Skip to content

Posts from Official patches for Heroes V (3.X)

Download Closed Topic
No ratings yet — be the first to rate!
18 years ago
Auto-translated
Updating Heroes of Might and Magic V to version 3.1

The patch fixes many shortcomings and obvious bugs present in the game, balances and adjusts AI behavior. More detailed changes are listed below.

Download patch 3.1 (file size 113 mb)
3. Change List
===================

You will see some changes in the game's behavior after installing the update only when playing through a map from scratch, rather than loading it from a save.

Version 3.1
-----------

Added Features
*******************

- Windowed mode support

- Widescreen resolution support (including HDTV resolutions) (*)

- Dwarf generation for random maps

- Special army generation for random maps

- Water zone generation for random maps

(*) dialogue scenes, loading screens, and map cinematic clips will be displayed with the correct aspect ratio, but will not use 100% of the widescreen

Fixed Bugs and Improvements:
********************************************

Stability Improvements:

- game no longer crashes after an action has been deferred twice

- game no longer freezes if assassins are involved in a battle and are defeated by a hero other than Arantir

- fixed possible crashes during multi-threaded synchronization after loading a map while playing the voice-over briefing

- fixed possible crashes when several battles were launched for one player simultaneously

- fixed game crash when a hero dispels a heroic curse on seven ghosts

- fixed possible game freeze after completing a dialogue scene at the end of a mission

Camera, Graphics, Interface:

- fixed repeated announcements of empowered spells when acquiring artifacts and new skills in the absence of the Chaos magic skill

- fixed money display where the player's money is shown instead of an ally's money when accessing the ally city building menu via Kingdom Overview

- fixed ignoring selected upgrades when clicking "Buy All" in caravans from another city

- fixed rapid skipping of several turns by quickly pressing the "End Turn" button in missions without computer opponents

- fixed missing sound in stables on the global map

- added a special function that draws paths for ghosts

- fixed an error where dead units around cyclopes on map C2M2 triggered tooltips and became attackable

- fixed Magic Corruption animation announcing Blood Rage bonuses before attacking

- fixed and improved the message log; fixed the number of creatures remaining on the battlefield after being killed by a secret crystal

- fixed the amount of gold received, shown in red tones in the city artifact sale section

- fixed "Next" button that switches to sleeping heroes

- fixed network profile alignment calculation

- fixed availability of the "Arrow Rain" skill in the spellbook when there are no longer visible sworn enemies

- fixed a pointer incorrectly showing the daily path when moving from a ship to land while having the Snatch ability

- fixed tooltips on sacrificial buildings in Inferno and Dungeon cities

- fixed step counter updates on city, hero, creature info, and ghost info screens (for simultaneous turns)

- fixed incorrect information about income shown on the first day of the game

- fixed blocking of interface elements during an opponent's turn and while playing scripted scenes

- fixed opening the Traveler's Hut interface via hotkey ("Y key") in a Stronghold city when the building has not yet been constructed

- fixed an error where the server could set a password for only one character and clients could not connect to a blocked hero during interface blocking and opponent turns

- added a face to the hero tooltip during battle

- fixed output of information about occupied slots in the Online Lobby when the game creator closes slots and switches them to AI

- fixed an error where a player could detect invisible creatures by the pointer shape when using the trapper ability

- fixed incorrect Stunning Blow animation after Chieftain's Word

- fixed an error where a defending army without a hero could see creature elements during an attack by a hero with the "Elemental Sight" skill

Game Mechanics and Balance:

- Elemental Sight skill added for players in duels

- fixed an error where Zehir summoned creatures despite lacking resources

- removed repeated playback of the clip when a user double-clicks on a ritual site

Global Map Mechanics and AI:

- removed ability to build the Tear of Asura structure in a Stronghold city if the city level is below 15

- fixed inability to complete network level ascent after a mission was won

- now creature growth bonuses are given over several lunar weeks

- fixed an error where a hero enters a city but does not capture it if attacking gates protected by an enemy hero

- fixed retreat possibility check for battle AI to match the one used in battles

- ship model is now displayed correctly after quickly crossing whirlpools

- alternative creature upgrade branches are now available in Haven cities

- fixed switching between multiple clickable objects (Prophet's Hut, Ancient Silannas, etc.)

- Stronghold Halls now fully replenish a Barbarian hero's mana after a turn

- Now, after changing the week using the astrologer's tower, creature stacks grow and lunar week announcements are shown

- Now, changing the week via the astrologer's tower affects the number of creatures in cities and buildings, as well as bonuses and penalties

- hero specialization now works for upgraded creatures

- computer-controlled heroes no longer freeze in front of caravans

- "Secret Advantage" now gives +100 mana only once

- heroes in Academy cities now learn spells immediately after the library is built, rather than on the next turn

Battle Mechanics and AI:

- "Tactics" skill now works correctly if heroes meeting in battle both possess this skill

- combat griffins can no longer land on occupied cells

- nomadic centaurs now correctly use the "Maneuvering" skill

- "Fear" effect for nightmares is working again

- counterattacks when attacking friendly units under the influence of Subjugation and Berserk spells now affect more than just friendly units

- now, when playing as orcs, AI uses the "Wait" command instead of "Defend," making its armies more vulnerable

- open city gates are no longer displayed as closed after a secret crystal explodes

- secret crystals no longer deal damage to walls, gates, and towers

- Mask of Justice no longer provides doubled bonuses

- fixed battlefield exit evaluation for Veteran and Hero difficulty levels

- fixed spells working for Barbarians and battle cries working for heroes of other classes if granted via the editor

- fixed a situation where a creature hit by Storm dies but still attacks its target

- fixed an error where an attacker continues the attack after their death

- Sylvan heroes can no longer use the Arrow Rain skill against invisible targets

- ability to reduce damage using Blood Rage no longer works against Death Blow, Shearing Sword, and similar spells

- Evil Eye no longer removes defense from secondary targets

- in 3v3 duels, illegal bonuses granted to summoned units after switching heroes are removed

- in 3v3 duels, the ability to cast Magic Corruption on an opponent's inactive hero is removed

- in 3v3 duels, effects from Helmar's set are no longer reapplied upon every switch

- fixed an error in 3v3 duels where war machines were destroyed for all opposing heroes simultaneously

- incorrect combat bonuses in 3v3 duels removed; Fire Wall no longer works during hero switching

- fixed an error where phantom creatures became real after Vampirism was applied to them

- Hives can no longer attack invisible creatures

- rooted Ents can no longer flee

- luck spells do not work for empowered Stopping Cold

- AI no longer ignores summoned creatures

- creatures under the effect of "Subjugation" or "Seduction" spells can now be attacked by both armies

- Orc heroes can no longer have spells from artifacts

- Golem March now affects obsidian golems' initiative

- Arch Demons can no longer jump if entangled by roots

- AI uses spells more actively

- fine-tuning of AI targeting performed, including avoiding hitting own creatures when destroying a secret crystal

Random Map Generator:

- fixed error with abandoned mine (previously it only provided gold)

- fixed error with movement penalty on snowy roads

- new objects added: Rosewood Observatory, Thief's Den, Magic Well

- fixed a rare error with isolated player zones

- new functions added for the in-game RMG, allowing control over resource wealth, experience treasures, player races, and adding the Tear of Asura

Map Editor:

- fixed crash when attempting to take a screenshot if AI-Geometry mode is active.

- now Barbarian abilities can only be held by Barbarian heroes

Scripts:

- scripted AI is now able to find a path to the target through a hero's threat zone

- IsHeroInTown command fixed

- MessageBox function callback can no longer be called after the message window has automatically closed due to timeout or turn switch

- CaptureTrigger object field now works for building a monster bank; the game will attempt to call a scripted function when the bank is captured

- growth bonuses do not disappear after a building is destroyed via script

- last creature is not removed from stack when there are free stacks in the monster army

- additional parameters added for several scripted functions

- new scripted functions added

Statistics

Welcome our newest member: recijeb

Users Online 2 users 1299 guests