Posts from Tournament maps.
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/post/192172/
Tournaments on fixed maps... how it was ;)
1) Rules + archive with maps for the tournament (spring season 2007) (see post #1)
/topic/2224/
2) Reports on games (maps could be viewed at least a week before the tournament, but the reports speak of interesting and exciting battles)
/topic/2282/
3) Rules + archive with maps for the tournament (autumn season 2007) (see post #1)
/topic/3122/
4) The most recent tournament in this category (Spring 2008)
Rules + maps
/topic/4504/
But Tournaments have our valiant judges. What if we create a random map, and have the judges correct it (remove paths to 2 main mines, and check – if there are no monsters, remove it; if there is little land, remove it; but if it's okay, leave it for the Tournament).
Maps for Tournaments
I decided to write down an idea that came to my mind, since the topic is contests, and I'm writing about Tournaments.
1)Fixed maps – the maps are balanced (often they are mirrored), they can be viewed as many times as you want and whenever you want – even during the game. Personally, I don't like this option because people play the map 15 times, and everything becomes automatic – something like "okay, Gunnar will reach this cell, and Sephinroth will reach this one..."
2)Random – it's clear here – it all depends on the draw – there is no fixed balance, you can take over your tree on the 3rd week against an elf horde, for example, but nevertheless, there are patterns and rules that more or less balance the balance – a specific number of castles, gold, etc. are generated
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.
