highly respected ;) Docent Picolan to post new screenshots, and then we'll have something to discuss :)

:smile54:

Well, well, well, and what if I assemble that artifact that casts the Armageddon spell at the start of battle, grants 100% armor, and plus the spell's power level scales with the hero's level, including the spell that the hero gains. Could I still not defeat you even with this artifact if you have the Cloak of the Undead King? I don't believe it. So, now imagine this: you have a super artifact and so do I – who will win? This is exactly what I'm proposing: give everyone all the weapons that exist and fight on the battlefield – only the most skilled will win 100%. Agreed?
:smile14:
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Hmm... I still don't understand what this is for! No, in such a battle, as you imagine it, the winner will not only be the most experienced, but also a little bit lucky – luck will play a big role!
And in general, if you want to arrange such a battle, set everything up in the editor, and there's no need to mislead anyone!

За всем следят машины благодати и любви.
In reply to BESTWIZARD
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BESTWIZARD;197241
:smile54:

Okay, okay, what if you collect that artifact that, at the beginning of the battle, casts the Armageddon spell, gives 100% protection against Armageddon, and its power level increases based on the hero's level, and this spell appears on the hero. Even with this artifact, won't I be able to defeat you if you have the Cloak of the Unholy King? I don't believe it. Now, imagine this: you have a super artifact, and I have one – who will win? That's what I'm suggesting: give everyone all the weapons available and fight on the battlefield – only the most skilled will win 100%. Do you agree?
:smile14:
Tell me, do you have a mania for super artifacts:mad:? And even without it, we can check who is the most skilled:D! I think that no super artifacts are needed;)!
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Okay, okay, what if we assemble that artifact that, at the start of the battle, casts the Armageddon spell, provides 100% protection against Armageddon, and its power level increases based on the hero's level, and this spell appears on the hero. Even with this artifact, wouldn't I be able to defeat you if you have the Cloak of the Unholy King? I don't believe it. Now, imagine this: you have a super artifact, and I have one – who would win? That's exactly what I'm suggesting: give everyone all the weapons available and fight on the battlefield – only the most skilled will win 100%. Do you agree?
Armageddon's Blade?
First of all, it's not "assembled"; it only occupies one cell, and Armageddon is cast at will.
Secondly, if I have the Cloak of the Unholy King, in a week I will already have at least 100-200 liches. And Armageddon won't be able to do much ;)

I agree, WhiteLizard, if you're interested, you can try it all out in the editor.

And also, if you really need a super-powerful artifact, ask someone (anyone who knows what they're doing) to create such an artifact for you.;)
As far as I can tell, there's nothing for it to do in the add-on ;)
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In reply to kcfgogbfalgfl
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Yes, indeed, create your own super artifact and leave others alone, including the add-on. There's no need to make it that way, as it won't be interesting to others, but you can always do it for yourself if you find it interesting:D).
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To be honest, I don't really care about the city arts and all that! I just want to try out something new in practice! And after that, we can argue about the imbalance, units, arts, etc.! Right now, these are just thoughts out loud! :)
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Hmmmm. :eek: Okay, I agree. :smile54: By the way, I think users played the regular Heroes more because there are a lot of bugs in the Wog expansion. For example, even in the latest versions, I'm getting tired of it: you install a Wogification mod for any map and set the maximum number of additional outposts in the settings. And what happens? When a battle takes place in one of the additional outposts, the game always freezes somewhere in the third or fourth battle!!! Consistently - verified 100%. On all versions of Heroes that can be Wogified. This bug is just annoying. :smile19: :smile33:

Okay, but if I create this super artifact and describe everything about it, who can I contact to properly implement it into the game?
:smile12:

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