Posts from Advantages of Mages over other races.
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Mages seem to have developed summoning, spellcasting, education, let's say, defense, logistics, plus luck and leadership.
Except the ones we've made
For mini-arts to be effective, you should acquire as much knowledge as possible.
I don't quite understand the connection... why do mini-arts require more knowledge? ... it seemed to me that maximizing racial skill was what mattered... it's good when an artifact gives +1 to a racial skill... and the higher the hero's level, the greater the bonus from mini-arts.
For mini-arts to be effective, you should get as much knowledge as possible, which results in mages having around 400 mana, while 200 mana is usually more than enough for combat. 200 extra mana remains, but instead, I'd like to increase combat stats.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
At the same time, by increasing knowledge or finding a couple of extra artifacts, you can sell the mini-arts and acquire new ones – there will be no loss of resources in this case.
... I entered a castle after traveling and received a message (similar to how a stable adds turns) saying "mini-arts have been updated"... and after I sold/bought artifacts, I received another message saying "mini-arts have been updated"... it seems that in 3.0, mini-arts are automatically updated when visiting a castle with a built "mini-art forge"... which wasn't the case in versions 2.1 or 1.6... I wonder, if I leave the castle and remove artifacts from the map for knowledge or add them, will the effect of the mini-arts increase/decrease or remain constant until the next visit to the castle?

There is also an artifact shop in the castle.
There is a building that provides an additional 500 coins.
In total, the Mage faction has the most advantageous castle (if it is fully built).
Many people criticize them, but I think they are useful creatures for mages because of their immunity to water/air/fire and their decent defense for a second-tier unit. They are more of a support unit than a combat unit, which is probably not what people expect.
Advantages: mini-artifacts and a super ability, and with the introduction of the Kshatriya, it's hard to call this race weaklings and nerds anymore... these creatures cut everyone to pieces better than anyone else...
Archmages and Titans with Thunderbirds are also excellent support, but all the others are too unusual; you never get used to them... someone is a robot, someone is a pointy-eared goblinoid, someone is a headless spirit... but the coolest thing is the floating bricks!
и разят ненавистных врагов королевства...:smile13:
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Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.
Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
