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Posts from Tournament maps.

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18 years ago
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I decided to write down an idea that came to me, here, since the topic is contests, and I'm writing about tournaments. Random maps have a drawback: blocked passages – this is the most common reason for restarting, and that's a flaw. Fixed maps have the drawback that everything is visible, and the game becomes less interesting because everything is clear even before the participants enter it; the game becomes boring, you know what you'll be doing in a month, basically everything is predetermined. But tournaments have our valiant judges. What if we create a random map, and the judges correct it (remove passages to 2 main mines, and also check – if there are no monsters, remove it; if there's not enough land, remove it; but if it's okay, leave it for the tournament). And then create games on them. Of course, we don't let the participants view them. That is, it would be a mix, and it would be interesting to play when you're groping around in search of the best strategy :), you don't know what you'll be doing in the next turn, and you can start without any problems, especially if you replace level 1 scrolls with gold. What do you think? And, as a last resort, you could even use fixed maps, but just make sure the participants don't see them until the moment of the game.
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18 years ago
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Fixes 90% of the random map's shortcomings.
/topic/at/192172/

Tournaments on fixed maps... how it was ;)
1) Rules + archive with maps for the tournament (spring season 2007) (see post #1)
/topic/2224/

2) Reports on games (maps could be viewed at least a week before the tournament, but the reports speak of interesting and exciting battles)
/topic/2282/

3) Rules + archive with maps for the tournament (autumn season 2007) (see post #1)
/topic/3122/

4) The most recent tournament in this category (Spring 2008)
Rules + maps
/topic/4504/
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18 years ago
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But Tournaments have our valiant judges. What if we create a random map, and have the judges correct it (remove paths to 2 main mines, and check – if there are no monsters, remove it; if there is little land, remove it; but if it's okay, leave it for the Tournament).
This idea was once put into practice – use the search and find HMM3ONline "the best hero" – the organizer uploaded the save after correcting the details (e.g., setting a large Guardian). Read about what came of it:D
Maps for Tournaments
I decided to write down an idea that came to my mind, since the topic is contests, and I'm writing about Tournaments.
It's very simple here – there are 2 types of Tournaments
1)Fixed maps – the maps are balanced (often they are mirrored), they can be viewed as many times as you want and whenever you want – even during the game. Personally, I don't like this option because people play the map 15 times, and everything becomes automatic – something like "okay, Gunnar will reach this cell, and Sephinroth will reach this one..."
2)Random – it's clear here – it all depends on the draw – there is no fixed balance, you can take over your tree on the 3rd week against an elf horde, for example, but nevertheless, there are patterns and rules that more or less balance the balance – a specific number of castles, gold, etc. are generated

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